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add remove_physical_node()
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@ -51,10 +51,20 @@ add_linear_force(LinearForce *f) {
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////////////////////////////////////////////////////////////////////
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// Function : attach_physicalnode
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// Access : Public
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// Description : Registers an physicalnode with the manager
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// Description : Registers a physicalnode with the manager
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////////////////////////////////////////////////////////////////////
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INLINE void PhysicsManager::
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attach_physicalnode(PhysicalNode *p) {
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attach_physical_node(p);
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}
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////////////////////////////////////////////////////////////////////
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// Function : attach_physical_node
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// Access : Public
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// Description : Registers a physicalnode with the manager
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////////////////////////////////////////////////////////////////////
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INLINE void PhysicsManager::
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attach_physical_node(PhysicalNode *p) {
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nassertv(p);
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for (int i = 0; i < p->get_num_physicals(); i++) {
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attach_physical(p->get_physical(i));
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@ -100,6 +100,19 @@ remove_physical(Physical *p) {
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_physicals.erase(found);
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}
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////////////////////////////////////////////////////////////////////
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// Function : remove_physical_node
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// Access : Public
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// Description : Removes a physicalnode from the manager
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////////////////////////////////////////////////////////////////////
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void PhysicsManager::
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remove_physical_node(PhysicalNode *p) {
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nassertv(p);
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for (int i = 0; i < p->get_num_physicals(); i++) {
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remove_physical(p->get_physical(i));
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}
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}
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////////////////////////////////////////////////////////////////////
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// Function : DoPhysics
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// Access : Public
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@ -59,6 +59,7 @@ PUBLISHED:
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INLINE void attach_angular_integrator(AngularIntegrator *i);
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INLINE void attach_physical(Physical *p);
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INLINE void attach_physicalnode(PhysicalNode *p);
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INLINE void attach_physical_node(PhysicalNode *p);
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INLINE void add_linear_force(LinearForce *f);
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INLINE void add_angular_force(AngularForce *f);
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INLINE void clear_linear_forces();
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@ -69,6 +70,7 @@ PUBLISHED:
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INLINE float get_viscosity() const;
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void remove_physical(Physical *p);
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void remove_physical_node(PhysicalNode *p);
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void remove_linear_force(LinearForce *f);
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void remove_angular_force(AngularForce *f);
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void do_physics(float dt);
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