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glgsg: Fix ability to get r11g11b10 float renderbuffer
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@ -954,10 +954,17 @@ bind_slot(int layer, bool rb_resize, Texture **attach, RenderTexturePlane slot,
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}
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} else if (_fb_properties.get_float_color()) {
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// 16-bit floating-point.
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if (_fb_properties.get_blue_bits() > 0 ||
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if (_fb_properties.get_blue_bits() > 10 ||
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_fb_properties.get_color_bits() == 1 ||
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_fb_properties.get_color_bits() > 16 * 2) {
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_fb_properties.get_color_bits() > 32) {
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gl_format = GL_RGB16F;
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} else if (_fb_properties.get_blue_bits() > 0) {
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if (_fb_properties.get_red_bits() > 11 ||
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_fb_properties.get_green_bits() > 11) {
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gl_format = GL_RGB16F;
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} else {
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gl_format = GL_R11F_G11F_B10F;
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}
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} else if (_fb_properties.get_green_bits() > 0 ||
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_fb_properties.get_color_bits() > 16) {
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gl_format = GL_RG16F;
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