build on Irix

This commit is contained in:
David Rose 2005-02-25 21:23:53 +00:00
parent baef02a656
commit f6d66603b0

View File

@ -1776,15 +1776,17 @@ make_polyset(MayaNodeDesc *node_desc, const MDagPath &dag_path,
if (color_def->has_projection()) {
// If the shader has a projection, use it instead of the
// polygon's built-in UV's.
vert.set_uv(tex_p->get_uv_name(),color_def->project_uv(p3d, centroid));
vert.set_uv(tex_p->get_uv_name(),
color_def->project_uv(p3d, centroid));
} else {
// Get the UV's from the polygon.
float2 uvs;
status = pi.getUV(i, uvs, &MString(uv_name.c_str()));
MString uv_mstring(uv_name.c_str());
status = pi.getUV(i, uvs, &uv_mstring);
if (!status) {
status.perror("MItMeshPolygon::getUV");
} else {
vert.set_uv(tex_p->get_uv_name(),TexCoordd(uvs[0], uvs[1]));
vert.set_uv(tex_p->get_uv_name(), TexCoordd(uvs[0], uvs[1]));
}
}
}