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collide with animated vertex position
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@ -1302,7 +1302,8 @@ compare_collider_to_geom(CollisionEntry &entry, const Geom *geom,
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nassertv(ci != _colliders.end());
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if (geom->get_primitive_type() == Geom::PT_polygons) {
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const GeomVertexData *data = geom->get_vertex_data();
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Thread *current_thread = Thread::get_current_thread();
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CPT(GeomVertexData) data = geom->get_vertex_data()->animate_vertices(true, current_thread);
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GeomVertexReader vertex(data, InternalName::get_vertex());
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int num_primitives = geom->get_num_primitives();
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