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https://github.com/panda3d/panda3d.git
synced 2025-10-20 05:54:54 -04:00
make label and frame unclickable by default
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f63a1f74c2
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@ -27,6 +27,7 @@ class DirectButton(DirectFrame):
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# Define type of DirectGuiWidget
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# Define type of DirectGuiWidget
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('pgFunc', PGButton, None),
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('pgFunc', PGButton, None),
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('numStates', 4, None),
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('numStates', 4, None),
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('state', NORMAL, None),
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('invertedFrames', (1,), None),
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('invertedFrames', (1,), None),
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# Command to be called on button click
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# Command to be called on button click
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('command', None, None),
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('command', None, None),
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@ -25,6 +25,7 @@ class DirectEntry(DirectFrame):
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# Define type of DirectGuiWidget
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# Define type of DirectGuiWidget
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('pgFunc', PGEntry, None),
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('pgFunc', PGEntry, None),
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('numStates', 3, None),
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('numStates', 3, None),
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('state', NORMAL, None),
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('width', 10, self.setup),
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('width', 10, self.setup),
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('numLines', 5, self.setup),
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('numLines', 5, self.setup),
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('focus', 0, self.setFocus),
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('focus', 0, self.setFocus),
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@ -15,6 +15,7 @@ class DirectFrame(DirectGuiWidget):
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# Define type of DirectGuiWidget
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# Define type of DirectGuiWidget
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('pgFunc', PGItem, None),
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('pgFunc', PGItem, None),
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('numStates', 1, None),
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('numStates', 1, None),
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('state', self.inactiveInitState, None),
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# Frame can have:
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# Frame can have:
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# A background texture
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# A background texture
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('image', None, self.setImage),
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('image', None, self.setImage),
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@ -643,7 +643,17 @@ class DirectGuiWidget(DirectGuiBase, NodePath):
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# Toggle if you wish widget's to snap to grid when draggin
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# Toggle if you wish widget's to snap to grid when draggin
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snapToGrid = 0
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snapToGrid = 0
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gridSpacing = 0.05
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gridSpacing = 0.05
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# Determine the default initial state for inactive (or
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# unclickable) components. If we are in edit mode, these are
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# actually clickable by default.
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guiEdit = base.config.GetBool('direct-gui-edit', 0)
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if guiEdit:
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inactiveInitState = NORMAL
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else:
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inactiveInitState = DISABLED
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def __init__(self, parent = guiTop, **kw):
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def __init__(self, parent = guiTop, **kw):
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# Direct gui widgets are node paths
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# Direct gui widgets are node paths
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# Direct gui widgets have:
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# Direct gui widgets have:
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@ -730,7 +740,7 @@ class DirectGuiWidget(DirectGuiBase, NodePath):
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self.ur = Point3(0)
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self.ur = Point3(0)
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# Is drag and drop enabled?
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# Is drag and drop enabled?
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if base.config.GetBool('direct-gui-edit', 0):
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if self.guiEdit:
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self.enableEdit()
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self.enableEdit()
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# Bind destroy hook
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# Bind destroy hook
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@ -16,10 +16,12 @@ class DirectLabel(DirectFrame):
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# The same image/geom/text can be used for all states or each
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# The same image/geom/text can be used for all states or each
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# state can have a different text/geom/image
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# state can have a different text/geom/image
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# State transitions happen under user control
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# State transitions happen under user control
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optiondefs = (
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optiondefs = (
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# Define type of DirectGuiWidget
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# Define type of DirectGuiWidget
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('pgFunc', PGItem, None),
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('pgFunc', PGItem, None),
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('numStates', 1, None),
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('numStates', 1, None),
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('state', self.inactiveInitState, None),
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('activeState', 0, self.setActiveState),
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('activeState', 0, self.setActiveState),
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)
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)
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# Merge keyword options with default options
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# Merge keyword options with default options
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