fix compile warning

This commit is contained in:
rdb 2011-06-03 09:56:10 +00:00
parent 553b009a24
commit ee03d5c45d

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@ -3921,13 +3921,16 @@ get_shader_input(InternalName *id) const {
//////////////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////////////
const int NodePath:: const int NodePath::
get_instance_count() const { get_instance_count() const {
nassertr_always(!is_empty(), NULL); nassertr_always(!is_empty(), 0);
const RenderAttrib *attrib = const RenderAttrib *attrib =
node()->get_attrib(ShaderAttrib::get_class_slot()); node()->get_attrib(ShaderAttrib::get_class_slot());
if (attrib != (const RenderAttrib *)NULL) { if (attrib != (const RenderAttrib *)NULL) {
const ShaderAttrib *sa = DCAST(ShaderAttrib, attrib); const ShaderAttrib *sa = DCAST(ShaderAttrib, attrib);
return sa->get_instance_count(); return sa->get_instance_count();
} }
return 0; return 0;
} }