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Made comment less confusing, suggestion from _Hypnos
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@ -132,8 +132,8 @@ get_connected_shading() const {
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// indicated texture.
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//
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// This method is deprecated and is used in support of
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// single-texturing only. New code should be written to
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// use the multitexture variants instead.q
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// single-texturing only. Please use the multitexture
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// variant add_texture instead.
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////////////////////////////////////////////////////////////////////
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INLINE void EggPrimitive::
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set_texture(EggTexture *texture) {
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