oops, fix compile

This commit is contained in:
rdb 2011-05-07 14:13:57 +00:00
parent 1a0bae35b7
commit f75eb5e15c

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@ -149,8 +149,6 @@ test_intersection_from_sphere(const CollisionEntry &entry) const {
} }
PT(CollisionEntry) new_entry = new CollisionEntry(entry); PT(CollisionEntry) new_entry = new CollisionEntry(entry);
LVector3f from_normal = get_normal() * entry.get_inv_wrt_mat();
LVector3f normal = ( LVector3f normal = (
has_effective_normal() && sphere->get_respect_effective_normal()) has_effective_normal() && sphere->get_respect_effective_normal())
? get_effective_normal() : get_normal(); ? get_effective_normal() : get_normal();
@ -281,7 +279,7 @@ test_intersection_from_segment(const CollisionEntry &entry) const {
float dist_a = _plane.dist_to_plane(from_a); float dist_a = _plane.dist_to_plane(from_a);
float dist_b = _plane.dist_to_plane(from_b); float dist_b = _plane.dist_to_plane(from_b);
if (dist_a >= 0.0f && dist_b >= 0.0f) if (dist_a >= 0.0f && dist_b >= 0.0f) {
// Entirely in front of the plane means no intersection. // Entirely in front of the plane means no intersection.
return NULL; return NULL;
} }
@ -296,7 +294,9 @@ test_intersection_from_segment(const CollisionEntry &entry) const {
LVector3f normal = (has_effective_normal() && segment->get_respect_effective_normal()) ? get_effective_normal() : get_normal(); LVector3f normal = (has_effective_normal() && segment->get_respect_effective_normal()) ? get_effective_normal() : get_normal();
new_entry->set_surface_normal(normal); new_entry->set_surface_normal(normal);
if (_plane.intersects_line(t, from_a, from_b - from_a)) { float t;
LVector3f from_direction = from_b - from_a;
if (_plane.intersects_line(t, from_a, from_direction)) {
// It intersects the plane. // It intersects the plane.
if (t >= 0.0f && t <= 1.0f) { if (t >= 0.0f && t <= 1.0f) {
// Within the segment! Yay, that means we have a surface point. // Within the segment! Yay, that means we have a surface point.
@ -314,7 +314,7 @@ test_intersection_from_segment(const CollisionEntry &entry) const {
} else { } else {
// Let's be fair and choose the center of the segment. // Let's be fair and choose the center of the segment.
new_entry->set_interior_point((from_a * from_b) * 0.5); new_entry->set_interior_point((from_a + from_b) * 0.5);
} }
return new_entry; return new_entry;