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we need make_current() in the flip after all
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@ -160,13 +160,16 @@ make_current() {
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wglGraphicsStateGuardian *wglgsg;
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DCAST_INTO_V(wglgsg, _gsg);
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wglMakeCurrent(_hdc, wglgsg->get_context(_hdc));
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HGLRC context = wglgsg->get_context(_hdc);
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if (context) {
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wglMakeCurrent(_hdc, context);
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// Now that we have made the context current to a window, we can
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// reset the GSG state if this is the first time it has been used.
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// (We can't just call reset() when we construct the GSG, because
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// reset() requires having a current context.)
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wglgsg->reset_if_new();
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// Now that we have made the context current to a window, we can
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// reset the GSG state if this is the first time it has been used.
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// (We can't just call reset() when we construct the GSG, because
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// reset() requires having a current context.)
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wglgsg->reset_if_new();
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}
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}
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////////////////////////////////////////////////////////////////////
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@ -201,6 +204,12 @@ release_gsg() {
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void wglGraphicsWindow::
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begin_flip() {
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if (_hdc) {
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// It turns out that if we don't call make_current() before
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// calling SwapBuffers() on a Matrix card, we crash a horrible
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// death. This is a pity since make_current() seems unnecessary
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// on other cards, and does incur some performance overhead.
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make_current();
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SwapBuffers(_hdc);
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}
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}
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