implement prepare_display_region

This commit is contained in:
cxgeorge 2002-09-12 22:28:53 +00:00
parent 960722a457
commit eeda66f4e4

View File

@ -965,28 +965,18 @@ prepare_display_region() {
} else if (_current_display_region != _actual_display_region) { } else if (_current_display_region != _actual_display_region) {
_actual_display_region = _current_display_region; _actual_display_region = _current_display_region;
#ifndef NO_MULTIPLE_DISPLAY_REGIONS
int l, b, w, h; int l, b, w, h;
_actual_display_region->get_region_pixels(l, b, w, h); _actual_display_region->get_region_pixels(l, b, w, h);
GLint x = GLint(l);
GLint y = GLint(b); // Create the viewport
GLsizei width = GLsizei(w); D3DVIEWPORT7 vp = {l,b,w,h,0.0f,1.0f};
GLsizei height = GLsizei(h); HRESULT hr = scrn.pD3DDevice->SetViewport( &vp );
#ifdef WBD_GL_MODE if(FAILED(hr)) {
// call_glScissor( x, y, width, height ); dxgsg_cat.fatal() << "SetViewport failed : result = " << ConvD3DErrorToString(hr) << endl;
// call_glViewport( x, y, width, height ); exit(1);
#else
if ( _scissor_x != x || _scissor_y != y ||
_scissor_width != width || _scissor_height != height )
{
_scissor_x = x; _scissor_y = y;
_scissor_width = width; _scissor_height = height;
RECT cliprect;
SetRect(&cliprect, x, y, x+width, y+height );
set_clipper(cliprect);
} }
#endif //WBD_GL_MODE
#endif // Note: for DX9, also change scissor clipping state here
} }
} }