rplight: various API documentation fixes

This commit is contained in:
rdb 2020-09-09 17:59:31 +02:00
parent ad0e634292
commit f8cb1499be

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@ -148,7 +148,7 @@ inline void RPLight::assign_slot(int slot) {
* changed. This will cause all shadow sources to be updated, emitting a
* shadow update. Be careful when calling this method if you don't want all
* sources to get updated. If you only have to invalidate a single shadow source,
* use get_shadow_source(n)->set_needs_update(true).
* use `get_shadow_source(n)->set_needs_update(true)`.
*/
inline void RPLight::invalidate_shadows() {
for (size_t i = 0; i < _shadow_sources.size(); ++i) {
@ -296,14 +296,14 @@ inline bool RPLight::get_casts_shadows() const {
}
/**
* @brief Sets the lights shadow map resolution
* @details This sets the lights shadow map resolution. This has no effect
* @brief Sets the light's shadow map resolution
* @details This sets the light's shadow map resolution. This has no effect
* when the light is not told to cast shadows (Use RPLight::set_casts_shadows).
*
* When calling this on a light with multiple shadow sources (e.g. PointLight),
* this controls the resolution of each source. If the light has 6 shadow sources,
* and you use a resolution of 512x512, the lights shadow map will occur a
* space of 6 * 512x512 maps in the shadow atlas.
* When calling this on a light with multiple shadow sources (e.g.
* RPPointLight), this controls the resolution of each source. If the light
* has 6 shadow sources, and you use a resolution of 512x512, the light's
* shadow map will occupy a space of 6 * 512x512 maps in the shadow atlas.
*
* @param resolution Resolution of the shadow map in pixels
*/
@ -326,14 +326,14 @@ inline size_t RPLight::get_shadow_map_resolution() const {
}
/**
* @brief Sets the ies profile
* @brief Sets the IES profile
* @details This sets the ies profile of the light. The parameter should be a
* handle previously returned by RenderPipeline.load_ies_profile. Using a
* value of -1 indicates no ies profile.
*
* Notice that for ies profiles which cover a whole range, you should use
* PointLights, whereas for ies profiles which only cover the lower hemisphere
* you should use SpotLights for the best performance.
* Notice that for IES profiles which cover a whole range, you should use an
* RPPointLight, whereas for ies profiles which only cover the lower
* hemisphere you should use an RPSpotLight for the best performance.
*
* @param profile IES Profile handle
*/
@ -343,8 +343,8 @@ inline void RPLight::set_ies_profile(int profile) {
}
/**
* @brief Returns the lights ies profile
* @details This returns the ies profile of a light, previously set with
* @brief Returns the light's IES profile
* @details This returns the IES profile of a light, previously set with
* RPLight::set_ies_profile. In case no ies profile was set, returns -1.
*
* @return IES Profile handle
@ -354,20 +354,20 @@ inline int RPLight::get_ies_profile() const {
}
/**
* @brief Returns whether the light has an ies profile assigned
* @details This returns whether the light has an ies profile assigned,
* @brief Returns whether the light has an IES profile assigned
* @details This returns whether the light has an IES profile assigned,
* previously done with RPLight::set_ies_profile.
*
* @return true if the light has an ies profile assigned, false otherwise
* @return true if the light has an IES profile assigned, false otherwise
*/
inline bool RPLight::has_ies_profile() const {
return _ies_profile >= 0;
}
/**
* @brief Clears the ies profile
* @details This clears the ies profile of the light, telling it to no longer
* use an ies profile, and instead use the default attenuation.
* @brief Clears the IES profile
* @details This clears the IES profile of the light, telling it to no longer
* use an IES profile, and instead use the default attenuation.
*/
inline void RPLight::clear_ies_profile() {
set_ies_profile(-1);
@ -377,7 +377,7 @@ inline void RPLight::clear_ies_profile() {
* @brief Sets the near plane of the light
* @details This sets the near plane of all shadow sources of the light. It has
* no effects if the light does not cast shadows. This prevents artifacts from
* objects near to the light. It behaves like Lens::set_near_plane.
* objects near to the light. It behaves like Lens::set_near().
*
* It can also help increasing shadow map precision, low near planes will
* cause the precision to suffer. Try setting the near plane as big as possible.
@ -394,7 +394,7 @@ inline void RPLight::set_near_plane(float near_plane) {
/**
* @brief Returns the near plane of the light
* @details This returns the lights near plane, previously set with
* @details This returns the light's near plane, previously set with
* RPLight::set_near_plane. If the light does not cast shadows, this value
* is meaningless.
*