Fixing filenames

This commit is contained in:
Josh Yelon 2005-07-05 18:17:51 +00:00
parent 221545d0d3
commit f4acfc72c4
3 changed files with 9 additions and 211 deletions

View File

@ -67,7 +67,7 @@ void MaxToEgg::Run(ULONG *selection_list, int len)
converter.setMaxInterface( pMaxInterface );
Logger::Log( MTE, Logger::SAT_DEBUG_SPAM_LEVEL,
"Setting converter's egg data." );
converter.set_egg_data( &_data, false );
converter.set_egg_data( _data );
// applies the parameters from the command line options
apply_parameters(converter);
converter.set_double_sided(doubleSided);

View File

@ -1,202 +0,0 @@
// Filename: mayaToEggConverter.h
// Created by: drose (10Nov99)
//
////////////////////////////////////////////////////////////////////
//
// PANDA 3D SOFTWARE
// Copyright (c) 2001, Disney Enterprises, Inc. All rights reserved
//
// All use of this software is subject to the terms of the Panda 3d
// Software license. You should have received a copy of this license
// along with this source code; you will also find a current copy of
// the license at http://www.panda3d.org/license.txt .
//
// To contact the maintainers of this program write to
// panda3d@yahoogroups.com .
//
////////////////////////////////////////////////////////////////////
#ifndef __MaxToEggConverter__H
#define __MaxToEggConverter__H
#pragma conform(forScope, off)
#include "pandatoolbase.h"
/* 3ds Max Includes, with bonus(!) memory protection
*/
#ifdef MAX5
//Disable the "Too many actual parameters in istdplug.h" warning in Max5
#pragma warning(push)
#pragma warning(disable: 4002)
#include "pre_max_include.h"
#endif
#include "Max.h"
#include "iparamb2.h"
#include "iparamm2.h"
#include "istdplug.h"
#include "iskin.h"
#include "resource.h"
#include "stdmat.h"
#include "phyexp.h"
#include "surf_api.h"
#ifdef MAX5
#include "post_max_include.h"
#pragma warning(pop)
#endif
/* Panda Includes
*/
#include "eggCoordinateSystem.h"
#include "eggGroup.h"
#include "eggPolygon.h"
#include "eggTextureCollection.h"
#include "eggTexture.h"
#include "eggVertex.h"
#include "eggVertexPool.h"
#include "eggNurbsCurve.h"
#include "pandatoolbase.h"
#include "somethingToEgg.h"
#include "somethingToEggConverter.h"
#include "eggXfmSAnim.h"
/* Local Includes
*/
#include "maxNodeTree.h"
/* Error-Reporting Includes
*/
#include "Logger.h"
#define MTEC Logger::ST_MAP_ME_TO_APP_SPECIFIC_SYSTEM4
/* Helpful Defintions and Casts
*/
#define null 0
#define PHYSIQUE_CLASSID Class_ID(PHYSIQUE_CLASS_ID_A, PHYSIQUE_CLASS_ID_B)
/* External Helper Functions for UI
*/
// *** Figure out why this is causing link errors
//DWORD WINAPI ProgressBarFunction(LPVOID arg);
////////////////////////////////////////////////////////////////////
// Class : MaxToEggConverter
// Description : This class supervises the construction of an EggData
// structure from a Max model
////////////////////////////////////////////////////////////////////
class MaxToEggConverter : public SomethingToEggConverter {
public:
MaxToEggConverter(const string &program_name = "");
MaxToEggConverter(const MaxToEggConverter &copy);
virtual ~MaxToEggConverter();
virtual SomethingToEggConverter *make_copy();
virtual string get_name() const;
virtual string get_extension() const;
virtual bool convert_file(const Filename &filename);
bool convert_max(bool from_selection);
//Sets the interface to 3dsMax.
void setMaxInterface(Interface *pInterface);
void set_selection_list(ULONG *list, int len) {
_selection_list = list; _selection_len = len; }
void set_double_sided(bool flag) {double_sided = flag;}
private:
double _current_frame;
ULONG *_selection_list; int _selection_len;
bool convert_flip(double start_frame, double end_frame,
double frame_inc, double output_frame_rate);
bool convert_char_model();
bool convert_char_chan(double start_frame, double end_frame,
double frame_inc, double output_frame_rate);
bool convert_hierarchy(EggGroupNode *egg_root);
bool process_model_node(MaxNodeDesc *node_desc);
void get_transform(INode *max_node, EggGroup *egg_group);
LMatrix4d get_object_transform(INode *max_node);
void get_joint_transform(INode *max_node, EggGroup *egg_group);
void get_joint_transform(INode *max_node, INode *parent_node,
EggGroup *egg_group);
// *** Leaving out these functions til there use/support in Max is determined
/*
void make_nurbs_surface(const MDagPath &dag_path,
MFnNurbsSurface &surface,
EggGroup *group);
EggNurbsCurve *make_trim_curve(const MFnNurbsCurve &curve,
const string &nurbs_name,
EggGroupNode *egg_group,
int trim_curve_index);
*/
bool make_nurbs_curve(NURBSCVCurve *curve, const string &name,
TimeValue time, EggGroup *egg_group);
void make_polyset(INode *max_node,
Mesh *mesh,
EggGroup *egg_group,
Shader *default_shader = NULL);
/*
void make_locator(const MDagPath &dag_path, const MFnDagNode &dag_node,
EggGroup *egg_group);
*/
//Gets the vertex normal for a given face and vertex. Go figure.
Point3 get_max_vertex_normal(Mesh *mesh, int faceNo, int vertNo);
void get_vertex_weights(INode *max_node, EggVertexPool *vpool);
/*
void set_shader_attributes(EggPrimitive &primitive,
const MayaShader &shader);
*/
void set_material_attributes(EggPrimitive &primitive, INode *max_node);
void set_material_attributes(EggPrimitive &primitive, Mtl *maxMaterial, Face *face);
void apply_texture_properties(EggTexture &tex,
StdMat *maxMaterial);
/*
bool compare_texture_properties(EggTexture &tex,
const MayaShaderColorDef &color_def);
*/
bool reparent_decals(EggGroupNode *egg_parent);
string _program_name;
bool _from_selection;
MaxNodeTree _tree;
int _cur_tref;
bool double_sided;
public:
//MayaShaders _shaders;
EggTextureCollection _textures;
Interface *maxInterface;
bool _polygon_output;
double _polygon_tolerance;
enum TransformType {
TT_invalid,
TT_all,
TT_model,
TT_dcs,
TT_none,
};
TransformType _transform_type;
static TransformType string_transform_type(const string &arg);
Modifier* FindSkinModifier (INode* node, const Class_ID &type);
};
#endif

View File

@ -213,7 +213,7 @@ convert_max(bool from_selection) {
case AC_none:
// none: just get out a static model, no animation.
Logger::Log( MTEC, Logger::SAT_MEDIUM_LEVEL, "Converting static model." );
all_ok = convert_hierarchy(&get_egg_data());
all_ok = convert_hierarchy(get_egg_data());
break;
case AC_flip:
@ -250,7 +250,7 @@ convert_max(bool from_selection) {
break;
};
reparent_decals(&get_egg_data());
reparent_decals(get_egg_data());
}
if (all_ok) {
@ -297,7 +297,7 @@ convert_flip(double start_frame, double end_frame, double frame_inc,
bool all_ok = true;
EggGroup *sequence_node = new EggGroup(_character_name);
get_egg_data().add_child(sequence_node);
get_egg_data()->add_child(sequence_node);
if (_animation_convert == AC_flip) {
sequence_node->set_switch_flag(true);
sequence_node->set_switch_fps(output_frame_rate / frame_inc);
@ -339,7 +339,7 @@ convert_char_model() {
}
EggGroup *char_node = new EggGroup(_character_name);
get_egg_data().add_child(char_node);
get_egg_data()->add_child(char_node);
char_node->set_dart_type(EggGroup::DT_default);
return convert_hierarchy(char_node);
@ -357,7 +357,7 @@ convert_char_chan(double start_frame, double end_frame, double frame_inc,
double output_frame_rate) {
EggTable *root_table_node = new EggTable();
get_egg_data().add_child(root_table_node);
get_egg_data()->add_child(root_table_node);
EggTable *bundle_node = new EggTable(_character_name);
bundle_node->set_table_type(EggTable::TT_bundle);
root_table_node->add_child(bundle_node);
@ -367,7 +367,7 @@ convert_char_chan(double start_frame, double end_frame, double frame_inc,
// Set the frame rate before we start asking for anim tables to be
// created.
_tree._fps = output_frame_rate / frame_inc;
_tree.clear_egg(&get_egg_data(), NULL, skeleton_node);
_tree.clear_egg(get_egg_data(), NULL, skeleton_node);
// Now we can get the animation data by walking through all of the
// frames, one at a time, and getting the joint angles at each
@ -446,7 +446,7 @@ bool MaxToEggConverter::
convert_hierarchy(EggGroupNode *egg_root) {
//int num_nodes = _tree.get_num_nodes();
_tree.clear_egg(&get_egg_data(), egg_root, NULL);
_tree.clear_egg(get_egg_data(), egg_root, NULL);
for (int i = 0; i < _tree.get_num_nodes(); i++) {
if (!process_model_node(_tree.get_node(i))) {
return false;