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adding a variable for maya2egg to allow for alternate binary names (e.g. maya2egg_client)
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@ -963,6 +963,8 @@
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// Define this if your version of Maya is earlier than 5.0 (e.g. Maya 4.5).
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#define MAYA_PRE_5_0
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#define MAYA2EGG maya2egg
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// In the same fashion as mayaegg converter above, set softimage to egg converter as well
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#define SOFTIMAGE_LOCATION /c/Softimage/sdk_18sp2/SDK_1.8SP2/SAAPHIRE
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#defer SOFTIMAGE_LIBS SAA.lib
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@ -362,7 +362,7 @@ $[TAB]lwo2egg $[LWO2EGG_OPTS] -o $[target] $[source]
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#define target $[or $[TARGET],$[patsubst %$[MODEL].ma %$[MODEL].mb,$[EGG_PREFIX]%$[EGG_SUFFIX].egg,$[maya]]]
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#define source $[maya]
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$[target] : $[source]
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$[TAB]maya2egg $[MAYA2EGG_OPTS] -o $[target] $[source]
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$[TAB]$[MAYA2EGG] $[MAYA2EGG_OPTS] -o $[target] $[source]
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#end maya
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#end maya_egg
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@ -373,17 +373,17 @@ $[TAB]maya2egg $[MAYA2EGG_OPTS] -o $[target] $[source]
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#define target $[EGG_PREFIX]$[POLY_MODEL].egg
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#define source $[MAYA_PREFIX]$[or $[MODEL],$[POLY_MODEL]]$[MAYA_EXTENSION]
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$[target] : $[source]
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$[TAB]maya2egg $[MAYA2EGG_OPTS] -p -a model -cn "$[CHAR_NAME]" -o $[target] $[source]
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$[TAB]$[MAYA2EGG] $[MAYA2EGG_OPTS] -p -a model -cn "$[CHAR_NAME]" -o $[target] $[source]
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#elif $[NURBS_MODEL]
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#define target $[EGG_PREFIX]$[NURBS_MODEL].egg
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#define source $[MAYA_PREFIX]$[or $[MODEL],$[NURBS_MODEL]]$[MAYA_EXTENSION]
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$[target] : $[source]
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$[TAB]maya2egg $[MAYA2EGG_OPTS] -a model -cn "$[CHAR_NAME]" -o $[target] $[source]
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$[TAB]$[MAYA2EGG] $[MAYA2EGG_OPTS] -a model -cn "$[CHAR_NAME]" -o $[target] $[source]
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#elif $[not $[or $[MODEL], $[POLY_MODEL], $[ANIMS]]]
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#define target $[EGG_PREFIX].egg
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#define source $[MAYA_PREFIX]$[MAYA_EXTENSION]
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$[target] : $[source]
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$[TAB]maya2egg $[MAYA2EGG_OPTS] -p -a model -cn "$[CHAR_NAME]" -o $[target] $[source]
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$[TAB]$[MAYA2EGG] $[MAYA2EGG_OPTS] -p -a model -cn "$[CHAR_NAME]" -o $[target] $[source]
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#endif
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#end maya_char_egg
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@ -400,7 +400,7 @@ $[TAB]maya2egg $[MAYA2EGG_OPTS] -p -a model -cn "$[CHAR_NAME]" -o $[target] $[so
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#set end $[word 2,$[$[anim]_frames]]
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#endif
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$[target] : $[source]
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$[TAB]maya2egg $[MAYA2EGG_OPTS] -a chan -cn "$[CHAR_NAME]" -o $[target] -sf $[begin] $[if $[end],-ef $[end]] $[source]
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$[TAB]$[MAYA2EGG] $[MAYA2EGG_OPTS] -a chan -cn "$[CHAR_NAME]" -o $[target] -sf $[begin] $[if $[end],-ef $[end]] $[source]
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#end anim
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#end maya_char_egg
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