samples: Update globalClock references to base.clock

This commit is contained in:
rdb 2021-12-25 11:49:04 +01:00
parent eefcae7b05
commit f3c481578e
10 changed files with 10 additions and 10 deletions

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@ -202,7 +202,7 @@ class AsteroidsDemo(ShowBase):
def gameLoop(self, task): def gameLoop(self, task):
# Get the time elapsed since the next frame. We need this for our # Get the time elapsed since the next frame. We need this for our
# distance and velocity calculations. # distance and velocity calculations.
dt = globalClock.getDt() dt = self.clock.dt
# If the ship is not alive, do nothing. Tasks return Task.cont to # If the ship is not alive, do nothing. Tasks return Task.cont to
# signify that the task should continue running. If Task.done were # signify that the task should continue running. If Task.done were

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@ -266,7 +266,7 @@ class BallInMazeDemo(ShowBase):
def rollTask(self, task): def rollTask(self, task):
# Standard technique for finding the amount of time since the last # Standard technique for finding the amount of time since the last
# frame # frame
dt = globalClock.getDt() dt = base.clock.dt
# If dt is large, then there has been a # hiccup that could cause the ball # If dt is large, then there has been a # hiccup that could cause the ball
# to leave the field if this functions runs, so ignore the frame # to leave the field if this functions runs, so ignore the frame

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@ -123,7 +123,7 @@ class Game(ShowBase):
def update(self, task): def update(self, task):
"""Updates the camera based on the keyboard input.""" """Updates the camera based on the keyboard input."""
delta = globalClock.getDt() delta = base.clock.dt
move_x = delta * 3 * -self.keys['a'] + delta * 3 * self.keys['d'] move_x = delta * 3 * -self.keys['a'] + delta * 3 * self.keys['d']
move_z = delta * 3 * self.keys['s'] + delta * 3 * -self.keys['w'] move_z = delta * 3 * self.keys['s'] + delta * 3 * -self.keys['w']
self.camera.setPos(self.camera, move_x, -move_z, 0) self.camera.setPos(self.camera, move_x, -move_z, 0)

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@ -135,7 +135,7 @@ class Game(ShowBase):
def update(self, task): def update(self, task):
"""Updates the camera based on the keyboard input. Once this is """Updates the camera based on the keyboard input. Once this is
done, then the CellManager's update function is called.""" done, then the CellManager's update function is called."""
delta = globalClock.getDt() delta = base.clock.dt
move_x = delta * 3 * -self.keys['a'] + delta * 3 * self.keys['d'] move_x = delta * 3 * -self.keys['a'] + delta * 3 * self.keys['d']
move_z = delta * 3 * self.keys['s'] + delta * 3 * -self.keys['w'] move_z = delta * 3 * self.keys['s'] + delta * 3 * -self.keys['w']
self.camera.setPos(self.camera, move_x, -move_z, 0) self.camera.setPos(self.camera, move_x, -move_z, 0)

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@ -120,7 +120,7 @@ class App(ShowBase):
self.lblAction.hide() self.lblAction.hide()
def moveTask(self, task): def moveTask(self, task):
dt = globalClock.getDt() dt = base.clock.dt
if not self.flightStick: if not self.flightStick:
return task.cont return task.cont

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@ -145,7 +145,7 @@ class App(ShowBase):
self.lblAction.hide() self.lblAction.hide()
def moveTask(self, task): def moveTask(self, task):
dt = globalClock.getDt() dt = base.clock.dt
if not self.gamepad: if not self.gamepad:
return task.cont return task.cont

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@ -128,7 +128,7 @@ class App(ShowBase):
self.wheelCenter = self.wheel.findAxis(InputDevice.Axis.wheel).value self.wheelCenter = self.wheel.findAxis(InputDevice.Axis.wheel).value
def moveTask(self, task): def moveTask(self, task):
dt = globalClock.getDt() dt = base.clock.dt
movementVec = Vec3() movementVec = Vec3()
if not self.wheel: if not self.wheel:

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@ -45,7 +45,7 @@ class Avatar:
# Get the time that elapsed since last frame. We multiply this with # Get the time that elapsed since last frame. We multiply this with
# the desired speed in order to find out with which distance to move # the desired speed in order to find out with which distance to move
# in order to achieve that desired speed. # in order to achieve that desired speed.
dt = globalClock.getDt() dt = base.clock.dt
# If the camera-left key is pressed, move camera left. # If the camera-left key is pressed, move camera left.
# If the camera-right key is pressed, move camera right. # If the camera-right key is pressed, move camera right.

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@ -207,7 +207,7 @@ class Particle:
start_vel=self.__texStartVel, start_vel=self.__texStartVel,
velocities=self.__texCurrVel, velocities=self.__texCurrVel,
accel=(0, 0, self.__gravity), accel=(0, 0, self.__gravity),
start_time=globalClock.getFrameTime(), start_time=base.clock.getFrameTime(),
emission_times=self.__texTimes, emission_times=self.__texTimes,
part_duration=self.__partDuration, part_duration=self.__partDuration,
image=loader.loadTexture(self.__texture)) image=loader.loadTexture(self.__texture))

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@ -199,7 +199,7 @@ class RoamingRalphDemo(ShowBase):
# Get the time that elapsed since last frame. We multiply this with # Get the time that elapsed since last frame. We multiply this with
# the desired speed in order to find out with which distance to move # the desired speed in order to find out with which distance to move
# in order to achieve that desired speed. # in order to achieve that desired speed.
dt = globalClock.getDt() dt = base.clock.dt
# If the camera-left key is pressed, move camera left. # If the camera-left key is pressed, move camera left.
# If the camera-right key is pressed, move camera right. # If the camera-right key is pressed, move camera right.