add get_window()

This commit is contained in:
David Rose 2004-12-10 20:10:56 +00:00
parent 07c1718ec9
commit f36cc707b1
2 changed files with 33 additions and 2 deletions

View File

@ -413,14 +413,42 @@ reset_all_windows(bool swapchain) {
//////////////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////////////
// Function: GraphicsEngine::is_empty // Function: GraphicsEngine::is_empty
// Access: Published // Access: Published
// Description: Returns true if there are no windows managed by the // Description: Returns true if there are no windows or buffers
// engine, false if there is at least one. // managed by the engine, false if there is at least
// one.
//////////////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////////////
bool GraphicsEngine:: bool GraphicsEngine::
is_empty() const { is_empty() const {
return _windows.empty(); return _windows.empty();
} }
////////////////////////////////////////////////////////////////////
// Function: GraphicsEngine::get_num_windows
// Access: Published
// Description: Returns the number of windows (or buffers) managed by
// the engine.
////////////////////////////////////////////////////////////////////
int GraphicsEngine::
get_num_windows() const {
return _windows.size();
}
////////////////////////////////////////////////////////////////////
// Function: GraphicsEngine::get_window
// Access: Published
// Description: Returns the nth window or buffers managed by the
// engine, in sorted order.
////////////////////////////////////////////////////////////////////
GraphicsOutput *GraphicsEngine::
get_window(int n) const {
nassertr(n >= 0 && n < (int)_windows.size(), NULL);
if (!_windows_sorted) {
((GraphicsEngine *)this)->do_resort_windows();
}
return _windows[n];
}
//////////////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////////////
// Function: GraphicsEngine::render_frame // Function: GraphicsEngine::render_frame
// Access: Published // Access: Published

View File

@ -88,7 +88,10 @@ PUBLISHED:
bool remove_window(GraphicsOutput *window); bool remove_window(GraphicsOutput *window);
void remove_all_windows(); void remove_all_windows();
void reset_all_windows(bool swapchain); void reset_all_windows(bool swapchain);
bool is_empty() const; bool is_empty() const;
int get_num_windows() const;
GraphicsOutput *get_window(int n) const;
void render_frame(); void render_frame();
void open_windows(); void open_windows();