Put error message in a debug conditional.

This commit is contained in:
aignacio_sf 2006-10-24 23:32:01 +00:00
parent 4cbeeb61cd
commit f85cb72f33

View File

@ -988,9 +988,11 @@ update_shader_vertex_arrays(CLP(ShaderContext) *prev, GSG *gsg)
dxgsg9_cat.debug() << "|||||cgD3D9ValidateVertexDeclaration succeeded\n";
}
else {
dxgsg9_cat.error() << "********************************************\n";
dxgsg9_cat.error() << "***cgD3D9ValidateVertexDeclaration failed***\n";
dxgsg9_cat.error() << "********************************************\n";
DBG_SH2
dxgsg9_cat.error() << "********************************************\n";
dxgsg9_cat.error() << "***cgD3D9ValidateVertexDeclaration failed***\n";
dxgsg9_cat.error() << "********************************************\n";
DBG_E
}
}
else {