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interval: Remove unrunnable IntervalTest module
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@ -10,12 +10,6 @@ from direct.directnotify.DirectNotifyGlobal import directNotify
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from . import Interval
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#############################################################
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### ###
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### See examples of function intervals in IntervalTest.py ###
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### ###
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#############################################################
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class FunctionInterval(Interval.Interval):
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# Name counter
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functionIntervalNum = 1
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@ -1,222 +0,0 @@
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"""Undocumented Module"""
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__all__ = ()
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if __name__ == "__main__":
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from panda3d.core import Filename, Point3, Vec3
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from direct.showbase.DirectObject import DirectObject
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from direct.showbase.ShowBase import ShowBase
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from direct.actor.Actor import Actor
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from direct.directutil import Mopath
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from direct.showbase.MessengerGlobal import messenger
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from .ActorInterval import ActorInterval
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from .FunctionInterval import (
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AcceptInterval,
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EventInterval,
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FunctionInterval,
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IgnoreInterval,
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PosHprInterval,
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)
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from .LerpInterval import LerpPosInterval, LerpHprInterval, LerpPosHprInterval
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from .MopathInterval import MopathInterval
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from .SoundInterval import SoundInterval
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from .MetaInterval import PREVIOUS_END, PREVIOUS_START, TRACK_START, Track
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base = ShowBase()
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boat = base.loader.loadModel('models/misc/smiley')
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boat.reparentTo(base.render)
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donald = Actor()
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donald.loadModel("phase_6/models/char/donald-wheel-1000")
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donald.loadAnims({"steer":"phase_6/models/char/donald-wheel-wheel"})
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donald.reparentTo(boat)
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dock = base.loader.loadModel('models/misc/smiley')
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dock.reparentTo(base.render)
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sound = base.loader.loadSfx('phase_6/audio/sfx/SZ_DD_waterlap.mp3')
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foghorn = base.loader.loadSfx('phase_6/audio/sfx/SZ_DD_foghorn.mp3')
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mp = Mopath.Mopath()
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mp.loadFile(Filename('phase_6/paths/dd-e-w'))
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# Set up the boat
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boatMopath = MopathInterval(mp, boat, 'boatpath')
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boatTrack = Track([boatMopath], 'boattrack')
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BOAT_START = boatTrack.getIntervalStartTime('boatpath')
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BOAT_END = boatTrack.getIntervalEndTime('boatpath')
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# This will create an anim interval that is posed every frame
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donaldSteerInterval = ActorInterval(donald, 'steer')
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# This will create an anim interval that is started at t = 0 and then
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# loops for 10 seconds
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donaldLoopInterval = ActorInterval(donald, 'steer', loop=1, duration = 10.0)
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donaldSteerTrack = Track([donaldSteerInterval, donaldLoopInterval],
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name = 'steerTrack')
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# Make the dock lerp up so that it's up when the boat reaches the end of
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# its mopath
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dockLerp = LerpPosHprInterval(dock, 5.0,
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pos=Point3(0, 0, -5),
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hpr=Vec3(0, 0, 0),
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name='dock-lerp')
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# We need the dock's state to be defined before the lerp
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dockPos = PosHprInterval(dock, dock.getPos(), dock.getHpr(), 1.0, 'dockpos')
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dockUpTime = BOAT_END - dockLerp.getDuration()
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hpr2 = Vec3(90.0, 90.0, 90.0)
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dockLerp2 = LerpHprInterval(dock, 3.0, hpr2, name='hpr-lerp')
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dockTrack = Track([dockLerp2, dockPos, dockLerp], 'docktrack')
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dockTrack.setIntervalStartTime('dock-lerp', dockUpTime)
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dockTrack.setIntervalStartTime('hpr-lerp', BOAT_START)
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# Start the water sound 5 seconds after the boat starts moving
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waterStartTime = BOAT_START + 5.0
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waterSound = SoundInterval(sound, name='watersound')
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soundTrack = Track([waterSound], 'soundtrack')
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soundTrack.setIntervalStartTime('watersound', waterStartTime)
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# Throw an event when the water track ends
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eventTime = soundTrack.getIntervalEndTime('watersound')
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waterDone = EventInterval('water-is-done')
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waterEventTrack = Track([waterDone])
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waterEventTrack.setIntervalStartTime('water-is-done', eventTime)
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def handleWaterDone():
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print('water is done')
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# Interval can handle its own event
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messenger.accept('water-is-done', waterDone, handleWaterDone)
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foghornStartTime = BOAT_START + 4.0
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foghornSound = SoundInterval(foghorn, name='foghorn')
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soundTrack2 = Track([(foghornStartTime, foghornSound)], 'soundtrack2')
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mtrack = MultiTrack([boatTrack, dockTrack, soundTrack, soundTrack2, waterEventTrack, # type: ignore[name-defined]
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donaldSteerTrack])
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# Print out MultiTrack parameters
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print(mtrack)
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### Using lambdas and functions ###
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# Using a lambda
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i1 = FunctionInterval(lambda: base.transitions.fadeOut())
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i2 = FunctionInterval(lambda: base.transitions.fadeIn())
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def caughtIt():
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print('Caught here-is-an-event')
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class DummyAcceptor(DirectObject):
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pass
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da = DummyAcceptor()
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i3 = AcceptInterval(da, 'here-is-an-event', caughtIt)
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i4 = EventInterval('here-is-an-event')
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i5 = IgnoreInterval(da, 'here-is-an-event')
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# Using a function
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def printDone():
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print('done')
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i6 = FunctionInterval(printDone)
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# Create track
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t1 = Track([
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# Fade out
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(0.0, i1),
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# Fade in
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(2.0, i2),
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# Accept event
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(4.0, i3),
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# Throw it,
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(5.0, i4),
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# Ignore event
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(6.0, i5),
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# Throw event again and see if ignore worked
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(7.0, i4),
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# Print done
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(8.0, i6)], name = 'demo')
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print(t1)
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### Specifying interval start times during track construction ###
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# Interval start time can be specified relative to three different points:
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# PREVIOUS_END
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# PREVIOUS_START
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# TRACK_START
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startTime = 0.0
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def printStart():
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global startTime
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startTime = base.clock.getFrameTime()
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print('Start')
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def printPreviousStart():
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global startTime
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currTime = base.clock.getFrameTime()
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print('PREVIOUS_END %0.2f' % (currTime - startTime))
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def printPreviousEnd():
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global startTime
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currTime = base.clock.getFrameTime()
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print('PREVIOUS_END %0.2f' % (currTime - startTime))
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def printTrackStart():
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global startTime
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currTime = base.clock.getFrameTime()
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print('TRACK_START %0.2f' % (currTime - startTime))
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def printArguments(a, b, c):
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print('My args were %d, %d, %d' % (a, b, c))
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i1 = FunctionInterval(printStart)
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# Just to take time
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i2 = LerpPosInterval(base.camera, 2.0, Point3(0, 10, 5))
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# This will be relative to end of camera move
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i3 = FunctionInterval(printPreviousEnd) # type: ignore[assignment]
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# Just to take time
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i4 = LerpPosInterval(base.camera, 2.0, Point3(0, 0, 5))
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# This will be relative to the start of the camera move
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i5 = FunctionInterval(printPreviousStart) # type: ignore[assignment]
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# This will be relative to track start
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i6 = FunctionInterval(printTrackStart)
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# This will print some arguments
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# This will be relative to track start
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i7 = FunctionInterval(printArguments, extraArgs = [1, 10, 100])
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# Create the track, if you don't specify offset type in tuple it defaults to
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# relative to TRACK_START (first entry below)
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t2 = Track([(0.0, i1), # i1 start at t = 0, duration = 0.0
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(1.0, i2, TRACK_START), # i2 start at t = 1, duration = 2.0
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(2.0, i3, PREVIOUS_END), # i3 start at t = 5, duration = 0.0
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(1.0, i4, PREVIOUS_END), # i4 start at t = 6, duration = 2.0
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(3.0, i5, PREVIOUS_START), # i5 start at t = 9, duration = 0.0
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(10.0, i6, TRACK_START), # i6 start at t = 10, duration = 0.0
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(12.0, i7)], # i7 start at t = 12, duration = 0.0
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name = 'startTimeDemo')
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print(t2)
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# Play tracks
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# mtrack.play()
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# t1.play()
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# t2.play()
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def test(n):
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lerps = []
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for i in range(n):
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lerps.append(LerpPosHprInterval(dock, 5.0,
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pos=Point3(0, 0, -5),
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hpr=Vec3(0, 0, 0),
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startPos=dock.getPos(),
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startHpr=dock.getHpr(),
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name='dock-lerp'))
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lerps.append(EventInterval("joe"))
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t = Track(lerps)
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mt = MultiTrack([t])
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# return mt
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test(5)
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base.run()
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