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Now using new setTextureFromFile() rather than setTexture() in order to store the texture's source information.
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@ -402,7 +402,7 @@ class Particles(ParticleSystem):
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for x in range(animCount):
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anim = self.renderer.getAnim(x)
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if(anim.getSourceType() == SpriteAnim.STTexture):
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file.write(targ + '.renderer.%sTexture(loader.loadTexture(\'%s\'))\n' % ((x>0 and 'add' or 'set',)[0], anim.getTexSource()))
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file.write(targ + '.renderer.%sTextureFromFile(\'%s\')\n' % ((x>0 and 'add' or 'set',)[0], anim.getTexSource()))
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else:
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file.write(targ + '.renderer.%sTextureFromNode(\'%s\',\'%s\')\n' % ((x>0 and 'add' or 'set',)[0], anim.getModelSource(), anim.getNodeSource()))
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sColor = self.renderer.getColor()
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