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attempt to fix unicode issues
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parent
849b60c6e9
commit
f5dc6ac8d7
@ -103,7 +103,7 @@ MaxEggTex *MaxEggLoader::GetTex(const string &fn)
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return _tex_tab[fn];
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return _tex_tab[fn];
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BitmapTex *bmt = NewDefaultBitmapTex();
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BitmapTex *bmt = NewDefaultBitmapTex();
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bmt->SetMapName(_M(fn.c_str()));
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bmt->SetMapName(MSTR::FromACP(fn.c_str()));
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StdMat *mat = NewDefaultStdMat();
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StdMat *mat = NewDefaultStdMat();
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mat->SetSubTexmap(ID_DI, bmt);
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mat->SetSubTexmap(ID_DI, bmt);
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mat->SetTexmapAmt(ID_DI, 1.0, 0);
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mat->SetTexmapAmt(ID_DI, 1.0, 0);
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@ -284,7 +284,7 @@ void MaxEggJoint::CreateMaxBone(void)
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_node->SetWireColor(RGB(int(boneColor.x*255.0f), int(boneColor.y*255.0f), int(boneColor.z*255.0f) ));
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_node->SetWireColor(RGB(int(boneColor.x*255.0f), int(boneColor.y*255.0f), int(boneColor.z*255.0f) ));
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_node->SetBoneNodeOnOff(TRUE, 0);
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_node->SetBoneNodeOnOff(TRUE, 0);
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_node->SetRenderable(FALSE);
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_node->SetRenderable(FALSE);
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_node->SetName(_M(_egg_joint->get_name().c_str()));
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_node->SetName(MSTR::FromACP(_egg_joint->get_name().c_str()));
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_node->SetObjOffsetRot(ooquat);
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_node->SetObjOffsetRot(ooquat);
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if (_parent) {
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if (_parent) {
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_node->Detach(0, 1);
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_node->Detach(0, 1);
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@ -454,7 +454,7 @@ MaxEggMesh *MaxEggLoader::GetMesh(EggVertexPool *pool)
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result->_tvert_count = 0;
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result->_tvert_count = 0;
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result->_cvert_count = 0;
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result->_cvert_count = 0;
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result->_face_count = 0;
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result->_face_count = 0;
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result->_node->SetName(_M(name.c_str()));
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result->_node->SetName(MSTR::FromACP(name.c_str()));
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_mesh_tab[pool] = result;
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_mesh_tab[pool] = result;
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}
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}
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return result;
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return result;
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