draw a kludgey resize box in the corner

This commit is contained in:
David Rose 2006-10-02 21:32:08 +00:00
parent 3b82193a40
commit ef26d66a3c
5 changed files with 253 additions and 5 deletions

View File

@ -17,11 +17,16 @@
#include "osxGraphicsBuffer.h" #include "osxGraphicsBuffer.h"
#include "string_utils.h" #include "string_utils.h"
#include "config_osxdisplay.h" #include "config_osxdisplay.h"
#include "pnmImage.h"
#include <OpenGL/gl.h> #include <OpenGL/gl.h>
#include <OpenGL/glu.h> #include <OpenGL/glu.h>
#import <mach-o/dyld.h> #import <mach-o/dyld.h>
// This is generated data for the standard texture we use for drawing
// the resize box in the window corner.
#include "resize_box.rgb.c"
TypeHandle osxGraphicsStateGuardian::_type_handle; TypeHandle osxGraphicsStateGuardian::_type_handle;
@ -105,6 +110,73 @@ void osxGraphicsStateGuardian::reset()
GLGraphicsStateGuardian::reset(); GLGraphicsStateGuardian::reset();
} }
////////////////////////////////////////////////////////////////////
// Function: osxGraphicsStateGuardian::draw_resize_box
// Access: Public, Virtual
// Description: Draws an OSX-style resize icon in the bottom right
// corner of the current display region. This is
// normally done automatically at the end of each frame
// when the window is indicated as resizable, since the
// 3-D graphics overlay the normal, OS-drawn resize icon
// and the user won't be able see it.
////////////////////////////////////////////////////////////////////
void osxGraphicsStateGuardian::
draw_resize_box() {
// This state is created, once, and never freed.
static CPT(RenderState) state;
if (state == (RenderState *)NULL) {
state = RenderState::make(TransparencyAttrib::make(TransparencyAttrib::M_alpha),
DepthWriteAttrib::make(DepthWriteAttrib::M_off),
DepthTestAttrib::make(DepthTestAttrib::M_none));
// Get the default texture to apply to the resize box; it's
// compiled into the code.
string resize_box_string((const char *)resize_box, resize_box_len);
istringstream resize_box_strm(resize_box_string);
PNMImage resize_box_pnm;
if (resize_box_pnm.read(resize_box_strm, "resize_box.rgb")) {
PT(Texture) tex = new Texture;
tex->set_name("resize_box.rgb");
tex->load(resize_box_pnm);
tex->set_minfilter(Texture::FT_linear);
tex->set_magfilter(Texture::FT_linear);
state = state->add_attrib(TextureAttrib::make(tex));
}
}
// Clear out the lens.
_projection_mat_inv = _projection_mat = TransformState::make_identity();
prepare_lens();
// Set the state to our specific, known state for drawing the icon.
set_state_and_transform(state, TransformState::make_identity());
// Now determine the inner corner of the quad, choosing a 15x15
// pixel square in the lower-right corner, computed from the
// viewport size.
float inner_x = 1.0f - (15.0f * 2.0f / _viewport_width);
float inner_y = (15.0f * 2.0f / _viewport_height) - 1.0f;
// Draw the quad. We just use the slow, simple immediate mode calls
// here. It's just one quad, after all.
glBegin(GL_QUADS);
glColor4f(1.0, 1.0, 1.0, 1.0);
glTexCoord2f(0.0, 0.0);
glVertex2f(inner_x, -1.0);
glTexCoord2f(0.9375, 0.0);
glVertex2f(1.0, -1.0);
glTexCoord2f(0.9375, 0.9375);
glVertex2f(1.0, inner_y);
glTexCoord2f(0.0, 0.9375);
glVertex2f(inner_x, inner_y);
glEnd();
}
//////////////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////////////
// Function: osxGraphicsStateGuardian::buildGL // Function: osxGraphicsStateGuardian::buildGL
// Access: Public, Virtual // Access: Public, Virtual

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@ -41,6 +41,8 @@ public:
virtual ~osxGraphicsStateGuardian(); virtual ~osxGraphicsStateGuardian();
virtual void reset(); virtual void reset();
void draw_resize_box();
protected: protected:
virtual void *get_extension_func(const char *prefix, const char *name); virtual void *get_extension_func(const char *prefix, const char *name);

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@ -621,14 +621,23 @@ void osxGraphicsWindow::end_frame(FrameMode mode, Thread *current_thread)
{ {
end_frame_spam(); end_frame_spam();
if(mode == FM_render ) if(mode == FM_render ) {
{ nassertv(_gsg != (GraphicsStateGuardian *)NULL);
nassertv(_gsg != (GraphicsStateGuardian *)NULL);
if (!_properties.get_fixed_size() &&
!_properties.get_undecorated() &&
!_properties.get_fullscreen()) {
// Draw a kludgey little resize box in the corner of the window,
// so the user knows he's supposed to be able to drag the window
// if he wants.
DisplayRegionPipelineReader dr_reader(_default_display_region, current_thread);
_gsg->prepare_display_region(&dr_reader, Lens::SC_mono);
DCAST(osxGraphicsStateGuardian, _gsg)->draw_resize_box();
}
aglSwapBuffers (get_ggs_context()); aglSwapBuffers (get_ggs_context());
_gsg->end_frame(current_thread); _gsg->end_frame(current_thread);
} }
// trigger_flip();
} }
//////////////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////////////

Binary file not shown.

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@ -0,0 +1,165 @@
/*
* This table was generated by the command:
*
* bin2c -static -string -n resize_box -o resize_box.rgb.c resize_box.rgb
*/
static const unsigned char resize_box[] = {
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0x05, 0x00, 0x89, 0xff, 0xff, 0x00, 0x00, 0xff, 0xff, 0x00, 0x00,
0xff, 0x02, 0x00, 0x00, 0x04, 0xec, 0x8a, 0xcd, 0x80, 0xec, 0xec,
0xcd, 0x80, 0xec, 0xec, 0xcd, 0x80, 0x01, 0xec, 0x01, 0x00, 0x00,
0x04, 0xec, 0x8a, 0xcd, 0x80, 0xec, 0xec, 0xcd, 0x80, 0xec, 0xec,
0xcd, 0x80, 0x01, 0xec, 0x01, 0x00, 0x00, 0x04, 0xec, 0x8a, 0xcd,
0x80, 0xec, 0xec, 0xcd, 0x80, 0xec, 0xec, 0xcd, 0x80, 0x01, 0xec,
0x01, 0x00, 0x00, 0x04, 0x00, 0x8a, 0xff, 0xff, 0x00, 0x00, 0xff,
0xff, 0x00, 0x00, 0xff, 0xff, 0x02, 0x00, 0x00, 0x03, 0xec, 0x8b,
0xc9, 0x7e, 0xec, 0xec, 0xc9, 0x7e, 0xec, 0xec, 0xc9, 0x7e, 0xec,
0x01, 0xec, 0x01, 0x00, 0x00, 0x03, 0xec, 0x8b, 0xc9, 0x7e, 0xec,
0xec, 0xc9, 0x7e, 0xec, 0xec, 0xc9, 0x7e, 0xec, 0x01, 0xec, 0x01,
0x00, 0x00, 0x03, 0xec, 0x8b, 0xc9, 0x7e, 0xec, 0xec, 0xc9, 0x7e,
0xec, 0xec, 0xc9, 0x7e, 0xec, 0x01, 0xec, 0x01, 0x00, 0x00, 0x03,
0x00, 0x8a, 0xff, 0xff, 0x00, 0x00, 0xff, 0xff, 0x00, 0x00, 0xff,
0xff, 0x03, 0x00, 0x00, 0x0f, 0xec, 0x01, 0x00, 0x00, 0x0f, 0xec,
0x01, 0x00, 0x00, 0x0f, 0xec, 0x01, 0x00, 0x00, 0x10, 0x00, 0x00
};
static const size_t resize_box_len = 1683;