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synced 2025-09-27 15:25:54 -04:00
pgraph: Refactor RenderAttrib return_new code a little bit
- Allows the compiler to devirtualize the get_hash_impl call, in theory - Reduces the overhead of checking the configuration variables every time in return_new - Avoids recalculating the hash on calling get_unique
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@ -214,7 +214,7 @@ ConfigVariableBool transform_cache
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"transforms, but imposes some overhead for maintaining the "
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"cache itself."));
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ConfigVariableBool state_cache
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ALIGN_16BYTE ConfigVariableBool state_cache
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("state-cache", true,
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PRC_DESC("Set this true to enable the cache of RenderState objects, "
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"similar to the TransformState cache controlled via "
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@ -236,7 +236,7 @@ ConfigVariableBool uniquify_states
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"including the need to check for a composition cycle in "
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"the cache. It is highly recommended to keep this on."));
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ConfigVariableBool uniquify_attribs
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ALIGN_16BYTE ConfigVariableBool uniquify_attribs
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("uniquify-attribs", true,
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PRC_DESC("Set this true to ensure that equivalent RenderAttribs "
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"are pointerwise equal. This may improve caching performance, "
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@ -46,10 +46,10 @@ extern ConfigVariableBool auto_break_cycles;
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extern EXPCL_PANDA_PGRAPH ConfigVariableBool garbage_collect_states;
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extern ConfigVariableDouble garbage_collect_states_rate;
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extern ConfigVariableBool transform_cache;
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extern ConfigVariableBool state_cache;
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extern ALIGN_16BYTE EXPCL_PANDA_PGRAPH ConfigVariableBool state_cache;
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extern ConfigVariableBool uniquify_transforms;
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extern EXPCL_PANDA_PGRAPH ConfigVariableBool uniquify_states;
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extern ConfigVariableBool uniquify_attribs;
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extern ALIGN_16BYTE EXPCL_PANDA_PGRAPH ConfigVariableBool uniquify_attribs;
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extern ConfigVariableBool retransform_sprites;
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extern ConfigVariableBool depth_offset_decals;
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extern ConfigVariableInt max_collect_vertices;
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@ -79,7 +79,11 @@ get_hash() const {
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*/
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INLINE CPT(RenderAttrib) RenderAttrib::
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get_unique() const {
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return return_unique((RenderAttrib *)this);
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if (state_cache) {
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return do_uniquify(this);
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} else {
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return this;
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}
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}
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/**
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@ -93,6 +97,47 @@ calc_hash() {
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_hash = int_hash::add_hash(hash, get_type().get_index());
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}
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/**
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* This function is used by derived RenderAttrib types to share a common
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* RenderAttrib pointer for all equivalent RenderAttrib objects.
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*
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* This is different from return_unique() in that it does not actually
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* guarantee a unique pointer, unless uniquify-attribs is set.
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*/
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INLINE CPT(RenderAttrib) RenderAttrib::
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return_new(RenderAttrib *attrib) {
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nassertr(attrib != nullptr, attrib);
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attrib->calc_hash();
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if (_uniquify_attribs) {
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return do_uniquify(attrib);
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} else {
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return attrib;
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}
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}
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/**
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* This function is used by derived RenderAttrib types to share a common
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* RenderAttrib pointer for all equivalent RenderAttrib objects.
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*
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* The make() function of the derived type should create a new RenderAttrib
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* and pass it through return_new(), which will either save the pointer and
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* return it unchanged (if this is the first similar such object) or delete it
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* and return an equivalent pointer (if there was already a similar object
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* saved).
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*/
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INLINE CPT(RenderAttrib) RenderAttrib::
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return_unique(RenderAttrib *attrib) {
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nassertr(attrib != nullptr, attrib);
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attrib->calc_hash();
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if (state_cache) {
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return do_uniquify(attrib);
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} else {
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return attrib;
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}
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}
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/**
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* Adds the indicated TypeHandle to the registry, if it is not there already,
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* and returns a unique slot number. See RenderAttribRegistry.
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@ -14,7 +14,6 @@
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#include "renderAttrib.h"
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#include "bamReader.h"
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#include "indent.h"
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#include "config_pgraph.h"
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#include "lightReMutexHolder.h"
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#include "pStatTimer.h"
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@ -22,6 +21,7 @@ using std::ostream;
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LightReMutex *RenderAttrib::_attribs_lock = nullptr;
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RenderAttrib::Attribs RenderAttrib::_attribs;
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bool RenderAttrib::_uniquify_attribs = false;
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TypeHandle RenderAttrib::_type_handle;
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size_t RenderAttrib::_garbage_index = 0;
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@ -180,6 +180,10 @@ list_attribs(ostream &out) {
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*/
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int RenderAttrib::
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garbage_collect() {
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// This gets called periodically, so use this opportunity to reload the value
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// from the Config.prc file.
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_uniquify_attribs = uniquify_attribs && state_cache;
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if (!garbage_collect_states) {
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return 0;
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}
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@ -305,54 +309,15 @@ validate_attribs() {
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}
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/**
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* This function is used by derived RenderAttrib types to share a common
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* RenderAttrib pointer for all equivalent RenderAttrib objects.
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*
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* This is different from return_unique() in that it does not actually
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* guarantee a unique pointer, unless uniquify-attribs is set.
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* Private implementation of return_new, return_unique, and get_unique.
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*/
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CPT(RenderAttrib) RenderAttrib::
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return_new(RenderAttrib *attrib) {
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nassertr(attrib != nullptr, attrib);
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if (!uniquify_attribs) {
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attrib->calc_hash();
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return attrib;
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}
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return return_unique(attrib);
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}
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/**
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* This function is used by derived RenderAttrib types to share a common
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* RenderAttrib pointer for all equivalent RenderAttrib objects.
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*
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* The make() function of the derived type should create a new RenderAttrib
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* and pass it through return_new(), which will either save the pointer and
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* return it unchanged (if this is the first similar such object) or delete it
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* and return an equivalent pointer (if there was already a similar object
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* saved).
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*/
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CPT(RenderAttrib) RenderAttrib::
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return_unique(RenderAttrib *attrib) {
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nassertr(attrib != nullptr, attrib);
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attrib->calc_hash();
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if (!state_cache) {
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return attrib;
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}
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#ifndef NDEBUG
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if (paranoid_const) {
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nassertr(validate_attribs(), attrib);
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}
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#endif
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do_uniquify(const RenderAttrib *attrib) {
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LightReMutexHolder holder(*_attribs_lock);
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if (attrib->_saved_entry != -1) {
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// This attrib is already in the cache. nassertr(_attribs.find(attrib)
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// == attrib->_saved_entry, attrib);
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// This attrib is already in the cache.
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//nassertr(_attribs.find(attrib) == attrib->_saved_entry, attrib);
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return attrib;
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}
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@ -503,6 +468,12 @@ release_new() {
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*/
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void RenderAttrib::
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init_attribs() {
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// These are copied here so that we can be sure that they are constructed.
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ALIGN_16BYTE ConfigVariableBool uniquify_attribs("uniquify-attribs", true);
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ALIGN_16BYTE ConfigVariableBool state_cache("state-cache", true);
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_uniquify_attribs = uniquify_attribs && state_cache;
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// TODO: we should have a global Panda mutex to allow us to safely create
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// _attribs_lock without a startup race condition. For the meantime, this
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// is OK because we guarantee that this method is called at static init
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@ -16,6 +16,7 @@
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#include "pandabase.h"
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#include "config_pgraph.h"
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#include "typedWritableReferenceCount.h"
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#include "renderAttribRegistry.h"
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#include "pointerTo.h"
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@ -161,8 +162,9 @@ PUBLISHED:
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protected:
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INLINE void calc_hash();
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static CPT(RenderAttrib) return_new(RenderAttrib *attrib);
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static CPT(RenderAttrib) return_unique(RenderAttrib *attrib);
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INLINE static CPT(RenderAttrib) return_new(RenderAttrib *attrib);
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INLINE static CPT(RenderAttrib) return_unique(RenderAttrib *attrib);
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static CPT(RenderAttrib) do_uniquify(const RenderAttrib *attrib);
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virtual int compare_to_impl(const RenderAttrib *other) const;
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virtual size_t get_hash_impl() const;
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virtual CPT(RenderAttrib) compose_impl(const RenderAttrib *other) const;
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@ -184,8 +186,9 @@ private:
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static LightReMutex *_attribs_lock;
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typedef SimpleHashMap<const RenderAttrib *, std::nullptr_t, indirect_compare_to_hash<const RenderAttrib *> > Attribs;
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static Attribs _attribs;
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static bool _uniquify_attribs;
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int _saved_entry;
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mutable int _saved_entry;
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size_t _hash;
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// This keeps track of our current position through the garbage collection
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@ -195,6 +198,7 @@ private:
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static PStatCollector _garbage_collect_pcollector;
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friend class RenderAttribRegistry;
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friend class RenderState;
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public:
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virtual void write_datagram(BamWriter *manager, Datagram &dg);
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@ -1287,8 +1287,8 @@ return_unique(RenderState *state) {
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LightReMutexHolder holder(*_states_lock);
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if (state->_saved_entry != -1) {
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// This state is already in the cache. nassertr(_states.find(state) ==
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// state->_saved_entry, pt_state);
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// This state is already in the cache.
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//nassertr(_states.find(state) == state->_saved_entry, pt_state);
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return state;
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}
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@ -1300,7 +1300,7 @@ return_unique(RenderState *state) {
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while (slot >= 0) {
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Attribute &attrib = state->_attributes[slot];
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nassertd(attrib._attrib != nullptr) continue;
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attrib._attrib = attrib._attrib->get_unique();
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attrib._attrib = RenderAttrib::do_uniquify(attrib._attrib);
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mask.clear_bit(slot);
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slot = mask.get_lowest_on_bit();
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}
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