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made onScreenDebug available in non-__debug__
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parent
2089dc7fce
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@ -31,7 +31,7 @@ import DirectObject
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import SfxPlayer
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import SfxPlayer
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if __debug__:
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if __debug__:
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from direct.directutil import DeltaProfiler
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from direct.directutil import DeltaProfiler
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import OnScreenDebug
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import OnScreenDebug
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__builtins__["FADE_SORT_INDEX"] = 1000
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__builtins__["FADE_SORT_INDEX"] = 1000
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__builtins__["NO_FADE_SORT_INDEX"] = 2000
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__builtins__["NO_FADE_SORT_INDEX"] = 2000
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@ -1183,7 +1183,6 @@ class ShowBase(DirectObject.DirectObject):
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return Task.cont
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return Task.cont
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def igLoop(self, state):
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def igLoop(self, state):
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if __debug__:
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# We render the watch variables for the onScreenDebug as soon
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# We render the watch variables for the onScreenDebug as soon
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# as we reasonably can before the renderFrame().
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# as we reasonably can before the renderFrame().
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onScreenDebug.render()
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onScreenDebug.render()
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@ -1196,7 +1195,6 @@ class ShowBase(DirectObject.DirectObject):
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if self.clusterSyncFlag:
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if self.clusterSyncFlag:
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self.graphicsEngine.syncFrame()
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self.graphicsEngine.syncFrame()
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if __debug__:
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# We clear the text buffer for the onScreenDebug as soon
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# We clear the text buffer for the onScreenDebug as soon
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# as we reasonably can after the renderFrame().
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# as we reasonably can after the renderFrame().
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onScreenDebug.clear()
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onScreenDebug.clear()
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