mirror of
https://github.com/panda3d/panda3d.git
synced 2025-09-28 07:48:37 -04:00
Merge branch 'release/1.10.x'
This commit is contained in:
commit
f524f00e8e
@ -210,7 +210,7 @@ class DirectScrolledList(DirectFrame):
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numItemsVisible = self["numItemsVisible"]
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numItemsTotal = len(self["items"])
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if(centered):
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self.index = index - (numItemsVisible/2)
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self.index = index - (numItemsVisible // 2)
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else:
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self.index = index
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@ -345,18 +345,61 @@ convert_anim_node(AnimBundleNode *node, const WorkingNodePath &node_path,
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*/
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void EggSaver::
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convert_character_bundle(PartGroup *bundleNode, EggGroupNode *egg_parent, CharacterJointMap *joint_map) {
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convert_character_bundle(bundleNode, egg_parent, joint_map, nullptr);
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}
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/**
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* Converts the indicated Character Bundle to the corresponding Egg joints
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* structure.
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*/
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void EggSaver::
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convert_character_bundle(PartGroup *bundleNode, EggGroupNode *egg_parent,
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CharacterJointMap *joint_map, const CharacterJoint *parent_joint) {
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int num_children = bundleNode->get_num_children();
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const CharacterJoint *character_joint = nullptr;
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EggGroupNode *joint_group = egg_parent;
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if (bundleNode->is_of_type(CharacterJoint::get_class_type())) {
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CharacterJoint *character_joint = DCAST(CharacterJoint, bundleNode);
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character_joint = DCAST(CharacterJoint, bundleNode);
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LMatrix4 transformf;
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character_joint->get_transform(transformf);
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LMatrix4d transformd(LCAST(double, transformf));
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EggGroup *joint = new EggGroup(bundleNode->get_name());
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joint->add_matrix4(transformd);
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joint->set_group_type(EggGroup::GT_joint);
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// The default_value originally passed to the CharacterJoint is what is used
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// for skinning. However, the _default_value can be changed after joint
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// construction (such as via a <DefaultPose>), so we can't just pull the
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// current _default_value.
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//
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// We have to instead work back from the _initial_net_transform_inverse,
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// which is computed at construction time from the original default_value:
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//
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// _net_transform = default_value * parent_joint->_net_transform;
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// _initial_net_transform_inverse = invert(_net_transform);
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//
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// So we should be able to reconstruct the original default_value like so:
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//
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// default_value = invert(_initial_net_transform_inverse)
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// * parent_joint->_initial_net_transform_inverse;
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//
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LMatrix4d net_transform = invert(LCAST(double, character_joint->_initial_net_transform_inverse));
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if (parent_joint != nullptr) {
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if (parent_joint->_initial_net_transform_inverse != character_joint->_initial_net_transform_inverse) {
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LMatrix4d parent_inverse = LCAST(double, parent_joint->_initial_net_transform_inverse);
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joint->add_matrix4(net_transform * parent_inverse);
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}
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} else if (!net_transform.is_identity()) {
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joint->add_matrix4(net_transform);
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}
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// The joint's _default_value, if different, goes into a <DefaultPose>.
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LMatrix4d default_pose = LCAST(double, character_joint->_default_value);
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if (default_pose != joint->get_transform3d()) {
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EggTransform transform;
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transform.add_matrix4(LCAST(double, default_pose));
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joint->set_default_pose(transform);
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}
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joint_group = joint;
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egg_parent->add_child(joint_group);
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if (joint_map != nullptr) {
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@ -373,7 +416,7 @@ convert_character_bundle(PartGroup *bundleNode, EggGroupNode *egg_parent, Charac
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for (int i = 0; i < num_children ; i++) {
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PartGroup *partGroup= bundleNode->get_child(i);
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convert_character_bundle(partGroup, joint_group, joint_map);
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convert_character_bundle(partGroup, joint_group, joint_map, character_joint);
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}
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}
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@ -707,6 +750,7 @@ convert_primitive(const GeomVertexData *vertex_data,
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const LMatrix4 &net_mat, EggGroupNode *egg_parent,
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CharacterJointMap *joint_map) {
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GeomVertexReader reader(vertex_data);
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const GeomVertexFormat *format = vertex_data->get_format();
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// Make a zygote that will be duplicated for each primitive.
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PT(EggPrimitive) egg_prim;
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@ -765,14 +809,14 @@ convert_primitive(const GeomVertexData *vertex_data,
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// Check for a texture.
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const TextureAttrib *ta;
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if (net_state->get_attrib(ta)) {
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EggTexture *egg_tex = get_egg_texture(ta->get_texture());
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for (size_t i = 0; i < ta->get_num_on_stages(); ++i) {
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TextureStage *tex_stage = ta->get_on_stage(i);
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if (egg_tex != nullptr) {
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TextureStage *tex_stage = ta->get_on_stage(0);
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if (tex_stage != nullptr) {
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EggTexture *egg_tex = get_egg_texture(ta->get_on_texture(tex_stage));
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if (egg_tex != nullptr) {
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switch (tex_stage->get_mode()) {
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case TextureStage::M_modulate:
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if (has_color_off == true) {
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if (has_color_off == true && i == 0) {
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egg_tex->set_env_type(EggTexture::ET_replace);
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} else {
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egg_tex->set_env_type(EggTexture::ET_modulate);
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@ -793,12 +837,44 @@ convert_primitive(const GeomVertexData *vertex_data,
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case TextureStage::M_blend_color_scale:
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egg_tex->set_env_type(EggTexture::ET_blend_color_scale);
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break;
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case TextureStage::M_modulate_glow:
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egg_tex->set_env_type(EggTexture::ET_modulate_glow);
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break;
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case TextureStage::M_modulate_gloss:
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egg_tex->set_env_type(EggTexture::ET_modulate_gloss);
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break;
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case TextureStage::M_normal:
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egg_tex->set_env_type(EggTexture::ET_normal);
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break;
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case TextureStage::M_normal_height:
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egg_tex->set_env_type(EggTexture::ET_normal_height);
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break;
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case TextureStage::M_glow:
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egg_tex->set_env_type(EggTexture::ET_glow);
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break;
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case TextureStage::M_gloss:
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egg_tex->set_env_type(EggTexture::ET_gloss);
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break;
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case TextureStage::M_height:
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egg_tex->set_env_type(EggTexture::ET_height);
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break;
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case TextureStage::M_selector:
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egg_tex->set_env_type(EggTexture::ET_selector);
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break;
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case TextureStage::M_normal_gloss:
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egg_tex->set_env_type(EggTexture::ET_normal_gloss);
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break;
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default:
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break;
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}
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}
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egg_prim->set_texture(egg_tex);
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const InternalName *name = tex_stage->get_texcoord_name();
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if (name != nullptr && name != InternalName::get_texcoord()) {
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egg_tex->set_uv_name(name->get_basename());
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}
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egg_prim->add_texture(egg_tex);
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}
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}
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}
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@ -863,10 +939,15 @@ convert_primitive(const GeomVertexData *vertex_data,
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color[3] * color_scale[3]));
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}
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if (vertex_data->has_column(InternalName::get_texcoord())) {
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reader.set_column(InternalName::get_texcoord());
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for (size_t ti = 0; ti < format->get_num_texcoords(); ++ti) {
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const InternalName *texcoord_name = format->get_texcoord(ti);
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reader.set_column(texcoord_name);
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LTexCoord uv = reader.get_data2();
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egg_vert.set_uv(LCAST(double, uv));
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if (texcoord_name == InternalName::get_texcoord()) {
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egg_vert.set_uv(LCAST(double, uv));
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} else {
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egg_vert.set_uv(texcoord_name->get_basename(), LCAST(double, uv));
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}
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}
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EggVertex *new_egg_vert = _vpool->create_unique_vertex(egg_vert);
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@ -78,6 +78,9 @@ private:
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void convert_character_node(Character *node, const WorkingNodePath &node_path,
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EggGroupNode *egg_parent, bool has_decal);
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void convert_character_bundle(PartGroup *bundleNode, EggGroupNode *egg_parent, CharacterJointMap *jointMap);
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void convert_character_bundle(PartGroup *bundleNode, EggGroupNode *egg_parent,
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CharacterJointMap *jointMap,
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const CharacterJoint *parent_joint);
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void convert_collision_node(CollisionNode *node, const WorkingNodePath &node_path,
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EggGroupNode *egg_parent, bool has_decal,
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CharacterJointMap *joint_map);
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@ -317,6 +317,21 @@ ref_if_nonzero() const {
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return true;
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}
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/**
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* Atomically decreases the reference count of this object if it is one.
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* Do not use this. This exists only to implement a special case with the
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* state cache.
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* @return false if the reference count was decremented to zero.
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*/
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INLINE bool ReferenceCount::
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unref_if_one() const {
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#ifdef _DEBUG
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nassertr(test_ref_count_integrity(), 0);
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nassertr(_ref_count > 0, 0);
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#endif
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return (AtomicAdjust::compare_and_exchange(_ref_count, 1, 0) != 1);
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}
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/**
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* This global helper function will unref the given ReferenceCount object, and
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* if the reference count reaches zero, automatically delete it. It can't be
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@ -64,6 +64,7 @@ public:
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INLINE void weak_unref();
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INLINE bool ref_if_nonzero() const;
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INLINE bool unref_if_one() const;
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protected:
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bool do_test_ref_count_integrity() const;
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@ -209,14 +209,15 @@ garbage_collect() {
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do {
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RenderAttrib *attrib = (RenderAttrib *)_attribs.get_key(si);
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if (attrib->get_ref_count() == 1) {
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if (!attrib->unref_if_one()) {
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// This attrib has recently been unreffed to 1 (the one we added when
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// we stored it in the cache). Now it's time to delete it. This is
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// safe, because we're holding the _attribs_lock, so it's not possible
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// for some other thread to find the attrib in the cache and ref it
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// while we're doing this.
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// while we're doing this. Also, we've just made sure to unref it to 0,
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// to ensure that another thread can't get it via a weak pointer.
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attrib->release_new();
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unref_delete(attrib);
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delete attrib;
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// When we removed it from the hash map, it swapped the last element
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// with the one we just removed. So the current index contains one we
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@ -925,15 +925,17 @@ garbage_collect() {
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}
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}
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if (state->get_ref_count() == 1) {
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if (!state->unref_if_one()) {
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// This state has recently been unreffed to 1 (the one we added when
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// we stored it in the cache). Now it's time to delete it. This is
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// safe, because we're holding the _states_lock, so it's not possible
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// for some other thread to find the state in the cache and ref it
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// while we're doing this.
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// while we're doing this. Also, we've just made sure to unref it to 0,
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// to ensure that another thread can't get it via a weak pointer.
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state->release_new();
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state->remove_cache_pointers();
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state->cache_unref();
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state->cache_unref_only();
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delete state;
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// When we removed it from the hash map, it swapped the last element
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@ -1195,15 +1195,16 @@ garbage_collect() {
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}
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}
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if (state->get_ref_count() == 1) {
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if (!state->unref_if_one()) {
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// This state has recently been unreffed to 1 (the one we added when
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// we stored it in the cache). Now it's time to delete it. This is
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// safe, because we're holding the _states_lock, so it's not possible
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// for some other thread to find the state in the cache and ref it
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// while we're doing this.
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// while we're doing this. Also, we've just made sure to unref it to 0,
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// to ensure that another thread can't get it via a weak pointer.
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state->release_new();
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state->remove_cache_pointers();
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state->cache_unref();
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state->cache_unref_only();
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delete state;
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// When we removed it from the hash map, it swapped the last element
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