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@ -27,11 +27,11 @@ class ShipPilot2(PhysicsWalker):
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notify = directNotify.newCategory("PhysicsWalker")
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wantDebugIndicator = base.config.GetBool(
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'want-avatar-physics-indicator', 0)
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useBowSternSpheres = 1
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useLifter = 0
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useHeightRay = 0
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# special methods
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def __init__(self, gravity = -32.1740, standableGround=0.707,
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hardLandingForce=16.0):
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@ -43,7 +43,7 @@ class ShipPilot2(PhysicsWalker):
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self.__gravity=gravity
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self.__standableGround=standableGround
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self.__hardLandingForce=hardLandingForce
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self.needToDeltaPos = 0
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self.physVelocityIndicator=None
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self.avatarControlForwardSpeed=0
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@ -60,7 +60,7 @@ class ShipPilot2(PhysicsWalker):
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self.__slideSpeed=0.0
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self.__vel=Vec3(0.0)
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self.collisionsActive = 0
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self.isAirborne = 0
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self.highMark = 0
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self.ship = None
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@ -86,7 +86,7 @@ class ShipPilot2(PhysicsWalker):
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#self.setupShip()
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self.setupPhysics(ship)
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self.ship = ship
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#*# Debug:
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if not hasattr(ship, "acceleration"):
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self.ship.acceleration = 60
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@ -204,6 +204,7 @@ class ShipPilot2(PhysicsWalker):
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cBowSphereNode.addSolid(self.cBowSphere)
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self.cBowSphereNodePath = self.avatarNodePath.attachNewNode(
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cBowSphereNode)
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#self.cBowSphereNodePath.show()
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cBowSphereNode.setFromCollideMask(self.cSphereBitMask)
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cBowSphereNode.setIntoCollideMask(BitMask32.allOff())
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@ -212,7 +213,7 @@ class ShipPilot2(PhysicsWalker):
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self.pusher.addCollider(
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self.cBowSphereNodePath, self.avatarNodePath)
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# Back sphere:
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self.cSternSphere = CollisionSphere(
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0.0, self.backSphereOffset, -5.0, avatarRadius)
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@ -220,6 +221,7 @@ class ShipPilot2(PhysicsWalker):
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cSternSphereNode.addSolid(self.cSternSphere)
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self.cSternSphereNodePath = self.avatarNodePath.attachNewNode(
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cSternSphereNode)
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#self.cSternSphereNodePath.show()
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self.cSternSphereBitMask = bitmask
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cSternSphereNode.setFromCollideMask(self.cSphereBitMask)
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@ -233,7 +235,7 @@ class ShipPilot2(PhysicsWalker):
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shipCollWall = self.avatarNodePath.hull.find("**/collision_hull")
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if not shipCollWall.isEmpty():
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shipCollWall.stash()
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def takedownPhysics(self):
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assert self.debugPrint("takedownPhysics()")
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if 0:
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@ -243,7 +245,7 @@ class ShipPilot2(PhysicsWalker):
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del self.phys
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if self.ship != None:
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self.ship.worldVelocity = Vec3.zero()
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def setupPhysics(self, avatarNodePath):
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assert self.debugPrint("setupPhysics()")
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if avatarNodePath is None:
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@ -288,7 +290,7 @@ class ShipPilot2(PhysicsWalker):
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width is feet from port to starboard.
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length is feet from aft to bow.
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height is feet from bildge to deck (i.e. not including mast height).
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Set up the avatar collisions
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"""
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assert self.debugPrint("initializeCollisions()")
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@ -318,7 +320,7 @@ class ShipPilot2(PhysicsWalker):
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del self.cSphereNodePath
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del self.pusher
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self.getAirborneHeight = None
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def setTag(self, key, value):
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@ -413,11 +415,11 @@ class ShipPilot2(PhysicsWalker):
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assert self.debugPrint(
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"getCollisionsActive() returning=%s"%(self.collisionsActive,))
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return self.collisionsActive
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def placeOnFloor(self):
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"""
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Make a reasonable effort to place the avatar on the ground.
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For example, this is useful when switching away from the
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For example, this is useful when switching away from the
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current walker.
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"""
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self.oneTimeCollide()
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@ -491,7 +493,7 @@ class ShipPilot2(PhysicsWalker):
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## onScreenDebug.add("w keel vec",
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## keel.pPrintValues())
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if 0:
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onScreenDebug.add("posDelta4",
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onScreenDebug.add("posDelta4",
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self.priorParentNp.getRelativeVector(
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render,
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self.avatarNodePath.getPosDelta(render)).pPrintValues())
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@ -551,14 +553,14 @@ class ShipPilot2(PhysicsWalker):
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self.sailsDeployed = -1.0
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self.__speed = self.ship.acceleration * self.sailsDeployed
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else:
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self.__speed=(forward and self.ship.acceleration or
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self.__speed=(forward and self.ship.acceleration or
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reverse and -self.ship.reverseAcceleration)
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avatarSlideSpeed=self.ship.acceleration*0.5
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#self.__slideSpeed=slide and (
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# (turnLeft and -avatarSlideSpeed) or
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# (turnLeft and -avatarSlideSpeed) or
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# (turnRight and avatarSlideSpeed))
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self.__slideSpeed=(forward or reverse) and (
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(slideLeft and -avatarSlideSpeed) or
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(slideLeft and -avatarSlideSpeed) or
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(slideRight and avatarSlideSpeed))
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self.__rotationSpeed=not slide and (
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(turnLeft and self.ship.turnRate) or
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@ -696,8 +698,8 @@ class ShipPilot2(PhysicsWalker):
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physVel = physObject.getVelocity()
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physVelLen = physVel.length()
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if (physVelLen!=0.
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or self.__speed
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or self.__slideSpeed
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or self.__speed
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or self.__slideSpeed
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or self.__rotationSpeed):
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distance = dt * self.__speed
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goForward = True
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@ -705,11 +707,11 @@ class ShipPilot2(PhysicsWalker):
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goForward = False
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slideDistance = dt * self.__slideSpeed
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rotation = dt * self.__rotationSpeed
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# update pos:
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# Take a step in the direction of our previous heading.
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self.__vel=Vec3(
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Vec3.forward() * distance +
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Vec3.forward() * distance +
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Vec3.right() * slideDistance)
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# rotMat is the rotation matrix corresponding to
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@ -740,8 +742,8 @@ class ShipPilot2(PhysicsWalker):
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assert base.controlForce.getLocalVector() == newVector
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assert base.controlForce.getPhysicsObject()
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assert base.controlForce.getPhysicsObject() == physObject
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#momentum = self.momentumForce.getLocalVector()
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#momentum *= 0.9
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#self.momentumForce.setVector(momentum)
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@ -762,7 +764,7 @@ class ShipPilot2(PhysicsWalker):
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#base.controlForce.setVector(Vec3.zero())
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goForward = True
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#*#
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speed = physVel
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if (goForward):
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@ -817,28 +819,28 @@ class ShipPilot2(PhysicsWalker):
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self.ship.worldVelocity.pPrintValues())
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onScreenDebug.add("w worldVelocity len",
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"% 10.4f"%self.ship.worldVelocity.length())
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# if hasattr(self.ship, 'sailBillow'):
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# self.ship.sailBillow = self.sailsDeployed
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if hasattr(self.ship, 'currentTurning'):
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self.ship.currentTurning = self.currentTurning
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return Task.cont
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def doDeltaPos(self):
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assert self.debugPrint("doDeltaPos()")
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self.needToDeltaPos = 1
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def setPriorParentVector(self):
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assert self.debugPrint("doDeltaPos()")
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#print "self.__oldDt", self.__oldDt, "self.__oldPosDelta", self.__oldPosDelta
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if __debug__:
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onScreenDebug.add("__oldDt", "% 10.4f"%self.__oldDt)
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onScreenDebug.add("self.__oldPosDelta",
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self.__oldPosDelta.pPrintValues())
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velocity = self.__oldPosDelta*(1/self.__oldDt)*4.0 # *4.0 is a hack
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assert self.debugPrint(" __oldPosDelta=%s"%(self.__oldPosDelta,))
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assert self.debugPrint(" velocity=%s"%(velocity,))
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@ -846,7 +848,7 @@ class ShipPilot2(PhysicsWalker):
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if __debug__:
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if self.wantDebugIndicator:
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onScreenDebug.add("velocity", velocity.pPrintValues())
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def reset(self):
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assert self.debugPrint("reset()")
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self.actorNode.getPhysicsObject().resetPosition(
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@ -34,7 +34,7 @@
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else:
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self.hide()
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return 0
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def showSiblings(self):
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"""Show all the siblings of a node path"""
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for sib in self.getParent().getChildrenAsList():
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@ -108,7 +108,7 @@
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from pandac import Point3
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v1 = Point3.Point3(0)
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v2 = Point3.Point3(0)
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self.calcTightBounds(v1,v2)
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self.calcTightBounds(v1, v2)
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return v1, v2
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def pPrintString(self, other = None):
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@ -134,7 +134,7 @@
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otherString = '\n'
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return (
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"%s = {"%(self.getName()) +
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otherString +
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otherString +
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" 'Pos': (%s),\n" % pos.pPrintValues() +
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" 'Hpr': (%s),\n" % hpr.pPrintValues() +
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" 'Scale': (%s),\n" % scale.pPrintValues() +
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@ -150,7 +150,7 @@
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else:
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pos = self.getPos()
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otherString = ''
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print (self.getName() + '.setPos(' + otherString +
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print (self.getName() + '.setPos(' + otherString +
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formatString % pos[0] + ', ' +
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formatString % pos[1] + ', ' +
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formatString % pos[2] +
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@ -165,7 +165,7 @@
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else:
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hpr = self.getHpr()
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otherString = ''
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print (self.getName() + '.setHpr(' + otherString +
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print (self.getName() + '.setHpr(' + otherString +
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formatString % hpr[0] + ', ' +
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formatString % hpr[1] + ', ' +
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formatString % hpr[2] +
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@ -180,7 +180,7 @@
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else:
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scale = self.getScale()
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otherString = ''
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print (self.getName() + '.setScale(' + otherString +
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print (self.getName() + '.setScale(' + otherString +
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formatString % scale[0] + ', ' +
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formatString % scale[1] + ', ' +
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formatString % scale[2] +
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@ -197,7 +197,7 @@
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pos = self.getPos()
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hpr = self.getHpr()
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otherString = ''
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print (self.getName() + '.setPosHpr(' + otherString +
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print (self.getName() + '.setPosHpr(' + otherString +
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formatString % pos[0] + ', ' +
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formatString % pos[1] + ', ' +
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formatString % pos[2] + ', ' +
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@ -219,7 +219,7 @@
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hpr = self.getHpr()
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scale = self.getScale()
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otherString = ''
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print (self.getName() + '.setPosHprScale(' + otherString +
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print (self.getName() + '.setPosHprScale(' + otherString +
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formatString % pos[0] + ', ' +
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formatString % pos[1] + ', ' +
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formatString % pos[2] + ', ' +
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@ -238,17 +238,17 @@
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if other == None:
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transform = self.getTransform()
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else:
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transform = self.getTransform(other)
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transform = self.getTransform(other)
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if transform.hasPos():
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pos = transform.getPos()
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if not pos.almostEqual(Vec3(0)):
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outputString = '%s.setPos(%s, %s, %s)' % (name, fmtStr, fmtStr, fmtStr)
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print outputString % (pos[0], pos[1], pos[2])
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print outputString % (pos[0], pos[1], pos[2])
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if transform.hasHpr():
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hpr = transform.getHpr()
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if not hpr.almostEqual(Vec3(0)):
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outputString = '%s.setHpr(%s, %s, %s)' % (name, fmtStr, fmtStr, fmtStr)
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print outputString % (hpr[0], hpr[1], hpr[2])
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print outputString % (hpr[0], hpr[1], hpr[2])
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if transform.hasScale():
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if transform.hasUniformScale():
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scale = transform.getUniformScale()
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@ -265,42 +265,42 @@
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child.printTransform(other, sd, fRecursive)
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def iPos(self, other = None):
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""" Set node path's pos to 0,0,0 """
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""" Set node path's pos to 0, 0, 0 """
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if other:
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self.setPos(other, 0,0,0)
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self.setPos(other, 0, 0, 0)
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else:
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self.setPos(0,0,0)
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self.setPos(0, 0, 0)
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def iHpr(self, other = None):
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""" Set node path's hpr to 0,0,0 """
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""" Set node path's hpr to 0, 0, 0 """
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if other:
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self.setHpr(other, 0,0,0)
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self.setHpr(other, 0, 0, 0)
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else:
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self.setHpr(0,0,0)
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self.setHpr(0, 0, 0)
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def iScale(self, other = None):
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""" SEt node path's scale to 1,1,1 """
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""" SEt node path's scale to 1, 1, 1 """
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if other:
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self.setScale(other, 1,1,1)
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self.setScale(other, 1, 1, 1)
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else:
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self.setScale(1,1,1)
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self.setScale(1, 1, 1)
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def iPosHpr(self, other = None):
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""" Set node path's pos and hpr to 0,0,0 """
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""" Set node path's pos and hpr to 0, 0, 0 """
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if other:
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self.setPosHpr(other,0,0,0,0,0,0)
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self.setPosHpr(other, 0, 0, 0, 0, 0, 0)
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else:
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self.setPosHpr(0,0,0,0,0,0)
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self.setPosHpr(0, 0, 0, 0, 0, 0)
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def iPosHprScale(self, other = None):
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""" Set node path's pos and hpr to 0,0,0 and scale to 1,1,1 """
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""" Set node path's pos and hpr to 0, 0, 0 and scale to 1, 1, 1 """
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if other:
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self.setPosHprScale(other, 0,0,0,0,0,0,1,1,1)
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self.setPosHprScale(other, 0, 0, 0, 0, 0, 0, 1, 1, 1)
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else:
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self.setPosHprScale(0,0,0,0,0,0,1,1,1)
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self.setPosHprScale(0, 0, 0, 0, 0, 0, 1, 1, 1)
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# private methods
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def __lerp(self, functorFunc, duration, blendType, taskName=None):
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"""
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__lerp(self, functorFunc, float, string, string)
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@ -313,7 +313,7 @@
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from direct.task import Task
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from direct.showbase import LerpBlendHelpers
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from direct.task.TaskManagerGlobal import taskMgr
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# upon death remove the functorFunc
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def lerpUponDeath(task):
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# Try to break circular references
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@ -325,7 +325,7 @@
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del task.lerp
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except:
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pass
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# make the task function
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def lerpTaskFunc(task):
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from pandac.Lerp import Lerp
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@ -345,7 +345,7 @@
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return(done)
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else:
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return(cont)
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# make the lerp task
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lerpTask = Task.Task(lerpTaskFunc)
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lerpTask.init = 1
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@ -353,7 +353,7 @@
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lerpTask.duration = duration
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lerpTask.blendType = LerpBlendHelpers.getBlend(blendType)
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lerpTask.uponDeath = lerpUponDeath
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if (taskName == None):
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# don't spawn a task, return one instead
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return lerpTask
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@ -394,7 +394,7 @@
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# bad args
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raise Exception("Error: NodePath.lerpColor: bad number of args")
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def lerpColorRGBA(self, r, g, b, a, time,
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blendType="noBlend", auto=None, task=None):
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"""lerpColorRGBA(self, float, float, float, float, float,
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@ -497,7 +497,7 @@
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# bad args
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raise Exception("Error: NodePath.lerpColorScale: bad number of args")
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def lerpColorScaleRGBA(self, r, g, b, a, time,
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blendType="noBlend", auto=None, task=None):
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"""lerpColorScaleRGBA(self, float, float, float, float, float,
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@ -581,7 +581,7 @@
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else:
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return self.__lerp(functorFunc, time, blendType)
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def lerpHpr(self, *posArgs, **keyArgs):
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"""lerpHpr(self, *positionArgs, **keywordArgs)
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@ -597,7 +597,7 @@
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else:
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# bad args
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raise Exception("Error: NodePath.lerpHpr: bad number of args")
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def lerpHprHPR(self, h, p, r, time, other=None,
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blendType="noBlend", auto=None, task=None, shortest=1):
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"""lerpHprHPR(self, float, float, float, float, string="noBlend",
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@ -633,7 +633,7 @@
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return self.__lerp(functorFunc, time, blendType, task)
|
||||
else:
|
||||
return self.__lerp(functorFunc, time, blendType)
|
||||
|
||||
|
||||
def lerpHprVBase3(self, hpr, time, other=None,
|
||||
blendType="noBlend", auto=None, task=None, shortest=1):
|
||||
"""lerpHprVBase3(self, VBase3, float, string="noBlend", string=none,
|
||||
@ -663,7 +663,7 @@
|
||||
return self.__lerp(functorFunc, time, blendType, task)
|
||||
else:
|
||||
return self.__lerp(functorFunc, time, blendType)
|
||||
|
||||
|
||||
|
||||
def lerpPos(self, *posArgs, **keyArgs):
|
||||
"""lerpPos(self, *positionArgs, **keywordArgs)
|
||||
@ -931,7 +931,7 @@
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
def place(self):
|
||||
base.startDirect(fWantTk = 1)
|
||||
from direct.tkpanels import Placer
|
||||
@ -984,11 +984,11 @@
|
||||
def posInterval(self, *args, **kw):
|
||||
from direct.interval import LerpInterval
|
||||
return LerpInterval.LerpPosInterval(self, *args, **kw)
|
||||
|
||||
|
||||
def hprInterval(self, *args, **kw):
|
||||
from direct.interval import LerpInterval
|
||||
return LerpInterval.LerpHprInterval(self, *args, **kw)
|
||||
|
||||
|
||||
def quatInterval(self, *args, **kw):
|
||||
from direct.interval import LerpInterval
|
||||
return LerpInterval.LerpQuatInterval(self, *args, **kw)
|
||||
@ -1041,10 +1041,10 @@
|
||||
from direct.interval import LerpInterval
|
||||
return LerpInterval.LerpColorScaleInterval(self, *args, **kw)
|
||||
|
||||
def attachCollisionSphere(self, name, cx,cy,cz,r, fromCollide, intoCollide):
|
||||
def attachCollisionSphere(self, name, cx, cy, cz, r, fromCollide, intoCollide):
|
||||
from pandac import CollisionSphere
|
||||
from pandac import CollisionNode
|
||||
coll = CollisionSphere.CollisionSphere(cx,cy,cz,r)
|
||||
coll = CollisionSphere.CollisionSphere(cx, cy, cz, r)
|
||||
collNode = CollisionNode.CollisionNode(name)
|
||||
collNode.addSolid(coll)
|
||||
collNode.setFromCollideMask(fromCollide)
|
||||
@ -1052,10 +1052,10 @@
|
||||
collNodePath = self.attachNewNode(collNode)
|
||||
return collNodePath
|
||||
|
||||
def attachCollisionSegment(self, name, ax,ay,az, bx,by,bz, fromCollide, intoCollide):
|
||||
def attachCollisionSegment(self, name, ax, ay, az, bx, by, bz, fromCollide, intoCollide):
|
||||
from pandac import CollisionSegment
|
||||
from pandac import CollisionNode
|
||||
coll = CollisionSegment.CollisionSegment(ax,ay,az, bx,by,bz)
|
||||
coll = CollisionSegment.CollisionSegment(ax, ay, az, bx, by, bz)
|
||||
collNode = CollisionNode.CollisionNode(name)
|
||||
collNode.addSolid(coll)
|
||||
collNode.setFromCollideMask(fromCollide)
|
||||
@ -1063,10 +1063,10 @@
|
||||
collNodePath = self.attachNewNode(collNode)
|
||||
return collNodePath
|
||||
|
||||
def attachCollisionRay(self, name, ox,oy,oz, dx,dy,dz, fromCollide, intoCollide):
|
||||
def attachCollisionRay(self, name, ox, oy, oz, dx, dy, dz, fromCollide, intoCollide):
|
||||
from pandac import CollisionRay
|
||||
from pandac import CollisionNode
|
||||
coll = CollisionRay.CollisionRay(ox,oy,oz, dx,dy,dz)
|
||||
coll = CollisionRay.CollisionRay(ox, oy, oz, dx, dy, dz)
|
||||
collNode = CollisionNode.CollisionNode(name)
|
||||
collNode.addSolid(coll)
|
||||
collNode.setFromCollideMask(fromCollide)
|
||||
|
@ -5,11 +5,11 @@
|
||||
"""
|
||||
|
||||
def __repr__(self):
|
||||
return '%s(%s,%s,%s)' % (
|
||||
self.__class__.__name__,self[0],self[1],self[2])
|
||||
return '%s(%s, %s, %s)' % (
|
||||
self.__class__.__name__, self[0], self[1], self[2])
|
||||
|
||||
def pPrintValues(self):
|
||||
"""
|
||||
Pretty print
|
||||
"""
|
||||
return "% 10.4f, % 10.4f, % 10.4f" % (self[0],self[1],self[2])
|
||||
return "% 10.4f, % 10.4f, % 10.4f" % (self[0], self[1], self[2])
|
||||
|
@ -5,11 +5,11 @@
|
||||
"""
|
||||
|
||||
def __repr__(self):
|
||||
return '%s(%s,%s,%s,%s)' % (
|
||||
self.__class__.__name__,self[0],self[1],self[2],self[3])
|
||||
return '%s(%s, %s, %s, %s)' % (
|
||||
self.__class__.__name__, self[0], self[1], self[2], self[3])
|
||||
|
||||
def pPrintValues(self):
|
||||
"""
|
||||
Pretty print
|
||||
"""
|
||||
return '% 10.4f, % 10.4f, % 10.4f, % 10.4f' % (self[0],self[1],self[2],self[3])
|
||||
return '% 10.4f, % 10.4f, % 10.4f, % 10.4f' % (self[0], self[1], self[2], self[3])
|
||||
|
Loading…
x
Reference in New Issue
Block a user