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make sound path work for loading MIDI
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parent
efdb07d62f
commit
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@ -595,6 +595,7 @@ WinMusic* WinMusic::load_midi(Filename filename) {
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char szDir[_MAX_PATH];
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WCHAR wszDir[_MAX_PATH];
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/*
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if (_getcwd(szDir, _MAX_PATH)==NULL) {
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audio_cat->error() << "could not getcwd" << endl;
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delete ret;
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@ -609,14 +610,23 @@ WinMusic* WinMusic::load_midi(Filename filename) {
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ret = (WinMusic*)0L;
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return ret;
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}
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*/
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DMUS_OBJECTDESC fdesc;
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fdesc.guidClass = CLSID_DirectMusicSegment;
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fdesc.dwSize = sizeof(DMUS_OBJECTDESC);
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// MULTI_TO_WIDE(filename.to_os_specific().c_str(), fdesc.wszFileName);
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if (!(filename.resolve_filename(get_sound_path()))) {
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audio_cat->error() << "could not find '" << filename << "' on sound path"
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<< endl;
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loader->Release();
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delete ret;
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ret = (WinMusic*)0L;
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return ret;
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}
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MULTI_TO_WIDE(fdesc.wszFileName, filename.to_os_specific().c_str());
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// fdesc.dwValidData = DMUS_OBJ_CLASS | DMUS_OBJ_FILENAME | DMUS_OBJ_FULLPATH;
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fdesc.dwValidData = DMUS_OBJ_CLASS | DMUS_OBJ_FILENAME;
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fdesc.dwValidData = DMUS_OBJ_CLASS | DMUS_OBJ_FILENAME | DMUS_OBJ_FULLPATH;
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// fdesc.dwValidData = DMUS_OBJ_CLASS | DMUS_OBJ_FILENAME;
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result = loader->GetObject(&fdesc, IID_IDirectMusicSegment2,
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(void**)&(ret->_music));
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if (FAILED(result)) {
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