*** empty log message ***

This commit is contained in:
Mark Mine 2000-11-17 00:28:50 +00:00
parent ae20b230aa
commit ed23d6761b
3 changed files with 18 additions and 16 deletions

View File

@ -463,8 +463,8 @@ class LevelEditor(NodePath, PandaObject):
self.accept('createNewLevelGroup', self.createNewLevelGroup)
self.accept('setNodePathName', self.setNodePathName)
self.accept('manipulateObjectCleanup', self.updateSelectedPose)
#self.accept('SGESelectNodePath', self.selectNodePath)
self.accept('SGESelectNodePath', self.flashNodePath)
self.accept('SGESelectNodePath', self.selectNodePath)
#self.accept('SGESelectNodePath', self.flashNodePath)
self.accept('SGEFlashNodePath', self.flashNodePath)
self.accept('SGEIsolateNodePath', self.isolateNodePath)
self.accept('SGEToggle VizNodePath', self.toggleNodePathViz)
@ -671,8 +671,7 @@ class LevelEditor(NodePath, PandaObject):
self.direct.select(dnaRoot)
def getDNARoot(self, aNodePath):
if ((aNodePath.node() == render.node()) |
(aNodePath.node() == hidden.node())):
if not aNodePath.hasParent():
return 0
name = aNodePath.getName()
if (name[-8:] == '_DNARoot'):
@ -1757,8 +1756,6 @@ class LevelEditor(NodePath, PandaObject):
def addFlatBuilding(self, buildingType):
# Create new building
newDNAFlatBuilding = DNAFlatBuilding(buildingType + '_DNARoot')
newDNAFlatBuilding = DNAFlatBuilding(buildingType)
# Select walls
if buildingType == 'random20':
selectedType = self.selectBuildingType('twenty')
@ -1766,7 +1763,6 @@ class LevelEditor(NodePath, PandaObject):
selectedType = self.selectBuildingType('thirty')
else:
selectedType = buildingType
if selectedType == 'toonTenTen':
self.setBuildingHeight(20.0)
newDNAFlatBuilding.add(self.createWall(10.0))
@ -1795,21 +1791,17 @@ class LevelEditor(NodePath, PandaObject):
newDNAFlatBuilding.add(self.createWall(10.0))
elif selectedType == 'toonThirty':
newDNAFlatBuilding.add(self.createWall(30.0))
# Pick a style for this building
self.setRandomBuildingStyle(newDNAFlatBuilding)
# Initialize its position and hpr
newDNAFlatBuilding.setPos(VBase3(0))
newDNAFlatBuilding.setHpr(VBase3(0))
# Now place new building in the world
self.addDNAGroupTypeMethod(newDNAFlatBuilding,buildingType,
self.addFlatBuilding)
def addLandmark(self, landmarkType):
newDNALandmarkBuilding = DNALandmarkBuilding(landmarkType + '_DNARoot')
newDNALandmarkBuilding = DNALandmarkBuilding(landmarkType)
newDNALandmarkBuilding.setCode(self.getDNACode(landmarkType))
newDNALandmarkBuilding.setPos(VBase3(0))
newDNALandmarkBuilding.setHpr(VBase3(0))
@ -1828,7 +1820,6 @@ class LevelEditor(NodePath, PandaObject):
def addProp(self, newPropType):
newDNAProp = DNAProp(newPropType + '_DNARoot')
newDNAProp = DNAProp(newPropType)
newDNAProp.setCode(self.getDNACode(newPropType))
newDNAProp.setPos(VBase3(0))
newDNAProp.setHpr(VBase3(0))
@ -1838,7 +1829,6 @@ class LevelEditor(NodePath, PandaObject):
def addStreetModule(self, streetType):
newDNAStreet = DNAStreet(streetType + '_DNARoot')
newDNAStreet = DNAStreet(streetType)
newDNAStreet.setCode(self.getDNACode(streetType))
newDNAStreet.setPos(VBase3(0))
newDNAStreet.setHpr(VBase3(0))
@ -2534,6 +2524,8 @@ class LevelEditor(NodePath, PandaObject):
if not(groupClass.eq(DNAGroup.getClassType())):
dnaGroup.setPos(aNodePath.getPos())
dnaGroup.setHpr(aNodePath.getHpr())
if (groupClass.eq(DNAProp.getClassType())):
dnaGroup.setScale(aNodePath.getScale())
def updateDoorTextureNum(self, doorTextureNumber):
self.updateObjDoorTexture(self.targetDNAObject, doorTextureNumber)
@ -3255,6 +3247,8 @@ class LevelEditorPanel(Pmw.MegaToplevel):
self.levelEditor.addLandmark(self.landmarkType)
def setPropType(self,name):
import pdb
pdb.set_trace()
self.propType = 'prop_' + name
def addProp(self):
@ -3278,6 +3272,11 @@ class LevelEditorPanel(Pmw.MegaToplevel):
int(colorVec[1] * 255.0),
int(colorVec[2] * 255.0),
255])
self.colorEntry['resetValue'] = (
[int(colorVec[0] * 255.0),
int(colorVec[1] * 255.0),
int(colorVec[2] * 255.0),
255])
def updateSelectedObjColor(self, color):
obj = self.levelEditor.targetDNAObject

View File

@ -8,8 +8,9 @@ class PieMenu(NodePath, PandaObject):
self.assign(hidden.attachNewNode(NamedNode('PieMenu')))
# Attach the menu
self.menu = menu
# Try to flatten the menu
menu.flattenStrong()
# Try to flatten the menu (note, flattenStrong is too strong
# for texture text
menu.flattenMedium()
self.menu.reparentTo(self)
# Initialize instance variables
self.direct = direct

View File

@ -21,6 +21,7 @@ class VectorEntry(Pmw.MegaWidget):
optiondefs = (
('dim', DEFAULT_DIM, INITOPT),
('initialValue', DEFAULT_VALUE, INITOPT),
('resetValue', DEFAULT_VALUE, None),
('label_width', 12, None),
('command', None, None),
('entryWidth', 8, self._updateEntryWidth),
@ -40,6 +41,7 @@ class VectorEntry(Pmw.MegaWidget):
# Initialize value
# Make sure its a list (and as a byproduct, make a distinct copy)
self._value = list(self['initialValue'])
self['resetValue'] = self['initialValue']
self._floaters = None
self.entryFormat = '%.2f'
@ -211,7 +213,7 @@ class VectorEntry(Pmw.MegaWidget):
self['command'](self._value)
def reset(self):
self.set(self['initialValue'])
self.set(self['resetValue'])
def addMenuItem(self, label = '', command = None):
self.menu.add_command(label = label, command = command)