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Fix error in cg-glsl-version
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7026854cc2
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@ -1485,15 +1485,14 @@ cg_compile_entry_point(const char *entry, const ShaderCaps &caps,
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ultimate = CG_PROFILE_UNKNOWN;
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};
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cgGetError();
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if (type == ST_fragment && caps._bug_list.count(SBUG_ati_draw_buffers)) {
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compiler_args[nargs++] = "-po";
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compiler_args[nargs++] = "ATI_draw_buffers";
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}
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char version_arg[16];
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if (!cg_glsl_version.empty() && cgGetProfileProperty((CGprofile) active, CG_IS_GLSL_PROFILE)) {
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if (!cg_glsl_version.empty() && active != CG_PROFILE_UNKNOWN &&
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cgGetProfileProperty((CGprofile) active, CG_IS_GLSL_PROFILE)) {
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snprintf(version_arg, 16, "version=%s", cg_glsl_version.c_str());
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compiler_args[nargs++] = "-po";
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compiler_args[nargs++] = version_arg;
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@ -1501,6 +1500,8 @@ cg_compile_entry_point(const char *entry, const ShaderCaps &caps,
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compiler_args[nargs] = 0;
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cgGetError();
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if ((active != (int)CG_PROFILE_UNKNOWN) && (active != ultimate)) {
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// Print out some debug information about what we're doing.
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if (shader_cat.is_debug()) {
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@ -1566,6 +1567,11 @@ cg_compile_entry_point(const char *entry, const ShaderCaps &caps,
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return prog;
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}
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if (shader_cat.is_debug()) {
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shader_cat.debug()
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<< "Compilation with ultimate profile failed: " << cgGetErrorString(err) << "\n";
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}
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if (prog != 0) {
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cgDestroyProgram(prog);
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}
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