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fix is_2d() bug
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@ -1758,7 +1758,7 @@ do_invert_compose(const TransformState *other) const {
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// _inv_mat has been allocated and filled in.
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// _inv_mat has been allocated and filled in.
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nassertr(_inv_mat != (LMatrix4f *)NULL, make_invalid());
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nassertr(_inv_mat != (LMatrix4f *)NULL, make_invalid());
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if (is_2d()) {
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if (is_2d() && other->is_2d()) {
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const LMatrix4f &i = *_inv_mat;
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const LMatrix4f &i = *_inv_mat;
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LMatrix3f inv3(i(0, 0), i(0, 1), i(0, 3),
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LMatrix3f inv3(i(0, 0), i(0, 1), i(0, 3),
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i(1, 0), i(1, 1), i(1, 3),
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i(1, 0), i(1, 1), i(1, 3),
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