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https://github.com/panda3d/panda3d.git
synced 2025-10-01 01:07:51 -04:00
Improvements. Too lazy to describe them (pay me enough and I'll write a book about these changes)
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@ -454,7 +454,6 @@ if (COMPILER=="MSVC"):
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LibName(pkg, SDK[pkg] + '/lib/maxutil.lib')
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LibName(pkg, SDK[pkg] + '/lib/paramblk2.lib')
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if (PkgSkip("PHYSX")==0):
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DefSymbol("PHYSX", SDK["PHYSXVERSION"], "1")
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LibName("PHYSX", SDK["PHYSX"] + "/lib/Win32/PhysXLoader.lib")
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LibName("PHYSX", SDK["PHYSX"] + "/lib/Win32/NxCharacter.lib")
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IncDirectory("PHYSX", SDK["PHYSX"] + "/Physics/include")
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@ -630,7 +629,6 @@ if (COMPILER=="LINUX"):
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if (sys.platform == "darwin"):
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LibName(pkg, "-dylib_file /System/Library/Frameworks/OpenGL.framework/Versions/A/Libraries/libGL.dylib:/System/Library/Frameworks/OpenGL.framework/Versions/A/Libraries/libGL.dylib")
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if (PkgSkip("PHYSX")==0):
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DefSymbol("PHYSX", SDK["PHYSXVERSION"], "1")
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IncDirectory("PHYSX", SDK["PHYSX"] + "/Physics/include")
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IncDirectory("PHYSX", SDK["PHYSX"] + "/PhysXLoader/include")
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IncDirectory("PHYSX", SDK["PHYSX"] + "/NxCharacter/include")
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@ -1263,7 +1263,7 @@ def GetSdkDir(sdkname, sdkkey = None):
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sdir += "/" + sdkname
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# If it does not exist, try the old location.
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if (sdkkey and not os.path.isdir(sdir)):
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if (not os.path.isdir(sdir)):
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sdir = "sdks/" + sdir
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if (sys.platform.startswith("linux")):
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sdir += "-linux"
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@ -1271,7 +1271,7 @@ def GetSdkDir(sdkname, sdkkey = None):
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elif (sys.platform == "darwin"):
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sdir += "-osx"
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if (os.path.isdir(sdir)):
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if (sdkkey and os.path.isdir(sdir)):
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SDK[sdkkey] = sdir
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return sdir
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@ -1467,28 +1467,37 @@ def SdkLocateMacOSX(osxtarget=None):
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else:
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SDK["MACOSX"] = ""
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# Latest first
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PHYSXVERSIONINFO=[
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("PHYSX281","v2.8.1"),
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("PHYSX283","v2.8.3"),
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("PHYSX284","v2.8.4"),
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("PHYSX283","v2.8.3"),
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("PHYSX281","v2.8.1"),
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]
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def SdkLocatePhysX():
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for (ver,key) in PHYSXVERSIONINFO:
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# First check for a physx directory in sdks.
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dir = GetSdkDir("physx")
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if (dir and os.path.isdir(dir)):
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SDK["PHYSX"] = dir
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SDK["PHYSXLIBS"] = dir + "/lib"
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return
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# Try to find a PhysX installation on the system.
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for (ver, key) in PHYSXVERSIONINFO:
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if (sys.platform == "win32"):
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folders = "SOFTWARE\\Microsoft\\Windows\\CurrentVersion\\Installer\\Folders"
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for folder in ListRegistryValues(folders):
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if folder.endswith("NVIDIA PhysX SDK\\%s\\SDKs\\" % key) or \
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folder.endswith("NVIDIA PhysX SDK\\%s_win\\SDKs\\" % key):
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SDK["PHYSX"] = folder
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SDK["PHYSXVERSION"] = ver
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return
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elif (sys.platform.startswith("linux")):
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incpath = "/usr/include/PhysX/%s/SDKs" % key
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libpath = "/usr/lib/PhysX/%s" % key
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if (os.path.isdir(incpath) and os.path.isdir(libpath)):
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SDK["PHYSX"] = incpath
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SDK["PHYSXVERSION"] = ver
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SDK["PHYSXLIBS"] = libpath
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return
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def SdkLocateSpeedTree():
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# Look for all of the SpeedTree SDK directories within the
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@ -107,10 +107,10 @@
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#define NX_FORCE_FIELD_CUSTOM_KERNEL_EPSILON 97
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#define NX_IMPROVED_SPRING_SOLVER 98
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#ifndef PHYSX281
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#if NX_SDK_VERSION_NUMBER > 281
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#define NX_FAST_MASSIVE_BP_VOLUME_DELETION 99
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#define NX_LEGACY_JOINT_DRIVE 100
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#endif /* PHYSX281 */
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#endif /* NX_SDK_VERSION_NUMBER > 281 */
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// PhysxActorFlag
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#define NX_AF_DISABLE_COLLISION 1<<0
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@ -383,7 +383,7 @@ PUBLISHED:
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P_force_field_custom_kernel_epsilon = NX_FORCE_FIELD_CUSTOM_KERNEL_EPSILON,
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P_improved_spring_solver = NX_IMPROVED_SPRING_SOLVER,
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#ifndef PHYSX281
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#if NX_SDK_VERSION_NUMBER > 281
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P_fast_massive_bp_volume_deletion = NX_FAST_MASSIVE_BP_VOLUME_DELETION,
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P_legacy_joint_drive = NX_LEGACY_JOINT_DRIVE,
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#endif
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@ -591,7 +591,7 @@ get_sleep_linear_velocity() const {
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return _ptr->getSleepLinearVelocity();
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}
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#ifndef PHYSX281
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#if NX_SDK_VERSION_NUMBER > 281
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////////////////////////////////////////////////////////////////////
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// Function: PhysxSoftBody::set_self_collision_thickness
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// Access: Published
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@ -641,7 +641,7 @@ get_hard_stretch_limitation_factor() const {
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nassertr(_error_type == ET_ok, 0.0f);
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return ptr()->getHardStretchLimitationFactor();
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}
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#endif // PHYSX281
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#endif // NX_SDK_VERSION_NUMBER > 281
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@ -48,7 +48,7 @@ PUBLISHED:
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void set_group(unsigned int group);
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void set_solver_iterations(unsigned int iterations);
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void set_particle_radius(float radius);
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#ifndef PHYSX281
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#if NX_SDK_VERSION_NUMBER > 281
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void set_self_collision_thickness(float thickness);
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void set_hard_stretch_limitation_factor(float factor);
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#endif
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@ -68,7 +68,7 @@ PUBLISHED:
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float get_particle_radius() const;
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float get_density() const;
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float get_relative_grid_spacing() const;
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#ifndef PHYSX281
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#if NX_SDK_VERSION_NUMBER > 281
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float get_self_collision_thickness() const;
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float get_hard_stretch_limitation_factor() const;
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#endif
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