fix inadvertent top-node animation

This commit is contained in:
David Rose 2003-10-06 21:33:54 +00:00
parent 8aa7bf4897
commit f547f70136

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@ -767,6 +767,9 @@ get_transform(const MDagPath &dag_path, EggGroup *egg_group) {
//////////////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////////////
void MayaToEggConverter:: void MayaToEggConverter::
get_joint_transform(const MDagPath &dag_path, EggGroup *egg_group) { get_joint_transform(const MDagPath &dag_path, EggGroup *egg_group) {
// First, make sure there's not a transform on the group already.
egg_group->clear_transform();
MStatus status; MStatus status;
MObject transformNode = dag_path.transform(&status); MObject transformNode = dag_path.transform(&status);
// This node has no transform - i.e., it's the world node // This node has no transform - i.e., it's the world node