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// Filename: post_maya_include.h
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// Filename: post_maya_include.h
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// Created by: drose (11Apr02)
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// Created by: drose (11Apr02)
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//
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//
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////////////////////////////////////////////////////////////////////
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////////////////////////////////////////////////////////////////////
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//
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//
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// PANDA 3D SOFTWARE
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// PANDA 3D SOFTWARE
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// Copyright (c) 2001, Disney Enterprises, Inc. All rights reserved
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// Copyright (c) 2001, Disney Enterprises, Inc. All rights reserved
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//
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//
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// All use of this software is subject to the terms of the Panda 3d
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// All use of this software is subject to the terms of the Panda 3d
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// Software license. You should have received a copy of this license
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// Software license. You should have received a copy of this license
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// along with this source code; you will also find a current copy of
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// along with this source code; you will also find a current copy of
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// the license at http://www.panda3d.org/license.txt .
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// the license at http://www.panda3d.org/license.txt .
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//
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//
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// To contact the maintainers of this program write to
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// To contact the maintainers of this program write to
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// panda3d@yahoogroups.com .
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// panda3d@yahoogroups.com .
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//
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//
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////////////////////////////////////////////////////////////////////
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////////////////////////////////////////////////////////////////////
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// This header file works in conjunction with pre_maya_include.h; it
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// This header file works in conjunction with pre_maya_include.h; it
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// cleans up some of the definitions that it left open.
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// cleans up some of the definitions that it left open.
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// Remove the symbols defined from pre_maya_include.h.
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// Remove the symbols defined from pre_maya_include.h.
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#undef ostream
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#undef ostream
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#undef istream
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#undef istream
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@ -1,35 +1,35 @@
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// Filename: pre_maya_include.h
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// Filename: pre_maya_include.h
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// Created by: drose (11Apr02)
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// Created by: drose (11Apr02)
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//
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//
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////////////////////////////////////////////////////////////////////
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////////////////////////////////////////////////////////////////////
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//
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//
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// PANDA 3D SOFTWARE
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// PANDA 3D SOFTWARE
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// Copyright (c) 2001, Disney Enterprises, Inc. All rights reserved
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// Copyright (c) 2001, Disney Enterprises, Inc. All rights reserved
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//
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//
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// All use of this software is subject to the terms of the Panda 3d
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// All use of this software is subject to the terms of the Panda 3d
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// Software license. You should have received a copy of this license
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// Software license. You should have received a copy of this license
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// along with this source code; you will also find a current copy of
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// along with this source code; you will also find a current copy of
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// the license at http://www.panda3d.org/license.txt .
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// the license at http://www.panda3d.org/license.txt .
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//
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//
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// To contact the maintainers of this program write to
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// To contact the maintainers of this program write to
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// panda3d@yahoogroups.com .
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// panda3d@yahoogroups.com .
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//
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//
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////////////////////////////////////////////////////////////////////
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////////////////////////////////////////////////////////////////////
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// This header file defines a few things that are necessary to define
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// This header file defines a few things that are necessary to define
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// before including any Maya headers, just to work around some of
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// before including any Maya headers, just to work around some of
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// Maya's assumptions about the compiler. It must not try to protect
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// Maya's assumptions about the compiler. It must not try to protect
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// itself from multiple inclusion with #ifdef .. #endif, since it must
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// itself from multiple inclusion with #ifdef .. #endif, since it must
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// be used each time it is included.
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// be used each time it is included.
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// Maya will try to typedef bool unless this symbol is defined.
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// Maya will try to typedef bool unless this symbol is defined.
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#ifndef _BOOL
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#ifndef _BOOL
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#define _BOOL 1
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#define _BOOL 1
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#endif
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#endif
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// Maya tries to make a forward declaration for class ostream, but
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// Maya tries to make a forward declaration for class ostream, but
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// this is not necessarily a class! Curses. We can't use any of the
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// this is not necessarily a class! Curses. We can't use any of the
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// built-in Maya stream operators, and we have to protect ourselves
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// built-in Maya stream operators, and we have to protect ourselves
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// from them.
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// from them.
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#define ostream maya_ostream
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#define ostream maya_ostream
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#define istream maya_istream
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#define istream maya_istream
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