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samples: Use SamplerState::WM_clamp as wrap mode in Asteroids demo
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@ -16,6 +16,7 @@
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from direct.showbase.ShowBase import ShowBase
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from direct.showbase.ShowBase import ShowBase
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from panda3d.core import TextNode, TransparencyAttrib
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from panda3d.core import TextNode, TransparencyAttrib
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from panda3d.core import LPoint3, LVector3
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from panda3d.core import LPoint3, LVector3
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from panda3d.core import SamplerState
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from direct.gui.OnscreenText import OnscreenText
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from direct.gui.OnscreenText import OnscreenText
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from direct.task.Task import Task
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from direct.task.Task import Task
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from math import sin, cos, pi
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from math import sin, cos, pi
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@ -72,6 +73,8 @@ def loadObject(tex=None, pos=LPoint3(0, 0), depth=SPRITE_POS, scale=1,
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if tex:
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if tex:
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# Load and set the requested texture.
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# Load and set the requested texture.
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tex = loader.loadTexture("textures/" + tex)
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tex = loader.loadTexture("textures/" + tex)
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tex.setWrapU(SamplerState.WM_clamp)
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tex.setWrapV(SamplerState.WM_clamp)
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obj.setTexture(tex, 1)
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obj.setTexture(tex, 1)
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return obj
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return obj
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