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direct/src/tkpanels/DirectSessionPanel.py
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832
direct/src/tkpanels/DirectSessionPanel.py
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""" DIRECT Session Main panel """
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# Import Tkinter, Pmw, and the dial code
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from PandaObject import *
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from AppShell import *
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from Tkinter import *
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import string
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import Pmw
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import Dial
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import Floater
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import EntryScale
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import VectorWidgets
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import SceneGraphExplorer
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"""
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Possible to add:
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messenger.clear?
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popup panels
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taskMgr page
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"""
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class DirectSessionPanel(AppShell):
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# Override class variables here
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appname = 'Direct Session Panel'
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frameWidth = 550
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frameHeight = 502
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usecommandarea = 1
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usestatusarea = 0
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def __init__(self, parent = None, **kw):
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INITOPT = Pmw.INITOPT
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optiondefs = (
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('title', self.appname, None),
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)
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self.defineoptions(kw, optiondefs)
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# Call superclass initialization function
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AppShell.__init__(self, parent)
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# Active light
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if len(direct.lights) > 0:
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name = direct.lights[0].getName()
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self.lightMenu.selectitem(name)
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self.selectLightNamed(name)
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else:
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self.activeLight = None
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# Active display region
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self.drMenu.selectitem('Display Region 0')
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self.selectDisplayRegionNamed('Display Region 0')
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# Make sure we've got valid initial values
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self.updateInfo()
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self.initialiseoptions(DirectSessionPanel)
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def appInit(self):
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# Initialize state
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# Dictionary keeping track of all node paths selected so far
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self.nodePathDict = {}
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self.nodePathDict['widget'] = direct.widget
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self.nodePathNames = ['widget']
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# Set up event hooks
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self.actionEvents = [('undo', self.undoHook),
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('pushUndo', self.pushUndoHook),
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('undoListEmpty', self.undoListEmptyHook),
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('redo', self.redoHook),
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('pushRedo', self.pushRedoHook),
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('redoListEmpty', self.redoListEmptyHook),
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('selectedNodePath', self.selectedNodePathHook),
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('DirectLights_addLight', self.addLight),
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]
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for event, method in self.actionEvents:
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self.accept(event, method)
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def createInterface(self):
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# The interior of the toplevel panel
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interior = self.interior()
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# Add placer commands to menubar
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self.menuBar.addmenu('DIRECT', 'Direct Session Panel Operations')
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self.directEnabled = BooleanVar()
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self.directEnabled.set(direct.isEnabled())
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self.menuBar.addmenuitem('DIRECT', 'checkbutton',
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'DIRECT Enabled',
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label = 'Enable',
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variable = self.directEnabled,
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command = self.toggleDirect)
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self.directGridEnabled = BooleanVar()
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self.directGridEnabled.set(direct.grid.isEnabled())
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self.menuBar.addmenuitem('DIRECT', 'checkbutton',
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'DIRECT Grid Enabled',
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label = 'Enable Grid',
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variable = self.directGridEnabled,
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command = self.toggleDirectGrid)
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# Get a handle to the menu frame
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menuFrame = self.menuFrame
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# Widget to select node paths (and display list of selected node paths)
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self.nodePathMenu = Pmw.ComboBox(
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menuFrame, labelpos = W, label_text = 'DIRECT Select:',
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entry_width = 20,
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selectioncommand = self.selectNodePathNamed,
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scrolledlist_items = self.nodePathNames)
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self.nodePathMenu.selectitem('widget')
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self.nodePathMenuEntry = (
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self.nodePathMenu.component('entryfield_entry'))
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self.nodePathMenuBG = (
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self.nodePathMenuEntry.configure('background')[3])
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self.nodePathMenu.pack(side = 'left', fill = 'x', expand = 1)
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self.bind(self.nodePathMenu, 'Select node path to manipulate')
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self.undoButton = Button(menuFrame, text = 'Undo',
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command = direct.undo)
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if direct.undoList:
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self.undoButton['state'] = 'normal'
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else:
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self.undoButton['state'] = 'disabled'
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self.undoButton.pack(side = 'left', expand = 0)
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self.bind(self.undoButton, 'Undo last operation')
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self.redoButton = Button(menuFrame, text = 'Redo',
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command = direct.redo)
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if direct.redoList:
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self.redoButton['state'] = 'normal'
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else:
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self.redoButton['state'] = 'disabled'
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self.redoButton.pack(side = 'left', expand = 0)
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self.bind(self.redoButton, 'Redo last operation')
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# The master frame for the dials
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mainFrame = Frame(interior)
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# Scene Graph Explorer
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sgeFrame = Frame(mainFrame)
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self.sgeUpdate = Button(sgeFrame, text = 'Update Explorer')
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self.sgeUpdate.pack(fill = 'x', expand = 0)
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self.SGE = SceneGraphExplorer.SceneGraphExplorer(
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sgeFrame, nodePath = render,
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scrolledCanvas_hull_width = 200,
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scrolledCanvas_hull_height = 400)
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self.SGE.pack(fill = BOTH, expand = 0)
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self.sgeUpdate['command'] = self.SGE.update
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sgeFrame.pack(side = LEFT, fill = 'both', expand = 0)
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# Create the notebook pages
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notebook = Pmw.NoteBook(mainFrame)
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notebook.pack(fill = BOTH, expand = 1)
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envPage = notebook.add('Environment')
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lightsPage = notebook.add('Lights')
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renderPage = notebook.add('Render Style')
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gridPage = notebook.add('Grid')
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scenePage = notebook.add('Scene')
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# Put this here so it isn't called right away
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notebook['raisecommand'] = self.updateInfo
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## Environment page ##
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# Backgroud color
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bkgrdFrame = Frame(envPage, borderwidth = 2, relief = 'sunken')
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Label(bkgrdFrame, text = 'Background',
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font=('MSSansSerif', 14, 'bold')).pack(expand = 0)
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self.backgroundColor = VectorWidgets.ColorEntry(
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bkgrdFrame, text = 'Background Color')
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self.backgroundColor['command'] = self.setBackgroundColor
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self.backgroundColor.pack(fill = 'x', expand = 0)
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self.bind(self.backgroundColor, 'Set background color')
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bkgrdFrame.pack(fill = BOTH, expand = 0)
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drFrame = Frame(envPage, borderwidth = 2, relief = 'sunken')
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Label(drFrame, text = 'Display Region',
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font=('MSSansSerif', 14, 'bold')).pack(expand = 0)
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nameList = map(lambda x: 'Display Region ' + `x`,
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range(len(direct.drList)))
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self.drMenu = Pmw.ComboBox(
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drFrame, labelpos = W, label_text = 'Display Region:',
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entry_width = 20,
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selectioncommand = self.selectDisplayRegionNamed,
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scrolledlist_items = nameList)
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self.drMenu.pack(fill = 'x', expand = 0)
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self.bind(self.drMenu, 'Select display region to configure')
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self.nearPlane = Floater.Floater(
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drFrame,
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text = 'Near Plane',
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min = 0.01)
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self.nearPlane['command'] = self.setNear
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self.nearPlane.pack(fill = 'x', expand = 0)
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self.bind(self.nearPlane, 'Set near plane distance')
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self.farPlane = Floater.Floater(
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drFrame,
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text = 'Far Plane',
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min = 0.01)
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self.farPlane['command'] = self.setFar
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self.farPlane.pack(fill = 'x', expand = 0)
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self.bind(self.farPlane, 'Set far plane distance')
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self.hFov = Floater.Floater(
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drFrame,
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text = 'Horizontal FOV',
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min = 0.01, max = 179.9)
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self.hFov['command'] = self.setHFov
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self.hFov.pack(fill = 'x', expand = 0)
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self.bind(self.hFov, 'Set horizontal field of view')
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self.vFov = Floater.Floater(
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drFrame,
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text = 'Vertical FOV',
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min = 0.01, max = 179.9)
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self.vFov['command'] = self.setVFov
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self.vFov.pack(fill = 'x', expand = 0)
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self.bind(self.vFov, 'Set vertical field of view')
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self.lockedFov = BooleanVar()
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self.lockedFov.set(1)
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self.lockedFovButton = Checkbutton(
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drFrame,
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text = 'FOV Locked',
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anchor = 'w', justify = 'left',
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variable = self.lockedFov)
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self.lockedFovButton.pack(fill = 'x', expand = 0)
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drFrame.pack(fill = BOTH, expand = 0)
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## Lights page ##
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# Lights #
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lightFrame = Frame(lightsPage, borderwidth = 2, relief = 'sunken')
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self.lightsButton = Menubutton(lightFrame, text = 'Lights',
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font=('MSSansSerif', 14, 'bold'),
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activebackground = '#909090')
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lightsMenu = Menu(self.lightsButton)
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lightsMenu.add_command(label = 'Add Ambient Light',
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command = self.addAmbient)
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lightsMenu.add_command(label = 'Add Directional Light',
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command = self.addDirectional)
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lightsMenu.add_command(label = 'Add Point Light',
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command = self.addPoint)
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lightsMenu.add_command(label = 'Add Spotlight',
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command = self.addSpot)
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self.lightsButton.pack(expand = 0)
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self.lightsButton['menu'] = lightsMenu
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# Notebook pages for light specific controls
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self.lightNotebook = Pmw.NoteBook(lightFrame, tabpos = None,
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borderwidth = 0)
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ambientPage = self.lightNotebook.add('Ambient')
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directionalPage = self.lightNotebook.add('Directional')
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pointPage = self.lightNotebook.add('Point')
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spotPage = self.lightNotebook.add('Spot')
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# Put this here so it isn't called right away
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self.lightNotebook['raisecommand'] = self.updateLightInfo
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# Main light switch
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mainSwitchFrame = Frame(lightFrame)
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Label(mainSwitchFrame,
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text = 'Lighting:').pack(side = 'left', expand = 0)
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self.enableLights = BooleanVar()
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self.enableLightsButton = Checkbutton(
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mainSwitchFrame,
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text = 'Enabled/Disabled',
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variable = self.enableLights,
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command = self.toggleLights)
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self.enableLightsButton.pack(side = 'left', fill = 'x', expand = 0)
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mainSwitchFrame.pack(fill = 'x', expand = 0)
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# Widget to select a light to configure
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nameList = direct.lights.nameList
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lightMenuFrame = Frame(lightFrame)
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self.lightMenu = Pmw.ComboBox(
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lightMenuFrame, labelpos = W, label_text = 'Light:',
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entry_width = 20,
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selectioncommand = self.selectLightNamed,
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scrolledlist_items = nameList)
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self.lightMenu.pack(side = 'left', fill = 'x', expand = 0)
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self.bind(self.lightMenu, 'Select light to configure')
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self.lightActive = BooleanVar()
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self.lightActiveButton = Checkbutton(
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lightMenuFrame,
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text = 'On/Off',
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variable = self.lightActive,
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command = self.toggleActiveLight)
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self.lightActiveButton.pack(side = 'left', fill = 'x', expand = 0)
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# Pack light menu
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lightMenuFrame.pack(fill = 'x', expand = 0, padx = 2)
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self.lightColor = VectorWidgets.ColorEntry(
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lightFrame, text = 'Light Color')
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self.lightColor['command'] = self.setLightColor
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self.lightColor.pack(fill = 'x', expand = 0, padx = 4)
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self.bind(self.lightColor, 'Set active light color')
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# Directional light controls
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self.dSpecularColor = VectorWidgets.ColorEntry(
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directionalPage, text = 'Specular Color')
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self.dSpecularColor['command'] = self.setSpecularColor
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self.dSpecularColor.pack(fill = 'x', expand = 0)
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self.bind(self.dSpecularColor,
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'Set directional light specular color')
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# Point light controls
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self.pSpecularColor = VectorWidgets.ColorEntry(
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pointPage, text = 'Specular Color')
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self.pSpecularColor['command'] = self.setSpecularColor
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self.pSpecularColor.pack(fill = 'x', expand = 0)
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self.bind(self.pSpecularColor,
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'Set point light specular color')
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self.pConstantAttenuation = EntryScale.EntryScale(
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pointPage,
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text = 'Constant Attenuation',
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min = 0.0, max = 1.0, initialValue = 1.0)
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self.pConstantAttenuation['command'] = self.setConstantAttenuation
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self.pConstantAttenuation.pack(fill = 'x', expand = 0)
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self.bind(self.pConstantAttenuation,
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'Set point light constant attenuation')
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self.pLinearAttenuation = EntryScale.EntryScale(
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pointPage,
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text = 'Linear Attenuation',
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min = 0.0, max = 1.0, initialValue = 0.0)
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self.pLinearAttenuation['command'] = self.setLinearAttenuation
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self.pLinearAttenuation.pack(fill = 'x', expand = 0)
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self.bind(self.pLinearAttenuation,
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'Set point light linear attenuation')
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self.pQuadraticAttenuation = EntryScale.EntryScale(
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pointPage,
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text = 'Quadratic Attenuation',
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min = 0.0, max = 1.0, initialValue = 0.0)
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self.pQuadraticAttenuation['command'] = self.setQuadraticAttenuation
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self.pQuadraticAttenuation.pack(fill = 'x', expand = 0)
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self.bind(self.pQuadraticAttenuation,
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'Set point light quadratic attenuation')
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# Spot light controls
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self.sSpecularColor = VectorWidgets.ColorEntry(
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spotPage, text = 'Specular Color')
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self.sSpecularColor['command'] = self.setSpecularColor
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self.sSpecularColor.pack(fill = 'x', expand = 0)
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self.bind(self.sSpecularColor,
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'Set spot light specular color')
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self.sConstantAttenuation = EntryScale.EntryScale(
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spotPage,
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text = 'Constant Attenuation',
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min = 0.0, max = 1.0, initialValue = 1.0)
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self.sConstantAttenuation['command'] = self.setConstantAttenuation
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self.sConstantAttenuation.pack(fill = 'x', expand = 0)
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self.bind(self.sConstantAttenuation,
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'Set spot light constant attenuation')
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self.sLinearAttenuation = EntryScale.EntryScale(
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spotPage,
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text = 'Linear Attenuation',
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min = 0.0, max = 1.0, initialValue = 0.0)
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self.sLinearAttenuation['command'] = self.setLinearAttenuation
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self.sLinearAttenuation.pack(fill = 'x', expand = 0)
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self.bind(self.sLinearAttenuation,
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'Set spot light linear attenuation')
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self.sQuadraticAttenuation = EntryScale.EntryScale(
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spotPage,
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text = 'Quadratic Attenuation',
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min = 0.0, max = 1.0, initialValue = 0.0)
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self.sQuadraticAttenuation['command'] = self.setQuadraticAttenuation
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self.sQuadraticAttenuation.pack(fill = 'x', expand = 0)
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self.bind(self.sQuadraticAttenuation,
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'Set spot light quadratic attenuation')
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self.sExponent = EntryScale.EntryScale(
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spotPage,
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text = 'Exponent',
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min = 0.0, max = 1.0, initialValue = 0.0)
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self.sExponent['command'] = self.setExponent
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self.sExponent.pack(fill = 'x', expand = 0)
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self.bind(self.sExponent,
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'Set spot light exponent')
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# MRM: Add frustum controls
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self.lightNotebook.setnaturalsize()
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self.lightNotebook.pack(expand = 1, fill = BOTH)
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lightFrame.pack(expand = 1, fill = BOTH)
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## Render Style ##
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toggleFrame = Frame(renderPage)
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self.toggleBackfaceButton = Button(
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toggleFrame,
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text = 'Toggle backface',
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command = base.toggleBackface)
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self.toggleBackfaceButton.pack(fill = 'x', expand = 0)
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||||
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self.toggleLightsButton = Button(
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toggleFrame,
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text = 'Toggle lights',
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command = direct.lights.toggle)
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self.toggleLightsButton.pack(fill = 'x', expand = 0)
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self.toggleTextureButton = Button(
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toggleFrame,
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text = 'Toggle texture',
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command = base.toggleTexture)
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self.toggleTextureButton.pack(fill = 'x', expand = 0)
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self.toggleWireframeButton = Button(
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toggleFrame,
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text = 'Toggle wireframe',
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||||
command = base.toggleWireframe)
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self.toggleWireframeButton.pack(fill = 'x', expand = 0)
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||||
toggleFrame.pack(fill = BOTH, expand = 0)
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||||
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## GRID PAGE ##
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||||
Label(gridPage, text = 'Grid',
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||||
font=('MSSansSerif', 14, 'bold')).pack(expand = 0)
|
||||
self.enableGrid = BooleanVar()
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||||
self.enableGridButton = Checkbutton(
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||||
gridPage,
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||||
text = 'Enabled/Disabled',
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||||
anchor = 'w', justify = 'left',
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||||
variable = self.enableGrid,
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||||
command = self.toggleGrid)
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||||
self.enableGridButton.pack(fill = 'x', expand = 0)
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||||
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||||
self.xyzSnap = BooleanVar()
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||||
self.xyzSnapButton = Checkbutton(
|
||||
gridPage,
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||||
text = 'XYZ Snap',
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||||
anchor = 'w', justify = 'left',
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||||
variable = self.xyzSnap,
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||||
command = self.toggleXyzSnap)
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||||
self.xyzSnapButton.pack(fill = 'x', expand = 0)
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||||
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||||
self.hprSnap = BooleanVar()
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||||
self.hprSnapButton = Checkbutton(
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||||
gridPage,
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||||
text = 'HPR Snap',
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||||
anchor = 'w', justify = 'left',
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||||
variable = self.hprSnap,
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||||
command = self.toggleHprSnap)
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||||
self.hprSnapButton.pack(fill = 'x', expand = 0)
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||||
|
||||
self.gridSpacing = Floater.Floater(
|
||||
gridPage,
|
||||
text = 'Grid Spacing',
|
||||
min = 0.1,
|
||||
initialValue = direct.grid.getGridSpacing())
|
||||
self.gridSpacing['command'] = direct.grid.setGridSpacing
|
||||
self.gridSpacing.pack(fill = 'x', expand = 0)
|
||||
|
||||
self.gridSize = Floater.Floater(
|
||||
gridPage,
|
||||
text = 'Grid Size',
|
||||
min = 1.0,
|
||||
initialValue = direct.grid.getGridSize())
|
||||
self.gridSize['command'] = direct.grid.setGridSize
|
||||
self.gridSize.pack(fill = 'x', expand = 0)
|
||||
|
||||
self.gridSnapAngle = Dial.Dial(
|
||||
gridPage,
|
||||
text = 'Snap Angle',
|
||||
min = 0.0, max = 360.0,
|
||||
numTicks = 12,
|
||||
fRollover = 0,
|
||||
initialValue = direct.grid.getSnapAngle())
|
||||
self.gridSnapAngle['command'] = direct.grid.setSnapAngle
|
||||
self.gridSnapAngle.pack(fill = 'x', expand = 0)
|
||||
|
||||
notebook.setnaturalsize()
|
||||
|
||||
mainFrame.pack(fill = 'both', expand = 1)
|
||||
|
||||
# Create some buttons in the bottom tray
|
||||
self.createButtons()
|
||||
|
||||
# Clean up things when you destroy the panel
|
||||
interior.bind('<Destroy>', self.onDestroy)
|
||||
|
||||
def createButtons(self):
|
||||
# Grid: enable/disable, xyz/hpr snap, snap to plane
|
||||
# Render mode: wireframe, lights, texture
|
||||
self.buttonAdd('Toggle Widget Viz',
|
||||
helpMessage='Toggle Object Handles Visability',
|
||||
statusMessage='Toggle Object Handles Visability',
|
||||
command=direct.toggleWidgetVis)
|
||||
self.buttonAdd(
|
||||
'Toggle Widget Mode',
|
||||
helpMessage='Toggle Widget Move/COA Mode',
|
||||
statusMessage='Toggle Widget Move/COA Mode',
|
||||
command=direct.manipulationControl.toggleObjectHandlesMode)
|
||||
|
||||
# Make all buttons as wide as widest
|
||||
self.alignbuttons()
|
||||
|
||||
def toggleDirect(self):
|
||||
if self.directEnabled.get():
|
||||
direct.enable()
|
||||
else:
|
||||
direct.disable()
|
||||
|
||||
def toggleDirectGrid(self):
|
||||
if self.directGridEnabled.get():
|
||||
direct.grid.enable()
|
||||
else:
|
||||
direct.grid.disable()
|
||||
|
||||
def selectedNodePathHook(self, nodePath):
|
||||
# Make sure node path is in nodePathDict
|
||||
# MRM: Do we need to truncate list?
|
||||
if isinstance(nodePath, NodePath):
|
||||
self.addNodePath(nodePath)
|
||||
|
||||
def selectNodePathNamed(self, name):
|
||||
# See if node path has already been selected
|
||||
nodePath = self.nodePathDict.get(name, None)
|
||||
# If not, see if listbox evals into a node path
|
||||
if (nodePath == None):
|
||||
# See if this evaluates into a node path
|
||||
try:
|
||||
nodePath = eval(name)
|
||||
if isinstance(nodePath, NodePath):
|
||||
self.addNodePath(nodePath)
|
||||
else:
|
||||
# Good eval but not a node path, give up
|
||||
nodePath = None
|
||||
except:
|
||||
# Bogus eval
|
||||
nodePath = None
|
||||
# Clear bogus entry from listbox
|
||||
listbox = self.nodePathMenu.component('scrolledlist')
|
||||
listbox.setlist(self.nodePathNames)
|
||||
# Did we finally get something?
|
||||
if (nodePath != None):
|
||||
# Yes, select it!
|
||||
direct.select(nodePath)
|
||||
|
||||
def addNodePath(self, nodePath):
|
||||
self.addNodePathToDict(nodePath, self.nodePathNames,
|
||||
self.nodePathMenu, self.nodePathDict)
|
||||
|
||||
def addNodePathToDict(self, nodePath, names, menu, dict):
|
||||
if not nodePath:
|
||||
return
|
||||
# Get node path's name
|
||||
name = nodePath.getName()
|
||||
if name in ['parent', 'render', 'camera']:
|
||||
dictName = name
|
||||
else:
|
||||
# Generate a unique name for the dict
|
||||
dictName = name + '-' + `nodePath.id().this`
|
||||
if not dict.has_key(dictName):
|
||||
# Update combo box to include new item
|
||||
names.append(dictName)
|
||||
listbox = menu.component('scrolledlist')
|
||||
listbox.setlist(names)
|
||||
# Add new item to dictionary
|
||||
dict[dictName] = nodePath
|
||||
menu.selectitem(dictName)
|
||||
|
||||
## ENVIRONMENT CONTROLS ##
|
||||
# Background #
|
||||
def setBackgroundColor(self, color):
|
||||
base.win.getGsg().setColorClearValue(
|
||||
VBase4(color[0]/255.0,
|
||||
color[1]/255.0,
|
||||
color[2]/255.0,
|
||||
1.0))
|
||||
|
||||
def selectDisplayRegionNamed(self, name):
|
||||
if (string.find(name, 'Display Region ') >= 0):
|
||||
drIndex = string.atoi(name[-1:])
|
||||
self.activeDisplayRegion = direct.drList[drIndex]
|
||||
else:
|
||||
self.activeDisplayRegion = None
|
||||
# Make sure info is current
|
||||
self.updateDisplayRegionInfo()
|
||||
|
||||
def setNear(self, near):
|
||||
dr = self.activeDisplayRegion
|
||||
if dr:
|
||||
dr.camNode.setNear(near)
|
||||
|
||||
def setFar(self, far):
|
||||
dr = self.activeDisplayRegion
|
||||
if dr:
|
||||
dr.camNode.setFar(far)
|
||||
|
||||
def setHFov(self, hFov):
|
||||
dr = self.activeDisplayRegion
|
||||
if dr:
|
||||
if self.lockedFov.get():
|
||||
sf = hFov/dr.camNode.getHfov()
|
||||
vFov = dr.camNode.getVfov() * sf
|
||||
dr.camNode.setFov(hFov, vFov)
|
||||
# Update scale
|
||||
self.vFov.set(vFov, 0)
|
||||
else:
|
||||
# Just set horizontal
|
||||
dr.camNode.setHfov(hFov)
|
||||
|
||||
def setVFov(self, vFov):
|
||||
dr = self.activeDisplayRegion
|
||||
if dr:
|
||||
if self.lockedFov.get():
|
||||
sf = vFov/dr.camNode.getVfov()
|
||||
hFov = dr.camNode.getHfov() * sf
|
||||
dr.camNode.setFov(hFov, vFov)
|
||||
# Update scale
|
||||
self.hFov.set(hFov, 0)
|
||||
else:
|
||||
# Just set horizontal
|
||||
dr.camNode.setVfov(vFov)
|
||||
|
||||
# Lights #
|
||||
def selectLightNamed(self, name):
|
||||
self.activeLight = None
|
||||
for light in direct.lights:
|
||||
if name == light.getName():
|
||||
self.activeLight = light
|
||||
break
|
||||
if self.activeLight == None:
|
||||
self.activeLight = direct.lights.create(name)
|
||||
if self.activeLight:
|
||||
if isinstance(self.activeLight, AmbientLight):
|
||||
self.lightNotebook.selectpage('Ambient')
|
||||
elif isinstance(self.activeLight, DirectionalLight):
|
||||
self.lightNotebook.selectpage('Directional')
|
||||
elif isinstance(self.activeLight, PointLight):
|
||||
self.lightNotebook.selectpage('Point')
|
||||
elif isinstance(self.activeLight, Spotlight):
|
||||
self.lightNotebook.selectpage('Spot')
|
||||
else:
|
||||
# Restore valid data
|
||||
listbox = self.lightMenu.component('scrolledlist')
|
||||
listbox.setlist(direct.lights.nameList)
|
||||
if len(direct.lights) > 0:
|
||||
self.lightMenu.selectitem(direct.lights[0].getName())
|
||||
# Make sure info is current
|
||||
self.updateLightInfo()
|
||||
|
||||
def addAmbient(self):
|
||||
direct.lights.create('ambient')
|
||||
|
||||
def addDirectional(self):
|
||||
direct.lights.create('directional')
|
||||
|
||||
def addPoint(self):
|
||||
direct.lights.create('point')
|
||||
|
||||
def addSpot(self):
|
||||
direct.lights.create('spot')
|
||||
|
||||
def addLight(self, light):
|
||||
# Make list reflect current list of lights
|
||||
listbox = self.lightMenu.component('scrolledlist')
|
||||
listbox.setlist(direct.lights.nameList)
|
||||
# Select the newly added light
|
||||
self.lightMenu.selectitem(light.getName())
|
||||
# And show corresponding page
|
||||
self.selectLightNamed(light.getName())
|
||||
|
||||
def toggleLights(self):
|
||||
if self.enableLights.get():
|
||||
direct.lights.allOn()
|
||||
else:
|
||||
direct.lights.allOff()
|
||||
|
||||
def toggleActiveLight(self):
|
||||
if self.activeLight:
|
||||
if self.lightActive.get():
|
||||
direct.lights.setOn(self.activeLight)
|
||||
else:
|
||||
direct.lights.setOff(self.activeLight)
|
||||
|
||||
def setLightColor(self, color):
|
||||
if self.activeLight:
|
||||
self.activeLight.setColor(Vec4(color[0]/255.0,
|
||||
color[1]/255.0,
|
||||
color[2]/255.0,
|
||||
color[3]/255.0))
|
||||
|
||||
def setSpecularColor(self, color):
|
||||
if self.activeLight:
|
||||
self.activeLight.setSpecular(Vec4(color[0]/255.0,
|
||||
color[1]/255.0,
|
||||
color[2]/255.0,
|
||||
color[3]/255.0))
|
||||
|
||||
def setConstantAttenuation(self, value):
|
||||
if self.activeLight:
|
||||
self.activeLight.setConstantAttenuation(value)
|
||||
|
||||
def setLinearAttenuation(self, value):
|
||||
if self.activeLight:
|
||||
self.activeLight.setLinearAttenuation(value)
|
||||
|
||||
def setQuadraticAttenuation(self, value):
|
||||
if self.activeLight:
|
||||
self.activeLight.setQuadraticAttenuation(value)
|
||||
|
||||
def setExponent(self, value):
|
||||
if self.activeLight:
|
||||
self.activeLight.setExponent(value)
|
||||
|
||||
## GRID CONTROLS ##
|
||||
def toggleGrid(self):
|
||||
if self.enableGrid.get():
|
||||
direct.grid.enable()
|
||||
else:
|
||||
direct.grid.disable()
|
||||
|
||||
def toggleXyzSnap(self):
|
||||
direct.grid.setXyzSnap(self.xyzSnap.get())
|
||||
|
||||
def toggleHprSnap(self):
|
||||
direct.grid.setHprSnap(self.hprSnap.get())
|
||||
|
||||
## UPDATE INFO ##
|
||||
def updateInfo(self, page = 'Environment'):
|
||||
if page == 'Environment':
|
||||
self.updateEnvironmentInfo()
|
||||
elif page == 'Lights':
|
||||
self.updateLightInfo()
|
||||
elif page == 'Grid':
|
||||
self.updateGridInfo()
|
||||
|
||||
def updateEnvironmentInfo(self):
|
||||
bkgrdColor = base.win.getGsg().getColorClearValue() * 255.0
|
||||
self.backgroundColor.set([bkgrdColor[0],
|
||||
bkgrdColor[1],
|
||||
bkgrdColor[2],
|
||||
bkgrdColor[3]], 0)
|
||||
self.updateDisplayRegionInfo()
|
||||
|
||||
def updateDisplayRegionInfo(self):
|
||||
if self.activeDisplayRegion:
|
||||
self.nearPlane.set(self.activeDisplayRegion.near, 0)
|
||||
self.farPlane.set(self.activeDisplayRegion.far, 0)
|
||||
self.hFov.set(self.activeDisplayRegion.fovH, 0)
|
||||
self.vFov.set(self.activeDisplayRegion.fovV, 0)
|
||||
|
||||
def updateLightInfo(self, page = None):
|
||||
# Set main lighting button
|
||||
self.enableLights.set(
|
||||
base.initialState.hasAttribute(LightTransition.getClassType()))
|
||||
# Set light specific info
|
||||
if self.activeLight:
|
||||
l = self.activeLight
|
||||
self.lightActive.set(direct.lights.la.isOn(l))
|
||||
lightColor = l.getColor() * 255.0
|
||||
self.lightColor.set([lightColor[0], lightColor[1],
|
||||
lightColor[2], lightColor[3]], 0)
|
||||
if isinstance(l, DirectionalLight):
|
||||
specularColor = l.getSpecular() * 255.0
|
||||
self.dSpecularColor.set([specularColor[0],
|
||||
specularColor[1],
|
||||
specularColor[2],
|
||||
specularColor[3]], 0)
|
||||
elif isinstance(l, PointLight):
|
||||
specularColor = l.getSpecular() * 255.0
|
||||
self.pSpecularColor.set([specularColor[0],
|
||||
specularColor[1],
|
||||
specularColor[2],
|
||||
specularColor[3]], 0)
|
||||
constantAtten = l.getConstantAttenuation()
|
||||
self.pConstantAttenuation.set(constantAtten, 0)
|
||||
linearAtten = l.getLinearAttenuation()
|
||||
self.pLinearAttenuation.set(linearAtten, 0)
|
||||
quadraticAtten = l.getQuadraticAttenuation()
|
||||
self.pQuadraticAttenuation.set(quadraticAtten, 0)
|
||||
elif isinstance(l, Spotlight):
|
||||
specularColor = l.getSpecular() * 255.0
|
||||
self.sSpecularColor.set([specularColor[0],
|
||||
specularColor[1],
|
||||
specularColor[2],
|
||||
specularColor[3]], 0)
|
||||
constantAtten = l.getConstantAttenuation()
|
||||
self.sConstantAttenuation.set(constantAtten, 0)
|
||||
linearAtten = l.getLinearAttenuation()
|
||||
self.sLinearAttenuation.set(linearAtten, 0)
|
||||
quadraticAtten = l.getQuadraticAttenuation()
|
||||
self.sQuadraticAttenuation.set(quadraticAtten, 0)
|
||||
|
||||
def updateGridInfo(self):
|
||||
self.enableGrid.set(direct.grid.isEnabled())
|
||||
self.xyzSnap.set(direct.grid.getXyzSnap())
|
||||
self.hprSnap.set(direct.grid.getHprSnap())
|
||||
self.gridSpacing.set(direct.grid.getGridSpacing(), 0)
|
||||
self.gridSize.set(direct.grid.getGridSize(), 0)
|
||||
self.gridSnapAngle.set(direct.grid.getSnapAngle(), 0)
|
||||
|
||||
# UNDO/REDO
|
||||
def pushUndo(self, fResetRedo = 1):
|
||||
direct.pushUndo([self['nodePath']])
|
||||
|
||||
def undoHook(self):
|
||||
pass
|
||||
|
||||
def pushUndoHook(self):
|
||||
# Make sure button is reactivated
|
||||
self.undoButton.configure(state = 'normal')
|
||||
|
||||
def undoListEmptyHook(self):
|
||||
# Make sure button is deactivated
|
||||
self.undoButton.configure(state = 'disabled')
|
||||
|
||||
def pushRedo(self):
|
||||
direct.pushRedo([self['nodePath']])
|
||||
|
||||
def redoHook(self):
|
||||
pass
|
||||
|
||||
def pushRedoHook(self):
|
||||
# Make sure button is reactivated
|
||||
self.redoButton.configure(state = 'normal')
|
||||
|
||||
def redoListEmptyHook(self):
|
||||
# Make sure button is deactivated
|
||||
self.redoButton.configure(state = 'disabled')
|
||||
|
||||
def onDestroy(self, event):
|
||||
# Remove hooks
|
||||
for event, method in self.actionEvents:
|
||||
self.ignore(event)
|
Loading…
x
Reference in New Issue
Block a user