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@ -1776,15 +1776,17 @@ make_polyset(MayaNodeDesc *node_desc, const MDagPath &dag_path,
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if (color_def->has_projection()) {
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// If the shader has a projection, use it instead of the
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// polygon's built-in UV's.
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vert.set_uv(tex_p->get_uv_name(),color_def->project_uv(p3d, centroid));
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vert.set_uv(tex_p->get_uv_name(),
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color_def->project_uv(p3d, centroid));
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} else {
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// Get the UV's from the polygon.
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float2 uvs;
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status = pi.getUV(i, uvs, &MString(uv_name.c_str()));
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MString uv_mstring(uv_name.c_str());
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status = pi.getUV(i, uvs, &uv_mstring);
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if (!status) {
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status.perror("MItMeshPolygon::getUV");
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} else {
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vert.set_uv(tex_p->get_uv_name(),TexCoordd(uvs[0], uvs[1]));
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vert.set_uv(tex_p->get_uv_name(), TexCoordd(uvs[0], uvs[1]));
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}
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}
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}
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