is this fun or what?

This commit is contained in:
Cary Sandvig 2001-02-06 01:15:09 +00:00
parent 3fce3f2f5e
commit f236491613
5 changed files with 115 additions and 4 deletions

View File

@ -17,7 +17,8 @@
guiButton.h guiButton.I guiButton.cxx \
guiFrame.h guiFrame.I guiFrame.cxx \
guiSign.h guiSign.I guiSign.cxx \
guiListBox.h guiListBox.I guiListBox.cxx
guiListBox.h guiListBox.I guiListBox.cxx \
guiBackground.h guiBackground.I guiBackground.cxx
#define INSTALL_HEADERS \
guiManager.h guiManager.I \
@ -28,7 +29,8 @@
guiButton.h guiButton.I \
guiFrame.h guiFrame.I \
guiSign.h guiSign.I \
guiListBox.h guiListBox.I
guiListBox.h guiListBox.I \
guiBackground.h guiBackground.I
#define IGATESCAN \
guiManager.h guiManager.I \
@ -39,6 +41,7 @@
guiButton.h guiButton.I \
guiFrame.h guiFrame.I \
guiSign.h guiSign.I \
guiListBox.h guiListBox.I
guiListBox.h guiListBox.I \
guiBackground.h guiBackground.I
#end lib_target

View File

@ -2,3 +2,6 @@
// Created by: cary (05Feb01)
//
////////////////////////////////////////////////////////////////////
INLINE GuiBackground::GuiBackground(void) {
}

View File

@ -2,3 +2,58 @@
// Created by: cary (05Feb01)
//
////////////////////////////////////////////////////////////////////
#include "guiBackground.h"
#include "config_gui.h"
TypeHandle GuiBackground::_type_handle;
void GuiBackground::recompute_frame(void) {
GuiItem::recompute_frame();
}
GuiBackground::GuiBackground(const string& name) : GuiItem(name) {
}
GuiBackground::~GuiBackground(void) {
this->unmanage();
}
void GuiBackground::manage(GuiManager* mgr, EventHandler& eh) {
if (!_added_hooks)
_added_hooks = true;
if (_mgr == (GuiManager*)0L) {
GuiItem::manage(mgr, eh);
} else
gui_cat->warning() << "tried to manage background (0x" << (void*)this
<< ") thta is already managed" << endl;
}
void GuiBackground::unmanage(void) {
GuiItem::unmanage();
}
int GuiBackground::freeze(void) {
return 0;
}
int GuiBackground::thaw(void) {
return 0;
}
void GuiBackground::set_scale(float f) {
GuiItem::set_scale(f);
recompute_frame();
}
void GuiBackground::set_pos(const LVector3f& p) {
GuiItem::set_pos(p);
recompute_frame();
}
void GuiBackground::output(ostream& os) const {
GuiItem::output(os);
os << " Background data:" << endl;
os << " item - 0x" << (void*)0L << endl;
// then output the item
}

View File

@ -2,3 +2,53 @@
// Created by: cary (05Feb01)
//
////////////////////////////////////////////////////////////////////
#ifndef __GUIBACKGROUND_H__
#define __GUIBACKGROUND_H__
#include "guiItem.h"
#include "guiManager.h"
class EXPCL_PANDA GuiBackground : public GuiItem {
private:
INLINE GuiBackground(void);
virtual void recompute_frame(void);
PUBLISHED:
GuiBackground(const string&);
~GuiBackground(void);
virtual void manage(GuiManager*, EventHandler&);
virtual void unmanage(void);
virtual int freeze(void);
virtual int thaw(void);
virtual void set_scale(float);
virtual void set_pos(const LVector3f&);
virtual void output(ostream&) const;
public:
// type interface
static TypeHandle get_class_type(void) {
return _type_handle;
}
static void init_type(void) {
GuiItem::init_type();
register_type(_type_handle, "GuiBackground",
GuiItem::get_class_type());
}
virtual TypeHandle get_type(void) const {
return get_class_type();
}
virtual TypeHandle force_init_type(void) {
init_type();
return get_class_type();
}
private:
static TypeHandle _type_handle;
};
#include "guiBackground.I"
#endif /* __GUIBACKGROUND_H__ */

View File

@ -30,7 +30,7 @@ void GuiSign::manage(GuiManager* mgr, EventHandler& eh) {
mgr->add_label(_sign);
GuiItem::manage(mgr, eh);
} else
gui_cat->warning() << "tried to manager sign (0x" << (void*)this
gui_cat->warning() << "tried to manage sign (0x" << (void*)this
<< ") that is already managed" << endl;
}