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27
panda/src/physics/physicsObjectCollection.I
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27
panda/src/physics/physicsObjectCollection.I
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// Filename: physicsObjectCollection.I
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// Created by: joswilso (12Jul06)
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//
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////////////////////////////////////////////////////////////////////
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//
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// PANDA 3D SOFTWARE
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// Copyright (c) 2001 - 2004, Disney Enterprises, Inc. All rights reserved
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//
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// All use of this software is subject to the terms of the Panda 3d
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// Software license. You should have received a copy of this license
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|
// along with this source code; you will also find a current copy of
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||||||
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// the license at http://etc.cmu.edu/panda3d/docs/license/ .
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//
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// To contact the maintainers of this program write to
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// panda3d-general@lists.sourceforge.net .
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//
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////////////////////////////////////////////////////////////////////
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////////////////////////////////////////////////////////////////////
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// Function: PhysicsObjectCollection::Destructor
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// Access: Published
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// Description:
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////////////////////////////////////////////////////////////////////
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INLINE PhysicsObjectCollection::
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~PhysicsObjectCollection() {
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}
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panda/src/physics/physicsObjectCollection.I~
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panda/src/physics/physicsObjectCollection.I~
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// Filename: physicsObjectCollection.I
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// Created by: joswilso (12Jul06)
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//
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////////////////////////////////////////////////////////////////////
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//
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// PANDA 3D SOFTWARE
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// Copyright (c) 2001 - 2004, Disney Enterprises, Inc. All rights reserved
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||||||
|
//
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||||||
|
// All use of this software is subject to the terms of the Panda 3d
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||||||
|
// Software license. You should have received a copy of this license
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||||||
|
// along with this source code; you will also find a current copy of
|
||||||
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// the license at http://etc.cmu.edu/panda3d/docs/license/ .
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//
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// To contact the maintainers of this program write to
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||||||
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// panda3d-general@lists.sourceforge.net .
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//
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////////////////////////////////////////////////////////////////////
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////////////////////////////////////////////////////////////////////
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// Function: NodePathCollection::Destructor
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// Access: Published
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// Description:
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////////////////////////////////////////////////////////////////////
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INLINE PhysicsObjectCollection::
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~PhysicsObjectCollection() {
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}
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276
panda/src/physics/physicsObjectCollection.cxx
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panda/src/physics/physicsObjectCollection.cxx
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// Filename: physicsObjectCollection.cxx
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// Created by: joswilso (12Jul06)
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//
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////////////////////////////////////////////////////////////////////
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//
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// PANDA 3D SOFTWARE
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// Copyright (c) 2001 - 2004, Disney Enterprises, Inc. All rights reserved
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||||||
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//
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// All use of this software is subject to the terms of the Panda 3d
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||||||
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// Software license. You should have received a copy of this license
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||||||
|
// along with this source code; you will also find a current copy of
|
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// the license at http://etc.cmu.edu/panda3d/docs/license/ .
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//
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// To contact the maintainers of this program write to
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// panda3d-general@lists.sourceforge.net .
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//
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////////////////////////////////////////////////////////////////////
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#include "physicsObjectCollection.h"
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#include "indent.h"
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////////////////////////////////////////////////////////////////////
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// Function: PhysicsObjectCollection::Constructor
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// Access: Published
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// Description:
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////////////////////////////////////////////////////////////////////
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PhysicsObjectCollection::
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PhysicsObjectCollection() {
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}
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////////////////////////////////////////////////////////////////////
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// Function: PhysicsObjectCollection::Copy Constructor
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// Access: Published
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// Description:
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////////////////////////////////////////////////////////////////////
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PhysicsObjectCollection::
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PhysicsObjectCollection(const PhysicsObjectCollection ©) :
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_physics_objects(copy._physics_objects)
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{
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}
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////////////////////////////////////////////////////////////////////
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// Function: PhysicsObjectCollection::Copy Assignment Operator
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// Access: Published
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// Description:
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////////////////////////////////////////////////////////////////////
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void PhysicsObjectCollection::
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operator = (const PhysicsObjectCollection ©) {
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_physics_objects = copy._physics_objects;
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}
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////////////////////////////////////////////////////////////////////
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// Function: PhysicsObjectCollection::add_physics_object
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// Access: Published
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// Description: Adds a new PhysicsObject to the collection.
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////////////////////////////////////////////////////////////////////
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void PhysicsObjectCollection::
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add_physics_object(PT(PhysicsObject) physics_object) {
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// If the pointer to our internal array is shared by any other
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// PhysicsObjectCollections, we have to copy the array now so we won't
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// inadvertently modify any of our brethren PhysicsObjectCollection
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// objects.
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if (_physics_objects.get_ref_count() > 1) {
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PhysicsObjects old_physics_objects = _physics_objects;
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_physics_objects = PhysicsObjects::empty_array(0);
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_physics_objects.v() = old_physics_objects.v();
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}
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_physics_objects.push_back(physics_object);
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}
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////////////////////////////////////////////////////////////////////
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// Function: PhysicsObjectCollection::remove_physics_object
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// Access: Published
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// Description: Removes the indicated PhysicsObject from the collection.
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// Returns true if the physics_object was removed, false if it was
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// not a member of the collection.
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////////////////////////////////////////////////////////////////////
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bool PhysicsObjectCollection::
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remove_physics_object(PT(PhysicsObject) physics_object) {
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int object_index = -1;
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for (int i = 0; object_index == -1 && i < (int)_physics_objects.size(); i++) {
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if (_physics_objects[i] == physics_object) {
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object_index = i;
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}
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}
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if (object_index == -1) {
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// The indicated physics_object was not a member of the collection.
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return false;
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}
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// If the pointer to our internal array is shared by any other
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// PhysicsObjectCollections, we have to copy the array now so we won't
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// inadvertently modify any of our brethren PhysicsObjectCollection
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// objects.
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if (_physics_objects.get_ref_count() > 1) {
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PhysicsObjects old_physics_objects = _physics_objects;
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_physics_objects = PhysicsObjects::empty_array(0);
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_physics_objects.v() = old_physics_objects.v();
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}
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_physics_objects.erase(_physics_objects.begin() + object_index);
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return true;
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}
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////////////////////////////////////////////////////////////////////
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// Function: PhysicsObjectCollection::add_physics_objects_from
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// Access: Published
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// Description: Adds all the PhysicsObjects indicated in the other
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// collection to this collection. The other
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// physics_objects are simply appended to the end of
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// the physics_objects in this list;
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// duplicates are not automatically removed.
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////////////////////////////////////////////////////////////////////
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void PhysicsObjectCollection::
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add_physics_objects_from(const PhysicsObjectCollection &other) {
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int other_num_physics_objects = other.get_num_physics_objects();
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for (int i = 0; i < other_num_physics_objects; i++) {
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add_physics_object(other.get_physics_object(i));
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}
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}
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////////////////////////////////////////////////////////////////////
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// Function: PhysicsObjectCollection::remove_physics_objects_from
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// Access: Published
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// Description: Removes from this collection all of the PhysicsObjects
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// listed in the other collection.
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////////////////////////////////////////////////////////////////////
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void PhysicsObjectCollection::
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remove_physics_objects_from(const PhysicsObjectCollection &other) {
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PhysicsObjects new_physics_objects;
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int num_physics_objects = get_num_physics_objects();
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for (int i = 0; i < num_physics_objects; i++) {
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PT(PhysicsObject) physics_object = get_physics_object(i);
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if (!other.has_physics_object(physics_object)) {
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new_physics_objects.push_back(physics_object);
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}
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}
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_physics_objects = new_physics_objects;
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}
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////////////////////////////////////////////////////////////////////
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// Function: PhysicsObjectCollection::remove_duplicate_physics_objects
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// Access: Published
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// Description: Removes any duplicate entries of the same PhysicsObjects
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// on this collection. If a PhysicsObject appears multiple
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// times, the first appearance is retained; subsequent
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// appearances are removed.
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////////////////////////////////////////////////////////////////////
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void PhysicsObjectCollection::
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remove_duplicate_physics_objects() {
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PhysicsObjects new_physics_objects;
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int num_physics_objects = get_num_physics_objects();
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for (int i = 0; i < num_physics_objects; i++) {
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PT(PhysicsObject) physics_object = get_physics_object(i);
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bool duplicated = false;
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for (int j = 0; j < i && !duplicated; j++) {
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duplicated = (physics_object == get_physics_object(j));
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}
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if (!duplicated) {
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new_physics_objects.push_back(physics_object);
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}
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}
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_physics_objects = new_physics_objects;
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}
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////////////////////////////////////////////////////////////////////
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// Function: PhysicsObjectCollection::has_physics_object
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// Access: Published
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// Description: Returns true if the indicated PhysicsObject appears in
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// this collection, false otherwise.
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////////////////////////////////////////////////////////////////////
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bool PhysicsObjectCollection::
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has_physics_object(PT(PhysicsObject) physics_object) const {
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for (int i = 0; i < get_num_physics_objects(); i++) {
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if (physics_object == get_physics_object(i)) {
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return true;
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}
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}
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return false;
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}
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////////////////////////////////////////////////////////////////////
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// Function: PhysicsObjectCollection::clear
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// Access: Published
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// Description: Removes all PhysicsObjects from the collection.
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////////////////////////////////////////////////////////////////////
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void PhysicsObjectCollection::
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clear() {
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_physics_objects.clear();
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}
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////////////////////////////////////////////////////////////////////
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// Function: PhysicsObjectCollection::is_empty
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// Access: Published
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// Description: Returns true if there are no PhysicsObjects in the
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// collection, false otherwise.
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////////////////////////////////////////////////////////////////////
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bool PhysicsObjectCollection::
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is_empty() const {
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return _physics_objects.empty();
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}
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////////////////////////////////////////////////////////////////////
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// Function: PhysicsObjectCollection::get_num_physics_objects
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// Access: Published
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// Description: Returns the number of PhysicsObjects in the collection.
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////////////////////////////////////////////////////////////////////
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int PhysicsObjectCollection::
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get_num_physics_objects() const {
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return _physics_objects.size();
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}
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////////////////////////////////////////////////////////////////////
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// Function: PhysicsObjectCollection::get_physics_object
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// Access: Published
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// Description: Returns the nth PhysicsObject in the collection.
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////////////////////////////////////////////////////////////////////
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|
PT(PhysicsObject) PhysicsObjectCollection::
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get_physics_object(int index) const {
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||||||
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nassertr(index >= 0 && index < (int)_physics_objects.size(), PT(PhysicsObject)());
|
||||||
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|
||||||
|
return _physics_objects[index];
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|
}
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////////////////////////////////////////////////////////////////////
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// Function: PhysicsObjectCollection::operator []
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// Access: Published
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|
// Description: Returns the nth PhysicsObject in the collection. This is
|
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|
// the same as get_physics_object(), but it may be a more
|
||||||
|
// convenient way to access it.
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|
////////////////////////////////////////////////////////////////////
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|
PT(PhysicsObject) PhysicsObjectCollection::
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||||||
|
operator [] (int index) const {
|
||||||
|
nassertr(index >= 0 && index < (int)_physics_objects.size(), PT(PhysicsObject)());
|
||||||
|
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||||||
|
return _physics_objects[index];
|
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|
}
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|
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////////////////////////////////////////////////////////////////////
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|
// Function: PhysicsObjectCollection::output
|
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// Access: Published
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// Description: Writes a brief one-line description of the
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// PhysicsObjectCollection to the indicated output stream.
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||||||
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////////////////////////////////////////////////////////////////////
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void PhysicsObjectCollection::
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||||||
|
output(ostream &out) const {
|
||||||
|
if (get_num_physics_objects() == 1) {
|
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|
out << "1 PhysicsObject";
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|
} else {
|
||||||
|
out << get_num_physics_objects() << " PhysicsObjects";
|
||||||
|
}
|
||||||
|
}
|
||||||
|
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||||||
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////////////////////////////////////////////////////////////////////
|
||||||
|
// Function: PhysicsObjectCollection::write
|
||||||
|
// Access: Published
|
||||||
|
// Description: Writes a complete multi-line description of the
|
||||||
|
// PhysicsObjectCollection to the indicated output stream.
|
||||||
|
////////////////////////////////////////////////////////////////////
|
||||||
|
void PhysicsObjectCollection::
|
||||||
|
write(ostream &out, int indent_level) const {
|
||||||
|
for (int i = 0; i < get_num_physics_objects(); i++) {
|
||||||
|
indent(out, indent_level) << get_physics_object(i) << "\n";
|
||||||
|
}
|
||||||
|
}
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||||||
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|
275
panda/src/physics/physicsObjectCollection.cxx~
Executable file
275
panda/src/physics/physicsObjectCollection.cxx~
Executable file
@ -0,0 +1,275 @@
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|
// Filename: physicsObjectCollection.cxx
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||||||
|
// Created by: joswilso (12Jul06)
|
||||||
|
//
|
||||||
|
////////////////////////////////////////////////////////////////////
|
||||||
|
//
|
||||||
|
// PANDA 3D SOFTWARE
|
||||||
|
// Copyright (c) 2001 - 2004, Disney Enterprises, Inc. All rights reserved
|
||||||
|
//
|
||||||
|
// All use of this software is subject to the terms of the Panda 3d
|
||||||
|
// Software license. You should have received a copy of this license
|
||||||
|
// along with this source code; you will also find a current copy of
|
||||||
|
// the license at http://etc.cmu.edu/panda3d/docs/license/ .
|
||||||
|
//
|
||||||
|
// To contact the maintainers of this program write to
|
||||||
|
// panda3d-general@lists.sourceforge.net .
|
||||||
|
//
|
||||||
|
////////////////////////////////////////////////////////////////////
|
||||||
|
|
||||||
|
#include "physicsObjectCollection.h"
|
||||||
|
|
||||||
|
#include "indent.h"
|
||||||
|
|
||||||
|
////////////////////////////////////////////////////////////////////
|
||||||
|
// Function: PhysicsObjectCollection::Constructor
|
||||||
|
// Access: Published
|
||||||
|
// Description:
|
||||||
|
////////////////////////////////////////////////////////////////////
|
||||||
|
PhysicsObjectCollection::
|
||||||
|
PhysicsObjectCollection() {
|
||||||
|
}
|
||||||
|
|
||||||
|
////////////////////////////////////////////////////////////////////
|
||||||
|
// Function: PhysicsObjectCollection::Copy Constructor
|
||||||
|
// Access: Published
|
||||||
|
// Description:
|
||||||
|
////////////////////////////////////////////////////////////////////
|
||||||
|
PhysicsObjectCollection::
|
||||||
|
PhysicsObjectCollection(const PhysicsObjectCollection ©) :
|
||||||
|
_physics_objects(copy._physics_objects)
|
||||||
|
{
|
||||||
|
}
|
||||||
|
|
||||||
|
////////////////////////////////////////////////////////////////////
|
||||||
|
// Function: PhysicsObjectCollection::Copy Assignment Operator
|
||||||
|
// Access: Published
|
||||||
|
// Description:
|
||||||
|
////////////////////////////////////////////////////////////////////
|
||||||
|
void PhysicsObjectCollection::
|
||||||
|
operator = (const PhysicsObjectCollection ©) {
|
||||||
|
_physics_objects = copy._physics_objects;
|
||||||
|
}
|
||||||
|
|
||||||
|
////////////////////////////////////////////////////////////////////
|
||||||
|
// Function: PhysicsObjectCollection::add_physics_object
|
||||||
|
// Access: Published
|
||||||
|
// Description: Adds a new PhysicsObject to the collection.
|
||||||
|
////////////////////////////////////////////////////////////////////
|
||||||
|
void PhysicsObjectCollection::
|
||||||
|
add_physics_object(const PhysicsObject &physics_object) {
|
||||||
|
// If the pointer to our internal array is shared by any other
|
||||||
|
// PhysicsObjectCollections, we have to copy the array now so we won't
|
||||||
|
// inadvertently modify any of our brethren PhysicsObjectCollection
|
||||||
|
// objects.
|
||||||
|
|
||||||
|
if (_physics_objects.get_ref_count() > 1) {
|
||||||
|
PhysicsObjects old_physics_objects = _physics_objects;
|
||||||
|
_physics_objects = PhysicsObjects::empty_array(0);
|
||||||
|
_physics_objects.v() = old_physics_objects.v();
|
||||||
|
}
|
||||||
|
|
||||||
|
_physics_objects.push_back(physics_object);
|
||||||
|
}
|
||||||
|
|
||||||
|
////////////////////////////////////////////////////////////////////
|
||||||
|
// Function: PhysicsObjectCollection::remove_physics_object
|
||||||
|
// Access: Published
|
||||||
|
// Description: Removes the indicated PhysicsObject from the collection.
|
||||||
|
// Returns true if the physics_object was removed, false if it was
|
||||||
|
// not a member of the collection.
|
||||||
|
////////////////////////////////////////////////////////////////////
|
||||||
|
bool PhysicsObjectCollection::
|
||||||
|
remove_physics_object(const PhysicsObject &physics_object) {
|
||||||
|
int object_index = -1;
|
||||||
|
for (int i = 0; object_index == -1 && i < (int)_physics_objects.size(); i++) {
|
||||||
|
if (_physics_objects[i] == physics_object) {
|
||||||
|
object_index = i;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
if (object_index == -1) {
|
||||||
|
// The indicated physics_object was not a member of the collection.
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
// If the pointer to our internal array is shared by any other
|
||||||
|
// PhysicsObjectCollections, we have to copy the array now so we won't
|
||||||
|
// inadvertently modify any of our brethren PhysicsObjectCollection
|
||||||
|
// objects.
|
||||||
|
|
||||||
|
if (_physics_objects.get_ref_count() > 1) {
|
||||||
|
PhysicsObjects old_physics_objects = _physics_objects;
|
||||||
|
_physics_objects = PhysicsObjects::empty_array(0);
|
||||||
|
_physics_objects.v() = old_physics_objects.v();
|
||||||
|
}
|
||||||
|
|
||||||
|
_physics_objects.erase(_physics_objects.begin() + object_index);
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
////////////////////////////////////////////////////////////////////
|
||||||
|
// Function: PhysicsObjectCollection::add_physics_objects_from
|
||||||
|
// Access: Published
|
||||||
|
// Description: Adds all the PhysicsObjects indicated in the other
|
||||||
|
// collection to this collection. The other
|
||||||
|
// physics_objects are simply appended to the end of
|
||||||
|
// the physics_objects in this list;
|
||||||
|
// duplicates are not automatically removed.
|
||||||
|
////////////////////////////////////////////////////////////////////
|
||||||
|
void PhysicsObjectCollection::
|
||||||
|
add_paths_from(const PhysicsObjectCollection &other) {
|
||||||
|
int other_num_paths = other.get_num_paths();
|
||||||
|
for (int i = 0; i < other_num_paths; i++) {
|
||||||
|
add_path(other.get_path(i));
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
////////////////////////////////////////////////////////////////////
|
||||||
|
// Function: PhysicsObjectCollection::remove_paths_from
|
||||||
|
// Access: Published
|
||||||
|
// Description: Removes from this collection all of the PhysicsObjects
|
||||||
|
// listed in the other collection.
|
||||||
|
////////////////////////////////////////////////////////////////////
|
||||||
|
void PhysicsObjectCollection::
|
||||||
|
remove_paths_from(const PhysicsObjectCollection &other) {
|
||||||
|
PhysicsObjects new_paths;
|
||||||
|
int num_paths = get_num_paths();
|
||||||
|
for (int i = 0; i < num_paths; i++) {
|
||||||
|
PhysicsObject path = get_path(i);
|
||||||
|
if (!other.has_path(path)) {
|
||||||
|
new_paths.push_back(path);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
_physics_objects = new_paths;
|
||||||
|
}
|
||||||
|
|
||||||
|
////////////////////////////////////////////////////////////////////
|
||||||
|
// Function: PhysicsObjectCollection::remove_duplicate_paths
|
||||||
|
// Access: Published
|
||||||
|
// Description: Removes any duplicate entries of the same PhysicsObjects
|
||||||
|
// on this collection. If a PhysicsObject appears multiple
|
||||||
|
// times, the first appearance is retained; subsequent
|
||||||
|
// appearances are removed.
|
||||||
|
////////////////////////////////////////////////////////////////////
|
||||||
|
void PhysicsObjectCollection::
|
||||||
|
remove_duplicate_paths() {
|
||||||
|
PhysicsObjects new_paths;
|
||||||
|
|
||||||
|
int num_paths = get_num_paths();
|
||||||
|
for (int i = 0; i < num_paths; i++) {
|
||||||
|
PhysicsObject path = get_path(i);
|
||||||
|
bool duplicated = false;
|
||||||
|
|
||||||
|
for (int j = 0; j < i && !duplicated; j++) {
|
||||||
|
duplicated = (path == get_path(j));
|
||||||
|
}
|
||||||
|
|
||||||
|
if (!duplicated) {
|
||||||
|
new_paths.push_back(path);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
_physics_objects = new_paths;
|
||||||
|
}
|
||||||
|
|
||||||
|
////////////////////////////////////////////////////////////////////
|
||||||
|
// Function: PhysicsObjectCollection::has_path
|
||||||
|
// Access: Published
|
||||||
|
// Description: Returns true if the indicated PhysicsObject appears in
|
||||||
|
// this collection, false otherwise.
|
||||||
|
////////////////////////////////////////////////////////////////////
|
||||||
|
bool PhysicsObjectCollection::
|
||||||
|
has_path(const PhysicsObject &path) const {
|
||||||
|
for (int i = 0; i < get_num_paths(); i++) {
|
||||||
|
if (path == get_path(i)) {
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
////////////////////////////////////////////////////////////////////
|
||||||
|
// Function: PhysicsObjectCollection::clear
|
||||||
|
// Access: Published
|
||||||
|
// Description: Removes all PhysicsObjects from the collection.
|
||||||
|
////////////////////////////////////////////////////////////////////
|
||||||
|
void PhysicsObjectCollection::
|
||||||
|
clear() {
|
||||||
|
_physics_objects.clear();
|
||||||
|
}
|
||||||
|
|
||||||
|
////////////////////////////////////////////////////////////////////
|
||||||
|
// Function: PhysicsObjectCollection::is_empty
|
||||||
|
// Access: Published
|
||||||
|
// Description: Returns true if there are no PhysicsObjects in the
|
||||||
|
// collection, false otherwise.
|
||||||
|
////////////////////////////////////////////////////////////////////
|
||||||
|
bool PhysicsObjectCollection::
|
||||||
|
is_empty() const {
|
||||||
|
return _physics_objects.empty();
|
||||||
|
}
|
||||||
|
|
||||||
|
////////////////////////////////////////////////////////////////////
|
||||||
|
// Function: PhysicsObjectCollection::get_num_paths
|
||||||
|
// Access: Published
|
||||||
|
// Description: Returns the number of PhysicsObjects in the collection.
|
||||||
|
////////////////////////////////////////////////////////////////////
|
||||||
|
int PhysicsObjectCollection::
|
||||||
|
get_num_paths() const {
|
||||||
|
return _physics_objects.size();
|
||||||
|
}
|
||||||
|
|
||||||
|
////////////////////////////////////////////////////////////////////
|
||||||
|
// Function: PhysicsObjectCollection::get_path
|
||||||
|
// Access: Published
|
||||||
|
// Description: Returns the nth PhysicsObject in the collection.
|
||||||
|
////////////////////////////////////////////////////////////////////
|
||||||
|
PhysicsObject PhysicsObjectCollection::
|
||||||
|
get_path(int index) const {
|
||||||
|
nassertr(index >= 0 && index < (int)_physics_objects.size(), PhysicsObject());
|
||||||
|
|
||||||
|
return _physics_objects[index];
|
||||||
|
}
|
||||||
|
|
||||||
|
////////////////////////////////////////////////////////////////////
|
||||||
|
// Function: PhysicsObjectCollection::operator []
|
||||||
|
// Access: Published
|
||||||
|
// Description: Returns the nth PhysicsObject in the collection. This is
|
||||||
|
// the same as get_path(), but it may be a more
|
||||||
|
// convenient way to access it.
|
||||||
|
////////////////////////////////////////////////////////////////////
|
||||||
|
PhysicsObject PhysicsObjectCollection::
|
||||||
|
operator [] (int index) const {
|
||||||
|
nassertr(index >= 0 && index < (int)_physics_objects.size(), PhysicsObject());
|
||||||
|
|
||||||
|
return _physics_objects[index];
|
||||||
|
}
|
||||||
|
|
||||||
|
////////////////////////////////////////////////////////////////////
|
||||||
|
// Function: PhysicsObjectCollection::output
|
||||||
|
// Access: Published
|
||||||
|
// Description: Writes a brief one-line description of the
|
||||||
|
// PhysicsObjectCollection to the indicated output stream.
|
||||||
|
////////////////////////////////////////////////////////////////////
|
||||||
|
void PhysicsObjectCollection::
|
||||||
|
output(ostream &out) const {
|
||||||
|
if (get_num_paths() == 1) {
|
||||||
|
out << "1 PhysicsObject";
|
||||||
|
} else {
|
||||||
|
out << get_num_paths() << " PhysicsObjects";
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
////////////////////////////////////////////////////////////////////
|
||||||
|
// Function: PhysicsObjectCollection::write
|
||||||
|
// Access: Published
|
||||||
|
// Description: Writes a complete multi-line description of the
|
||||||
|
// PhysicsObjectCollection to the indicated output stream.
|
||||||
|
////////////////////////////////////////////////////////////////////
|
||||||
|
void PhysicsObjectCollection::
|
||||||
|
write(ostream &out, int indent_level) const {
|
||||||
|
for (int i = 0; i < get_num_paths(); i++) {
|
||||||
|
indent(out, indent_level) << get_path(i) << "\n";
|
||||||
|
}
|
||||||
|
}
|
71
panda/src/physics/physicsObjectCollection.h
Executable file
71
panda/src/physics/physicsObjectCollection.h
Executable file
@ -0,0 +1,71 @@
|
|||||||
|
// Filename: physicsObjectCollection.h
|
||||||
|
// Created by: joswilso (12Jul06)
|
||||||
|
//
|
||||||
|
////////////////////////////////////////////////////////////////////
|
||||||
|
//
|
||||||
|
// PANDA 3D SOFTWARE
|
||||||
|
// Copyright (c) 2001 - 2004, Disney Enterprises, Inc. All rights reserved
|
||||||
|
//
|
||||||
|
// All use of this software is subject to the terms of the Panda 3d
|
||||||
|
// Software license. You should have received a copy of this license
|
||||||
|
// along with this source code; you will also find a current copy of
|
||||||
|
// the license at http://etc.cmu.edu/panda3d/docs/license/ .
|
||||||
|
//
|
||||||
|
// To contact the maintainers of this program write to
|
||||||
|
// panda3d-general@lists.sourceforge.net .
|
||||||
|
//
|
||||||
|
////////////////////////////////////////////////////////////////////
|
||||||
|
|
||||||
|
#ifndef PHYSICSOBJECTCOLLECTION_H
|
||||||
|
#define PHYSICSOBJECTCOLLECTION_H
|
||||||
|
|
||||||
|
#include "pandabase.h"
|
||||||
|
#include "physicsObject.h"
|
||||||
|
#include "pointerToArray.h"
|
||||||
|
|
||||||
|
////////////////////////////////////////////////////////////////////
|
||||||
|
// Class : PhysicsObjectCollection
|
||||||
|
// Description : This is a set of zero or more PhysicsObjects. It's handy
|
||||||
|
// for returning from functions that need to return
|
||||||
|
// multiple PhysicsObjects.
|
||||||
|
////////////////////////////////////////////////////////////////////
|
||||||
|
class EXPCL_PANDAPHYSICS PhysicsObjectCollection {
|
||||||
|
PUBLISHED:
|
||||||
|
PhysicsObjectCollection();
|
||||||
|
PhysicsObjectCollection(const PhysicsObjectCollection ©);
|
||||||
|
void operator = (const PhysicsObjectCollection ©);
|
||||||
|
INLINE ~PhysicsObjectCollection();
|
||||||
|
|
||||||
|
void add_physics_object(PT(PhysicsObject) physics_object);
|
||||||
|
bool remove_physics_object(PT(PhysicsObject) physics_object);
|
||||||
|
void add_physics_objects_from(const PhysicsObjectCollection &other);
|
||||||
|
void remove_physics_objects_from(const PhysicsObjectCollection &other);
|
||||||
|
void remove_duplicate_physics_objects();
|
||||||
|
bool has_physics_object(PT(PhysicsObject) physics_object) const;
|
||||||
|
void clear();
|
||||||
|
|
||||||
|
bool is_empty() const;
|
||||||
|
int get_num_physics_objects() const;
|
||||||
|
PT(PhysicsObject) get_physics_object(int index) const;
|
||||||
|
PT(PhysicsObject) operator [] (int index) const;
|
||||||
|
|
||||||
|
|
||||||
|
void output(ostream &out) const;
|
||||||
|
void write(ostream &out, int indent_level = 0) const;
|
||||||
|
|
||||||
|
private:
|
||||||
|
typedef PTA(PT(PhysicsObject)) PhysicsObjects;
|
||||||
|
PhysicsObjects _physics_objects;
|
||||||
|
};
|
||||||
|
|
||||||
|
/*
|
||||||
|
INLINE ostream &operator << (ostream &out, const PhysicsObjectCollection &col) {
|
||||||
|
col.output(out);
|
||||||
|
return out;
|
||||||
|
}
|
||||||
|
*/
|
||||||
|
#include "physicsObjectCollection.I"
|
||||||
|
|
||||||
|
#endif
|
||||||
|
|
||||||
|
|
69
panda/src/physics/physicsObjectCollection.h~
Executable file
69
panda/src/physics/physicsObjectCollection.h~
Executable file
@ -0,0 +1,69 @@
|
|||||||
|
// Filename: physicsObjectCollection.h
|
||||||
|
// Created by: joswilso (12Jul06)
|
||||||
|
//
|
||||||
|
////////////////////////////////////////////////////////////////////
|
||||||
|
//
|
||||||
|
// PANDA 3D SOFTWARE
|
||||||
|
// Copyright (c) 2001 - 2004, Disney Enterprises, Inc. All rights reserved
|
||||||
|
//
|
||||||
|
// All use of this software is subject to the terms of the Panda 3d
|
||||||
|
// Software license. You should have received a copy of this license
|
||||||
|
// along with this source code; you will also find a current copy of
|
||||||
|
// the license at http://etc.cmu.edu/panda3d/docs/license/ .
|
||||||
|
//
|
||||||
|
// To contact the maintainers of this program write to
|
||||||
|
// panda3d-general@lists.sourceforge.net .
|
||||||
|
//
|
||||||
|
////////////////////////////////////////////////////////////////////
|
||||||
|
|
||||||
|
#ifndef PHYSICSOBJECTCOLLECTION_H
|
||||||
|
#define PHYSICSOBJECTCOLLECTION_H
|
||||||
|
|
||||||
|
#include "pandabase.h"
|
||||||
|
#include "nodePath.h"
|
||||||
|
#include "pointerToArray.h"
|
||||||
|
|
||||||
|
////////////////////////////////////////////////////////////////////
|
||||||
|
// Class : PhysicsObjectCollection
|
||||||
|
// Description : This is a set of zero or more PhysicsObjects. It's handy
|
||||||
|
// for returning from functions that need to return
|
||||||
|
// multiple PhysicsObjects.
|
||||||
|
////////////////////////////////////////////////////////////////////
|
||||||
|
class EXPCL_PANDA PhysicsObjectCollection {
|
||||||
|
PUBLISHED:
|
||||||
|
PhysicsObjectCollection();
|
||||||
|
PhysicsObjectCollection(const PhysicsObjectCollection ©);
|
||||||
|
void operator = (const PhysicsObjectCollection ©);
|
||||||
|
INLINE ~PhysicsObjectCollection();
|
||||||
|
|
||||||
|
void add_physics_object(const PhysicsObject &physics_object);
|
||||||
|
bool remove_physics_object(const PhysicsObject &physics_object);
|
||||||
|
void add_physics_objects_from(const PhysicsObjectCollection &other);
|
||||||
|
void remove_physics_objects_from(const PhysicsObjectCollection &other);
|
||||||
|
void remove_duplicate_physics_objects();
|
||||||
|
bool has_physics_object(const PhysicsObject &physics_object) const;
|
||||||
|
void clear();
|
||||||
|
|
||||||
|
bool is_empty() const;
|
||||||
|
int get_num_physics_objects() const;
|
||||||
|
PhysicsObject get_physics_object(int index) const;
|
||||||
|
PhysicsObject operator [] (int index) const;
|
||||||
|
|
||||||
|
void output(ostream &out) const;
|
||||||
|
void write(ostream &out, int indent_level = 0) const;
|
||||||
|
|
||||||
|
private:
|
||||||
|
typedef PTA(PhysicsObject) PhysicsObjects;
|
||||||
|
PhysicsObjects _node_paths;
|
||||||
|
};
|
||||||
|
|
||||||
|
INLINE ostream &operator << (ostream &out, const PhysicsObjectCollection &col) {
|
||||||
|
col.output(out);
|
||||||
|
return out;
|
||||||
|
}
|
||||||
|
|
||||||
|
#include "physicsObjectCollection.I"
|
||||||
|
|
||||||
|
#endif
|
||||||
|
|
||||||
|
|
Loading…
x
Reference in New Issue
Block a user