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Put error message in a debug conditional.
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@ -988,9 +988,11 @@ update_shader_vertex_arrays(CLP(ShaderContext) *prev, GSG *gsg)
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dxgsg9_cat.debug() << "|||||cgD3D9ValidateVertexDeclaration succeeded\n";
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}
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else {
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dxgsg9_cat.error() << "********************************************\n";
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dxgsg9_cat.error() << "***cgD3D9ValidateVertexDeclaration failed***\n";
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dxgsg9_cat.error() << "********************************************\n";
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DBG_SH2
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dxgsg9_cat.error() << "********************************************\n";
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dxgsg9_cat.error() << "***cgD3D9ValidateVertexDeclaration failed***\n";
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dxgsg9_cat.error() << "********************************************\n";
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DBG_E
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}
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}
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else {
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