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- More change for Ship Speed System
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@ -27,8 +27,8 @@ class ShipPilot(PhysicsWalker):
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wantDebugIndicator = base.config.GetBool(
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'want-avatar-physics-indicator', 0)
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MAX_STRAIGHT_SAIL_BONUS = 1.5 # 1.25 Old
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STRAIGHT_SAIL_BONUS_TIME = 16.0
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MAX_STRAIGHT_SAIL_BONUS = 2.1 # 1.25 Old
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STRAIGHT_SAIL_BONUS_TIME = 18.0
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TURNING_BONUS_REDUCTION = 3.0
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# special methods
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@ -382,9 +382,12 @@ class ShipPilot(PhysicsWalker):
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if reverse:
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# Reverse kills Travel Speed totally
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self.straightHeading = 0
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elif self.ship.threatCounter:
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elif (self.__speed < (self.ship.acceleration + self.ship.speedboost) * self.ship.speednerf) and forward:
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# If not at MinSpeed, Accelerate regardless
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self.straightHeading += dt * 1.5
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elif self.ship.threatCounter:
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# If ship is recently damaged, do not increase Travel Speed
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pass
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self.straightHeading = min(1.0 / self.MAX_STRAIGHT_SAIL_BONUS * self.STRAIGHT_SAIL_BONUS_TIME * self.ship.speednerf, self.straightHeading)
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elif turnLeft or turnRight or not forward:
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# Reset Straight Sailing Bonus
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self.straightHeading -= dt * self.TURNING_BONUS_REDUCTION
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@ -395,12 +398,9 @@ class ShipPilot(PhysicsWalker):
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# Straight Sailing Acceleration Bonus
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straightSailBonus = 0.0
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#if self.straightHeading > self.STRAIGHT_SAIL_BONUS_TIME * 0.333:
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# straightSailBonus = (self.straightHeading - (self.STRAIGHT_SAIL_BONUS_TIME * 0.333)) / self.STRAIGHT_SAIL_BONUS_TIME * 0.666
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straightSailBonus = self.straightHeading / self.STRAIGHT_SAIL_BONUS_TIME
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straightSailBonus = min(self.MAX_STRAIGHT_SAIL_BONUS, straightSailBonus * self.MAX_STRAIGHT_SAIL_BONUS)
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straightSailBonus += 1.0
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self.__speed=(forward and self.ship.acceleration) or \
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(reverse and -self.ship.reverseAcceleration)
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@ -416,11 +416,11 @@ class ShipPilot(PhysicsWalker):
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(turnRight and -self.ship.turnRate))
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# Add in Straight Sailing Multiplier
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self.__speed *= straightSailBonus
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self.__speed *= straightSailBonus
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self.__speed += self.ship.speedboost
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# self.__speed *= straightSailBonus
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self.__slideSpeed *= straightSailBonus
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maxSpeed = self.ship.maxSpeed
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self.__speed *= self.ship.speednerf
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# Enable debug turbo modec
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debugRunning = inputState.isSet("debugRunning")
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@ -446,16 +446,16 @@ class ShipPilot(PhysicsWalker):
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if self.currentTurning < 0.001 and self.currentTurning > -0.001:
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self.currentTurning = 0.0
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self.__rotationSpeed = self.currentTurning
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#print "########################"
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#print self.__speed
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#print self.ship.baseAcceleration
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#print self.ship.acceleration
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#print self.ship.speedboost
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#print straightSailBonus
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# Broadcast Event to Handlers (ShipStatusMeter)
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# messenger.send("setShipSpeed-%s" % (self.ship.getDoId()), [self.__speed, self.ship.acceleration * (1+self.MAX_STRAIGHT_SAIL_BONUS) * (1+self.MAX_STRAIGHT_SAIL_BONUS)])
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messenger.send("setShipSpeed-%s" % (self.ship.getDoId()), [self.__speed, self.ship.acceleration * (1+self.MAX_STRAIGHT_SAIL_BONUS) + self.ship.speedboost])
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messenger.send("setShipSpeed-%s" % (self.ship.getDoId()), [self.__speed, self.getMaxSpeed()])
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if self.wantDebugIndicator:
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self.displayDebugInfo()
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@ -606,6 +606,9 @@ class ShipPilot(PhysicsWalker):
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return Task.cont
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def getMaxSpeed(self):
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return self.ship.acceleration * self.MAX_STRAIGHT_SAIL_BONUS + self.ship.speedboost
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def getVelocity(self):
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return self.__vel
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@ -651,6 +654,12 @@ class ShipPilot(PhysicsWalker):
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self.ignore("control-f3") #*#
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self.ignore("f3")
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self.__speed = 0;
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# Broadcast Event to Handlers (ShipStatusMeter)
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if self.ship:
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messenger.send("setShipSpeed-%s" % (self.ship.getDoId()), [self.__speed, self.getMaxSpeed()])
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if __debug__:
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def setupAvatarPhysicsIndicator(self):
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if self.wantDebugIndicator:
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