- More change for Ship Speed System

This commit is contained in:
Jason Yeung 2009-07-24 21:53:51 +00:00
parent 05f1ba5fa2
commit f82f695e2e

View File

@ -27,8 +27,8 @@ class ShipPilot(PhysicsWalker):
wantDebugIndicator = base.config.GetBool(
'want-avatar-physics-indicator', 0)
MAX_STRAIGHT_SAIL_BONUS = 1.5 # 1.25 Old
STRAIGHT_SAIL_BONUS_TIME = 16.0
MAX_STRAIGHT_SAIL_BONUS = 2.1 # 1.25 Old
STRAIGHT_SAIL_BONUS_TIME = 18.0
TURNING_BONUS_REDUCTION = 3.0
# special methods
@ -382,9 +382,12 @@ class ShipPilot(PhysicsWalker):
if reverse:
# Reverse kills Travel Speed totally
self.straightHeading = 0
elif self.ship.threatCounter:
elif (self.__speed < (self.ship.acceleration + self.ship.speedboost) * self.ship.speednerf) and forward:
# If not at MinSpeed, Accelerate regardless
self.straightHeading += dt * 1.5
elif self.ship.threatCounter:
# If ship is recently damaged, do not increase Travel Speed
pass
self.straightHeading = min(1.0 / self.MAX_STRAIGHT_SAIL_BONUS * self.STRAIGHT_SAIL_BONUS_TIME * self.ship.speednerf, self.straightHeading)
elif turnLeft or turnRight or not forward:
# Reset Straight Sailing Bonus
self.straightHeading -= dt * self.TURNING_BONUS_REDUCTION
@ -395,12 +398,9 @@ class ShipPilot(PhysicsWalker):
# Straight Sailing Acceleration Bonus
straightSailBonus = 0.0
#if self.straightHeading > self.STRAIGHT_SAIL_BONUS_TIME * 0.333:
# straightSailBonus = (self.straightHeading - (self.STRAIGHT_SAIL_BONUS_TIME * 0.333)) / self.STRAIGHT_SAIL_BONUS_TIME * 0.666
straightSailBonus = self.straightHeading / self.STRAIGHT_SAIL_BONUS_TIME
straightSailBonus = min(self.MAX_STRAIGHT_SAIL_BONUS, straightSailBonus * self.MAX_STRAIGHT_SAIL_BONUS)
straightSailBonus += 1.0
self.__speed=(forward and self.ship.acceleration) or \
(reverse and -self.ship.reverseAcceleration)
@ -416,11 +416,11 @@ class ShipPilot(PhysicsWalker):
(turnRight and -self.ship.turnRate))
# Add in Straight Sailing Multiplier
self.__speed *= straightSailBonus
self.__speed *= straightSailBonus
self.__speed += self.ship.speedboost
# self.__speed *= straightSailBonus
self.__slideSpeed *= straightSailBonus
maxSpeed = self.ship.maxSpeed
self.__speed *= self.ship.speednerf
# Enable debug turbo modec
debugRunning = inputState.isSet("debugRunning")
@ -446,16 +446,16 @@ class ShipPilot(PhysicsWalker):
if self.currentTurning < 0.001 and self.currentTurning > -0.001:
self.currentTurning = 0.0
self.__rotationSpeed = self.currentTurning
#print "########################"
#print self.__speed
#print self.ship.baseAcceleration
#print self.ship.acceleration
#print self.ship.speedboost
#print straightSailBonus
# Broadcast Event to Handlers (ShipStatusMeter)
# messenger.send("setShipSpeed-%s" % (self.ship.getDoId()), [self.__speed, self.ship.acceleration * (1+self.MAX_STRAIGHT_SAIL_BONUS) * (1+self.MAX_STRAIGHT_SAIL_BONUS)])
messenger.send("setShipSpeed-%s" % (self.ship.getDoId()), [self.__speed, self.ship.acceleration * (1+self.MAX_STRAIGHT_SAIL_BONUS) + self.ship.speedboost])
messenger.send("setShipSpeed-%s" % (self.ship.getDoId()), [self.__speed, self.getMaxSpeed()])
if self.wantDebugIndicator:
self.displayDebugInfo()
@ -606,6 +606,9 @@ class ShipPilot(PhysicsWalker):
return Task.cont
def getMaxSpeed(self):
return self.ship.acceleration * self.MAX_STRAIGHT_SAIL_BONUS + self.ship.speedboost
def getVelocity(self):
return self.__vel
@ -651,6 +654,12 @@ class ShipPilot(PhysicsWalker):
self.ignore("control-f3") #*#
self.ignore("f3")
self.__speed = 0;
# Broadcast Event to Handlers (ShipStatusMeter)
if self.ship:
messenger.send("setShipSpeed-%s" % (self.ship.getDoId()), [self.__speed, self.getMaxSpeed()])
if __debug__:
def setupAvatarPhysicsIndicator(self):
if self.wantDebugIndicator: