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Made selection compatible with multi windows
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d5dc94e763
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@ -520,9 +520,9 @@ class SelectionQueue(CollisionHandlerQueue):
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v = Vec3(entry.getSurfacePoint(fromNodePath))
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v = Vec3(entry.getSurfacePoint(fromNodePath))
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n = entry.getSurfaceNormal(fromNodePath)
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n = entry.getSurfaceNormal(fromNodePath)
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# Convert to camera space for backfacing test
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# Convert to camera space for backfacing test
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if self.collisionNodePath.getParent() != base.cam:
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if self.collisionNodePath.getParent() != base.direct.cam:
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# Problem: assumes base.cam is the camera in question
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# Problem: assumes base.cam is the camera in question
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p2cam = self.collisionNodePath.getParent().getMat(base.cam)
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p2cam = self.collisionNodePath.getParent().getMat(base.direct.cam)
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v = Vec3(p2cam.xformPoint(v))
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v = Vec3(p2cam.xformPoint(v))
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n = p2cam.xformVec(n)
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n = p2cam.xformVec(n)
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# Normalize and check angle between to vectors
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# Normalize and check angle between to vectors
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@ -582,7 +582,8 @@ class SelectionRay(SelectionQueue):
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return
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return
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mx = base.mouseWatcherNode.getMouseX()
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mx = base.mouseWatcherNode.getMouseX()
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my = base.mouseWatcherNode.getMouseY()
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my = base.mouseWatcherNode.getMouseY()
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self.collider.setFromLens(base.camNode, mx, my)
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self.collider.setFromLens(base.direct.camNode, mx, my)
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self.ct.traverse(targetNodePath)
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self.ct.traverse(targetNodePath)
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self.sortEntries()
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self.sortEntries()
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