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27
panda/src/physics/physicsObjectCollection.I
Executable file
27
panda/src/physics/physicsObjectCollection.I
Executable file
@ -0,0 +1,27 @@
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||||
// Filename: physicsObjectCollection.I
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||||
// Created by: joswilso (12Jul06)
|
||||
//
|
||||
////////////////////////////////////////////////////////////////////
|
||||
//
|
||||
// PANDA 3D SOFTWARE
|
||||
// Copyright (c) 2001 - 2004, Disney Enterprises, Inc. All rights reserved
|
||||
//
|
||||
// All use of this software is subject to the terms of the Panda 3d
|
||||
// Software license. You should have received a copy of this license
|
||||
// along with this source code; you will also find a current copy of
|
||||
// the license at http://etc.cmu.edu/panda3d/docs/license/ .
|
||||
//
|
||||
// To contact the maintainers of this program write to
|
||||
// panda3d-general@lists.sourceforge.net .
|
||||
//
|
||||
////////////////////////////////////////////////////////////////////
|
||||
|
||||
////////////////////////////////////////////////////////////////////
|
||||
// Function: PhysicsObjectCollection::Destructor
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||||
// Access: Published
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||||
// Description:
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////////////////////////////////////////////////////////////////////
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INLINE PhysicsObjectCollection::
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~PhysicsObjectCollection() {
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}
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|
27
panda/src/physics/physicsObjectCollection.I~
Executable file
27
panda/src/physics/physicsObjectCollection.I~
Executable file
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// Filename: physicsObjectCollection.I
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||||
// Created by: joswilso (12Jul06)
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||||
//
|
||||
////////////////////////////////////////////////////////////////////
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||||
//
|
||||
// PANDA 3D SOFTWARE
|
||||
// Copyright (c) 2001 - 2004, Disney Enterprises, Inc. All rights reserved
|
||||
//
|
||||
// All use of this software is subject to the terms of the Panda 3d
|
||||
// Software license. You should have received a copy of this license
|
||||
// along with this source code; you will also find a current copy of
|
||||
// the license at http://etc.cmu.edu/panda3d/docs/license/ .
|
||||
//
|
||||
// To contact the maintainers of this program write to
|
||||
// panda3d-general@lists.sourceforge.net .
|
||||
//
|
||||
////////////////////////////////////////////////////////////////////
|
||||
|
||||
////////////////////////////////////////////////////////////////////
|
||||
// Function: NodePathCollection::Destructor
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||||
// Access: Published
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||||
// Description:
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////////////////////////////////////////////////////////////////////
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||||
INLINE PhysicsObjectCollection::
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~PhysicsObjectCollection() {
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}
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|
276
panda/src/physics/physicsObjectCollection.cxx
Executable file
276
panda/src/physics/physicsObjectCollection.cxx
Executable file
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// Filename: physicsObjectCollection.cxx
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// Created by: joswilso (12Jul06)
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||||
//
|
||||
////////////////////////////////////////////////////////////////////
|
||||
//
|
||||
// PANDA 3D SOFTWARE
|
||||
// Copyright (c) 2001 - 2004, Disney Enterprises, Inc. All rights reserved
|
||||
//
|
||||
// All use of this software is subject to the terms of the Panda 3d
|
||||
// Software license. You should have received a copy of this license
|
||||
// along with this source code; you will also find a current copy of
|
||||
// the license at http://etc.cmu.edu/panda3d/docs/license/ .
|
||||
//
|
||||
// To contact the maintainers of this program write to
|
||||
// panda3d-general@lists.sourceforge.net .
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||||
//
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||||
////////////////////////////////////////////////////////////////////
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#include "physicsObjectCollection.h"
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#include "indent.h"
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////////////////////////////////////////////////////////////////////
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// Function: PhysicsObjectCollection::Constructor
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// Access: Published
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// Description:
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////////////////////////////////////////////////////////////////////
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PhysicsObjectCollection::
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PhysicsObjectCollection() {
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}
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////////////////////////////////////////////////////////////////////
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// Function: PhysicsObjectCollection::Copy Constructor
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// Access: Published
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||||
// Description:
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////////////////////////////////////////////////////////////////////
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PhysicsObjectCollection::
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PhysicsObjectCollection(const PhysicsObjectCollection ©) :
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_physics_objects(copy._physics_objects)
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{
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}
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////////////////////////////////////////////////////////////////////
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// Function: PhysicsObjectCollection::Copy Assignment Operator
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// Access: Published
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||||
// Description:
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////////////////////////////////////////////////////////////////////
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void PhysicsObjectCollection::
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operator = (const PhysicsObjectCollection ©) {
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_physics_objects = copy._physics_objects;
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}
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|
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////////////////////////////////////////////////////////////////////
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// Function: PhysicsObjectCollection::add_physics_object
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// Access: Published
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// Description: Adds a new PhysicsObject to the collection.
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////////////////////////////////////////////////////////////////////
|
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void PhysicsObjectCollection::
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add_physics_object(PT(PhysicsObject) physics_object) {
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// If the pointer to our internal array is shared by any other
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// PhysicsObjectCollections, we have to copy the array now so we won't
|
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// inadvertently modify any of our brethren PhysicsObjectCollection
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// objects.
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|
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if (_physics_objects.get_ref_count() > 1) {
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PhysicsObjects old_physics_objects = _physics_objects;
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_physics_objects = PhysicsObjects::empty_array(0);
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_physics_objects.v() = old_physics_objects.v();
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}
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_physics_objects.push_back(physics_object);
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}
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////////////////////////////////////////////////////////////////////
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// Function: PhysicsObjectCollection::remove_physics_object
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// Access: Published
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// Description: Removes the indicated PhysicsObject from the collection.
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// Returns true if the physics_object was removed, false if it was
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// not a member of the collection.
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////////////////////////////////////////////////////////////////////
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bool PhysicsObjectCollection::
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remove_physics_object(PT(PhysicsObject) physics_object) {
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int object_index = -1;
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for (int i = 0; object_index == -1 && i < (int)_physics_objects.size(); i++) {
|
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if (_physics_objects[i] == physics_object) {
|
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object_index = i;
|
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}
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}
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|
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if (object_index == -1) {
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// The indicated physics_object was not a member of the collection.
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return false;
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}
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|
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// If the pointer to our internal array is shared by any other
|
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// PhysicsObjectCollections, we have to copy the array now so we won't
|
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// inadvertently modify any of our brethren PhysicsObjectCollection
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// objects.
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if (_physics_objects.get_ref_count() > 1) {
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PhysicsObjects old_physics_objects = _physics_objects;
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_physics_objects = PhysicsObjects::empty_array(0);
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_physics_objects.v() = old_physics_objects.v();
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}
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_physics_objects.erase(_physics_objects.begin() + object_index);
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return true;
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}
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////////////////////////////////////////////////////////////////////
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// Function: PhysicsObjectCollection::add_physics_objects_from
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// Access: Published
|
||||
// Description: Adds all the PhysicsObjects indicated in the other
|
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// collection to this collection. The other
|
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// physics_objects are simply appended to the end of
|
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// the physics_objects in this list;
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// duplicates are not automatically removed.
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////////////////////////////////////////////////////////////////////
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void PhysicsObjectCollection::
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add_physics_objects_from(const PhysicsObjectCollection &other) {
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int other_num_physics_objects = other.get_num_physics_objects();
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for (int i = 0; i < other_num_physics_objects; i++) {
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add_physics_object(other.get_physics_object(i));
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}
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}
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////////////////////////////////////////////////////////////////////
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// Function: PhysicsObjectCollection::remove_physics_objects_from
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// Access: Published
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// Description: Removes from this collection all of the PhysicsObjects
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// listed in the other collection.
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////////////////////////////////////////////////////////////////////
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void PhysicsObjectCollection::
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remove_physics_objects_from(const PhysicsObjectCollection &other) {
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PhysicsObjects new_physics_objects;
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int num_physics_objects = get_num_physics_objects();
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for (int i = 0; i < num_physics_objects; i++) {
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PT(PhysicsObject) physics_object = get_physics_object(i);
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if (!other.has_physics_object(physics_object)) {
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new_physics_objects.push_back(physics_object);
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}
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}
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_physics_objects = new_physics_objects;
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}
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////////////////////////////////////////////////////////////////////
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// Function: PhysicsObjectCollection::remove_duplicate_physics_objects
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// Access: Published
|
||||
// Description: Removes any duplicate entries of the same PhysicsObjects
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||||
// on this collection. If a PhysicsObject appears multiple
|
||||
// times, the first appearance is retained; subsequent
|
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// appearances are removed.
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////////////////////////////////////////////////////////////////////
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void PhysicsObjectCollection::
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remove_duplicate_physics_objects() {
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PhysicsObjects new_physics_objects;
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int num_physics_objects = get_num_physics_objects();
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for (int i = 0; i < num_physics_objects; i++) {
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PT(PhysicsObject) physics_object = get_physics_object(i);
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bool duplicated = false;
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for (int j = 0; j < i && !duplicated; j++) {
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duplicated = (physics_object == get_physics_object(j));
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}
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if (!duplicated) {
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new_physics_objects.push_back(physics_object);
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}
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}
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_physics_objects = new_physics_objects;
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}
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////////////////////////////////////////////////////////////////////
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// Function: PhysicsObjectCollection::has_physics_object
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// Access: Published
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||||
// Description: Returns true if the indicated PhysicsObject appears in
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// this collection, false otherwise.
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////////////////////////////////////////////////////////////////////
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bool PhysicsObjectCollection::
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has_physics_object(PT(PhysicsObject) physics_object) const {
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for (int i = 0; i < get_num_physics_objects(); i++) {
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||||
if (physics_object == get_physics_object(i)) {
|
||||
return true;
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||||
}
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||||
}
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||||
return false;
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||||
}
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||||
////////////////////////////////////////////////////////////////////
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// Function: PhysicsObjectCollection::clear
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||||
// Access: Published
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||||
// Description: Removes all PhysicsObjects from the collection.
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////////////////////////////////////////////////////////////////////
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void PhysicsObjectCollection::
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clear() {
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_physics_objects.clear();
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}
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////////////////////////////////////////////////////////////////////
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// Function: PhysicsObjectCollection::is_empty
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||||
// Access: Published
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||||
// Description: Returns true if there are no PhysicsObjects in the
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||||
// collection, false otherwise.
|
||||
////////////////////////////////////////////////////////////////////
|
||||
bool PhysicsObjectCollection::
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is_empty() const {
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||||
return _physics_objects.empty();
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||||
}
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////////////////////////////////////////////////////////////////////
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// Function: PhysicsObjectCollection::get_num_physics_objects
|
||||
// Access: Published
|
||||
// Description: Returns the number of PhysicsObjects in the collection.
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||||
////////////////////////////////////////////////////////////////////
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int PhysicsObjectCollection::
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||||
get_num_physics_objects() const {
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return _physics_objects.size();
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||||
}
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||||
////////////////////////////////////////////////////////////////////
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||||
// Function: PhysicsObjectCollection::get_physics_object
|
||||
// Access: Published
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||||
// Description: Returns the nth PhysicsObject in the collection.
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||||
////////////////////////////////////////////////////////////////////
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||||
PT(PhysicsObject) PhysicsObjectCollection::
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||||
get_physics_object(int index) const {
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nassertr(index >= 0 && index < (int)_physics_objects.size(), PT(PhysicsObject)());
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||||
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||||
return _physics_objects[index];
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||||
}
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||||
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||||
////////////////////////////////////////////////////////////////////
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// Function: PhysicsObjectCollection::operator []
|
||||
// Access: Published
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||||
// Description: Returns the nth PhysicsObject in the collection. This is
|
||||
// the same as get_physics_object(), but it may be a more
|
||||
// convenient way to access it.
|
||||
////////////////////////////////////////////////////////////////////
|
||||
PT(PhysicsObject) PhysicsObjectCollection::
|
||||
operator [] (int index) const {
|
||||
nassertr(index >= 0 && index < (int)_physics_objects.size(), PT(PhysicsObject)());
|
||||
|
||||
return _physics_objects[index];
|
||||
}
|
||||
|
||||
////////////////////////////////////////////////////////////////////
|
||||
// Function: PhysicsObjectCollection::output
|
||||
// Access: Published
|
||||
// Description: Writes a brief one-line description of the
|
||||
// PhysicsObjectCollection to the indicated output stream.
|
||||
////////////////////////////////////////////////////////////////////
|
||||
void PhysicsObjectCollection::
|
||||
output(ostream &out) const {
|
||||
if (get_num_physics_objects() == 1) {
|
||||
out << "1 PhysicsObject";
|
||||
} else {
|
||||
out << get_num_physics_objects() << " PhysicsObjects";
|
||||
}
|
||||
}
|
||||
|
||||
////////////////////////////////////////////////////////////////////
|
||||
// Function: PhysicsObjectCollection::write
|
||||
// Access: Published
|
||||
// Description: Writes a complete multi-line description of the
|
||||
// PhysicsObjectCollection to the indicated output stream.
|
||||
////////////////////////////////////////////////////////////////////
|
||||
void PhysicsObjectCollection::
|
||||
write(ostream &out, int indent_level) const {
|
||||
for (int i = 0; i < get_num_physics_objects(); i++) {
|
||||
indent(out, indent_level) << get_physics_object(i) << "\n";
|
||||
}
|
||||
}
|
||||
|
275
panda/src/physics/physicsObjectCollection.cxx~
Executable file
275
panda/src/physics/physicsObjectCollection.cxx~
Executable file
@ -0,0 +1,275 @@
|
||||
// Filename: physicsObjectCollection.cxx
|
||||
// Created by: joswilso (12Jul06)
|
||||
//
|
||||
////////////////////////////////////////////////////////////////////
|
||||
//
|
||||
// PANDA 3D SOFTWARE
|
||||
// Copyright (c) 2001 - 2004, Disney Enterprises, Inc. All rights reserved
|
||||
//
|
||||
// All use of this software is subject to the terms of the Panda 3d
|
||||
// Software license. You should have received a copy of this license
|
||||
// along with this source code; you will also find a current copy of
|
||||
// the license at http://etc.cmu.edu/panda3d/docs/license/ .
|
||||
//
|
||||
// To contact the maintainers of this program write to
|
||||
// panda3d-general@lists.sourceforge.net .
|
||||
//
|
||||
////////////////////////////////////////////////////////////////////
|
||||
|
||||
#include "physicsObjectCollection.h"
|
||||
|
||||
#include "indent.h"
|
||||
|
||||
////////////////////////////////////////////////////////////////////
|
||||
// Function: PhysicsObjectCollection::Constructor
|
||||
// Access: Published
|
||||
// Description:
|
||||
////////////////////////////////////////////////////////////////////
|
||||
PhysicsObjectCollection::
|
||||
PhysicsObjectCollection() {
|
||||
}
|
||||
|
||||
////////////////////////////////////////////////////////////////////
|
||||
// Function: PhysicsObjectCollection::Copy Constructor
|
||||
// Access: Published
|
||||
// Description:
|
||||
////////////////////////////////////////////////////////////////////
|
||||
PhysicsObjectCollection::
|
||||
PhysicsObjectCollection(const PhysicsObjectCollection ©) :
|
||||
_physics_objects(copy._physics_objects)
|
||||
{
|
||||
}
|
||||
|
||||
////////////////////////////////////////////////////////////////////
|
||||
// Function: PhysicsObjectCollection::Copy Assignment Operator
|
||||
// Access: Published
|
||||
// Description:
|
||||
////////////////////////////////////////////////////////////////////
|
||||
void PhysicsObjectCollection::
|
||||
operator = (const PhysicsObjectCollection ©) {
|
||||
_physics_objects = copy._physics_objects;
|
||||
}
|
||||
|
||||
////////////////////////////////////////////////////////////////////
|
||||
// Function: PhysicsObjectCollection::add_physics_object
|
||||
// Access: Published
|
||||
// Description: Adds a new PhysicsObject to the collection.
|
||||
////////////////////////////////////////////////////////////////////
|
||||
void PhysicsObjectCollection::
|
||||
add_physics_object(const PhysicsObject &physics_object) {
|
||||
// If the pointer to our internal array is shared by any other
|
||||
// PhysicsObjectCollections, we have to copy the array now so we won't
|
||||
// inadvertently modify any of our brethren PhysicsObjectCollection
|
||||
// objects.
|
||||
|
||||
if (_physics_objects.get_ref_count() > 1) {
|
||||
PhysicsObjects old_physics_objects = _physics_objects;
|
||||
_physics_objects = PhysicsObjects::empty_array(0);
|
||||
_physics_objects.v() = old_physics_objects.v();
|
||||
}
|
||||
|
||||
_physics_objects.push_back(physics_object);
|
||||
}
|
||||
|
||||
////////////////////////////////////////////////////////////////////
|
||||
// Function: PhysicsObjectCollection::remove_physics_object
|
||||
// Access: Published
|
||||
// Description: Removes the indicated PhysicsObject from the collection.
|
||||
// Returns true if the physics_object was removed, false if it was
|
||||
// not a member of the collection.
|
||||
////////////////////////////////////////////////////////////////////
|
||||
bool PhysicsObjectCollection::
|
||||
remove_physics_object(const PhysicsObject &physics_object) {
|
||||
int object_index = -1;
|
||||
for (int i = 0; object_index == -1 && i < (int)_physics_objects.size(); i++) {
|
||||
if (_physics_objects[i] == physics_object) {
|
||||
object_index = i;
|
||||
}
|
||||
}
|
||||
|
||||
if (object_index == -1) {
|
||||
// The indicated physics_object was not a member of the collection.
|
||||
return false;
|
||||
}
|
||||
|
||||
// If the pointer to our internal array is shared by any other
|
||||
// PhysicsObjectCollections, we have to copy the array now so we won't
|
||||
// inadvertently modify any of our brethren PhysicsObjectCollection
|
||||
// objects.
|
||||
|
||||
if (_physics_objects.get_ref_count() > 1) {
|
||||
PhysicsObjects old_physics_objects = _physics_objects;
|
||||
_physics_objects = PhysicsObjects::empty_array(0);
|
||||
_physics_objects.v() = old_physics_objects.v();
|
||||
}
|
||||
|
||||
_physics_objects.erase(_physics_objects.begin() + object_index);
|
||||
return true;
|
||||
}
|
||||
|
||||
////////////////////////////////////////////////////////////////////
|
||||
// Function: PhysicsObjectCollection::add_physics_objects_from
|
||||
// Access: Published
|
||||
// Description: Adds all the PhysicsObjects indicated in the other
|
||||
// collection to this collection. The other
|
||||
// physics_objects are simply appended to the end of
|
||||
// the physics_objects in this list;
|
||||
// duplicates are not automatically removed.
|
||||
////////////////////////////////////////////////////////////////////
|
||||
void PhysicsObjectCollection::
|
||||
add_paths_from(const PhysicsObjectCollection &other) {
|
||||
int other_num_paths = other.get_num_paths();
|
||||
for (int i = 0; i < other_num_paths; i++) {
|
||||
add_path(other.get_path(i));
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////////////
|
||||
// Function: PhysicsObjectCollection::remove_paths_from
|
||||
// Access: Published
|
||||
// Description: Removes from this collection all of the PhysicsObjects
|
||||
// listed in the other collection.
|
||||
////////////////////////////////////////////////////////////////////
|
||||
void PhysicsObjectCollection::
|
||||
remove_paths_from(const PhysicsObjectCollection &other) {
|
||||
PhysicsObjects new_paths;
|
||||
int num_paths = get_num_paths();
|
||||
for (int i = 0; i < num_paths; i++) {
|
||||
PhysicsObject path = get_path(i);
|
||||
if (!other.has_path(path)) {
|
||||
new_paths.push_back(path);
|
||||
}
|
||||
}
|
||||
_physics_objects = new_paths;
|
||||
}
|
||||
|
||||
////////////////////////////////////////////////////////////////////
|
||||
// Function: PhysicsObjectCollection::remove_duplicate_paths
|
||||
// Access: Published
|
||||
// Description: Removes any duplicate entries of the same PhysicsObjects
|
||||
// on this collection. If a PhysicsObject appears multiple
|
||||
// times, the first appearance is retained; subsequent
|
||||
// appearances are removed.
|
||||
////////////////////////////////////////////////////////////////////
|
||||
void PhysicsObjectCollection::
|
||||
remove_duplicate_paths() {
|
||||
PhysicsObjects new_paths;
|
||||
|
||||
int num_paths = get_num_paths();
|
||||
for (int i = 0; i < num_paths; i++) {
|
||||
PhysicsObject path = get_path(i);
|
||||
bool duplicated = false;
|
||||
|
||||
for (int j = 0; j < i && !duplicated; j++) {
|
||||
duplicated = (path == get_path(j));
|
||||
}
|
||||
|
||||
if (!duplicated) {
|
||||
new_paths.push_back(path);
|
||||
}
|
||||
}
|
||||
|
||||
_physics_objects = new_paths;
|
||||
}
|
||||
|
||||
////////////////////////////////////////////////////////////////////
|
||||
// Function: PhysicsObjectCollection::has_path
|
||||
// Access: Published
|
||||
// Description: Returns true if the indicated PhysicsObject appears in
|
||||
// this collection, false otherwise.
|
||||
////////////////////////////////////////////////////////////////////
|
||||
bool PhysicsObjectCollection::
|
||||
has_path(const PhysicsObject &path) const {
|
||||
for (int i = 0; i < get_num_paths(); i++) {
|
||||
if (path == get_path(i)) {
|
||||
return true;
|
||||
}
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
////////////////////////////////////////////////////////////////////
|
||||
// Function: PhysicsObjectCollection::clear
|
||||
// Access: Published
|
||||
// Description: Removes all PhysicsObjects from the collection.
|
||||
////////////////////////////////////////////////////////////////////
|
||||
void PhysicsObjectCollection::
|
||||
clear() {
|
||||
_physics_objects.clear();
|
||||
}
|
||||
|
||||
////////////////////////////////////////////////////////////////////
|
||||
// Function: PhysicsObjectCollection::is_empty
|
||||
// Access: Published
|
||||
// Description: Returns true if there are no PhysicsObjects in the
|
||||
// collection, false otherwise.
|
||||
////////////////////////////////////////////////////////////////////
|
||||
bool PhysicsObjectCollection::
|
||||
is_empty() const {
|
||||
return _physics_objects.empty();
|
||||
}
|
||||
|
||||
////////////////////////////////////////////////////////////////////
|
||||
// Function: PhysicsObjectCollection::get_num_paths
|
||||
// Access: Published
|
||||
// Description: Returns the number of PhysicsObjects in the collection.
|
||||
////////////////////////////////////////////////////////////////////
|
||||
int PhysicsObjectCollection::
|
||||
get_num_paths() const {
|
||||
return _physics_objects.size();
|
||||
}
|
||||
|
||||
////////////////////////////////////////////////////////////////////
|
||||
// Function: PhysicsObjectCollection::get_path
|
||||
// Access: Published
|
||||
// Description: Returns the nth PhysicsObject in the collection.
|
||||
////////////////////////////////////////////////////////////////////
|
||||
PhysicsObject PhysicsObjectCollection::
|
||||
get_path(int index) const {
|
||||
nassertr(index >= 0 && index < (int)_physics_objects.size(), PhysicsObject());
|
||||
|
||||
return _physics_objects[index];
|
||||
}
|
||||
|
||||
////////////////////////////////////////////////////////////////////
|
||||
// Function: PhysicsObjectCollection::operator []
|
||||
// Access: Published
|
||||
// Description: Returns the nth PhysicsObject in the collection. This is
|
||||
// the same as get_path(), but it may be a more
|
||||
// convenient way to access it.
|
||||
////////////////////////////////////////////////////////////////////
|
||||
PhysicsObject PhysicsObjectCollection::
|
||||
operator [] (int index) const {
|
||||
nassertr(index >= 0 && index < (int)_physics_objects.size(), PhysicsObject());
|
||||
|
||||
return _physics_objects[index];
|
||||
}
|
||||
|
||||
////////////////////////////////////////////////////////////////////
|
||||
// Function: PhysicsObjectCollection::output
|
||||
// Access: Published
|
||||
// Description: Writes a brief one-line description of the
|
||||
// PhysicsObjectCollection to the indicated output stream.
|
||||
////////////////////////////////////////////////////////////////////
|
||||
void PhysicsObjectCollection::
|
||||
output(ostream &out) const {
|
||||
if (get_num_paths() == 1) {
|
||||
out << "1 PhysicsObject";
|
||||
} else {
|
||||
out << get_num_paths() << " PhysicsObjects";
|
||||
}
|
||||
}
|
||||
|
||||
////////////////////////////////////////////////////////////////////
|
||||
// Function: PhysicsObjectCollection::write
|
||||
// Access: Published
|
||||
// Description: Writes a complete multi-line description of the
|
||||
// PhysicsObjectCollection to the indicated output stream.
|
||||
////////////////////////////////////////////////////////////////////
|
||||
void PhysicsObjectCollection::
|
||||
write(ostream &out, int indent_level) const {
|
||||
for (int i = 0; i < get_num_paths(); i++) {
|
||||
indent(out, indent_level) << get_path(i) << "\n";
|
||||
}
|
||||
}
|
71
panda/src/physics/physicsObjectCollection.h
Executable file
71
panda/src/physics/physicsObjectCollection.h
Executable file
@ -0,0 +1,71 @@
|
||||
// Filename: physicsObjectCollection.h
|
||||
// Created by: joswilso (12Jul06)
|
||||
//
|
||||
////////////////////////////////////////////////////////////////////
|
||||
//
|
||||
// PANDA 3D SOFTWARE
|
||||
// Copyright (c) 2001 - 2004, Disney Enterprises, Inc. All rights reserved
|
||||
//
|
||||
// All use of this software is subject to the terms of the Panda 3d
|
||||
// Software license. You should have received a copy of this license
|
||||
// along with this source code; you will also find a current copy of
|
||||
// the license at http://etc.cmu.edu/panda3d/docs/license/ .
|
||||
//
|
||||
// To contact the maintainers of this program write to
|
||||
// panda3d-general@lists.sourceforge.net .
|
||||
//
|
||||
////////////////////////////////////////////////////////////////////
|
||||
|
||||
#ifndef PHYSICSOBJECTCOLLECTION_H
|
||||
#define PHYSICSOBJECTCOLLECTION_H
|
||||
|
||||
#include "pandabase.h"
|
||||
#include "physicsObject.h"
|
||||
#include "pointerToArray.h"
|
||||
|
||||
////////////////////////////////////////////////////////////////////
|
||||
// Class : PhysicsObjectCollection
|
||||
// Description : This is a set of zero or more PhysicsObjects. It's handy
|
||||
// for returning from functions that need to return
|
||||
// multiple PhysicsObjects.
|
||||
////////////////////////////////////////////////////////////////////
|
||||
class EXPCL_PANDAPHYSICS PhysicsObjectCollection {
|
||||
PUBLISHED:
|
||||
PhysicsObjectCollection();
|
||||
PhysicsObjectCollection(const PhysicsObjectCollection ©);
|
||||
void operator = (const PhysicsObjectCollection ©);
|
||||
INLINE ~PhysicsObjectCollection();
|
||||
|
||||
void add_physics_object(PT(PhysicsObject) physics_object);
|
||||
bool remove_physics_object(PT(PhysicsObject) physics_object);
|
||||
void add_physics_objects_from(const PhysicsObjectCollection &other);
|
||||
void remove_physics_objects_from(const PhysicsObjectCollection &other);
|
||||
void remove_duplicate_physics_objects();
|
||||
bool has_physics_object(PT(PhysicsObject) physics_object) const;
|
||||
void clear();
|
||||
|
||||
bool is_empty() const;
|
||||
int get_num_physics_objects() const;
|
||||
PT(PhysicsObject) get_physics_object(int index) const;
|
||||
PT(PhysicsObject) operator [] (int index) const;
|
||||
|
||||
|
||||
void output(ostream &out) const;
|
||||
void write(ostream &out, int indent_level = 0) const;
|
||||
|
||||
private:
|
||||
typedef PTA(PT(PhysicsObject)) PhysicsObjects;
|
||||
PhysicsObjects _physics_objects;
|
||||
};
|
||||
|
||||
/*
|
||||
INLINE ostream &operator << (ostream &out, const PhysicsObjectCollection &col) {
|
||||
col.output(out);
|
||||
return out;
|
||||
}
|
||||
*/
|
||||
#include "physicsObjectCollection.I"
|
||||
|
||||
#endif
|
||||
|
||||
|
69
panda/src/physics/physicsObjectCollection.h~
Executable file
69
panda/src/physics/physicsObjectCollection.h~
Executable file
@ -0,0 +1,69 @@
|
||||
// Filename: physicsObjectCollection.h
|
||||
// Created by: joswilso (12Jul06)
|
||||
//
|
||||
////////////////////////////////////////////////////////////////////
|
||||
//
|
||||
// PANDA 3D SOFTWARE
|
||||
// Copyright (c) 2001 - 2004, Disney Enterprises, Inc. All rights reserved
|
||||
//
|
||||
// All use of this software is subject to the terms of the Panda 3d
|
||||
// Software license. You should have received a copy of this license
|
||||
// along with this source code; you will also find a current copy of
|
||||
// the license at http://etc.cmu.edu/panda3d/docs/license/ .
|
||||
//
|
||||
// To contact the maintainers of this program write to
|
||||
// panda3d-general@lists.sourceforge.net .
|
||||
//
|
||||
////////////////////////////////////////////////////////////////////
|
||||
|
||||
#ifndef PHYSICSOBJECTCOLLECTION_H
|
||||
#define PHYSICSOBJECTCOLLECTION_H
|
||||
|
||||
#include "pandabase.h"
|
||||
#include "nodePath.h"
|
||||
#include "pointerToArray.h"
|
||||
|
||||
////////////////////////////////////////////////////////////////////
|
||||
// Class : PhysicsObjectCollection
|
||||
// Description : This is a set of zero or more PhysicsObjects. It's handy
|
||||
// for returning from functions that need to return
|
||||
// multiple PhysicsObjects.
|
||||
////////////////////////////////////////////////////////////////////
|
||||
class EXPCL_PANDA PhysicsObjectCollection {
|
||||
PUBLISHED:
|
||||
PhysicsObjectCollection();
|
||||
PhysicsObjectCollection(const PhysicsObjectCollection ©);
|
||||
void operator = (const PhysicsObjectCollection ©);
|
||||
INLINE ~PhysicsObjectCollection();
|
||||
|
||||
void add_physics_object(const PhysicsObject &physics_object);
|
||||
bool remove_physics_object(const PhysicsObject &physics_object);
|
||||
void add_physics_objects_from(const PhysicsObjectCollection &other);
|
||||
void remove_physics_objects_from(const PhysicsObjectCollection &other);
|
||||
void remove_duplicate_physics_objects();
|
||||
bool has_physics_object(const PhysicsObject &physics_object) const;
|
||||
void clear();
|
||||
|
||||
bool is_empty() const;
|
||||
int get_num_physics_objects() const;
|
||||
PhysicsObject get_physics_object(int index) const;
|
||||
PhysicsObject operator [] (int index) const;
|
||||
|
||||
void output(ostream &out) const;
|
||||
void write(ostream &out, int indent_level = 0) const;
|
||||
|
||||
private:
|
||||
typedef PTA(PhysicsObject) PhysicsObjects;
|
||||
PhysicsObjects _node_paths;
|
||||
};
|
||||
|
||||
INLINE ostream &operator << (ostream &out, const PhysicsObjectCollection &col) {
|
||||
col.output(out);
|
||||
return out;
|
||||
}
|
||||
|
||||
#include "physicsObjectCollection.I"
|
||||
|
||||
#endif
|
||||
|
||||
|
Loading…
x
Reference in New Issue
Block a user