split out pgraph_composite[12].cxx into pgraph_composite[1234].cxx

This commit is contained in:
David Rose 2005-04-22 19:13:50 +00:00
parent 23e43fc04e
commit f95a7c8dbe
6 changed files with 82 additions and 79 deletions

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@ -104,7 +104,9 @@
weakNodePath.I weakNodePath.h \ weakNodePath.I weakNodePath.h \
workingNodePath.I workingNodePath.h workingNodePath.I workingNodePath.h
#define COMBINED_SOURCES $[TARGET]_composite1.cxx $[TARGET]_composite2.cxx #define COMBINED_SOURCES \
$[TARGET]_composite1.cxx $[TARGET]_composite2.cxx \
$[TARGET]_composite3.cxx $[TARGET]_composite4.cxx
#define INCLUDED_SOURCES \ #define INCLUDED_SOURCES \
accumulatedAttribs.cxx \ accumulatedAttribs.cxx \
alphaTestAttrib.cxx \ alphaTestAttrib.cxx \

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@ -13,32 +13,3 @@
#include "colorWriteAttrib.cxx" #include "colorWriteAttrib.cxx"
#include "compassEffect.cxx" #include "compassEffect.cxx"
#include "config_pgraph.cxx" #include "config_pgraph.cxx"
#include "cullBin.cxx"
#include "cullBinAttrib.cxx"
#include "cullBinBackToFront.cxx"
#include "cullBinFixed.cxx"
#include "cullBinFrontToBack.cxx"
#include "cullBinManager.cxx"
#include "cullBinStateSorted.cxx"
#include "cullBinUnsorted.cxx"
#include "cullFaceAttrib.cxx"
#include "cullHandler.cxx"
#include "cullResult.cxx"
#include "cullTraverser.cxx"
#include "cullTraverserData.cxx"
#include "cullableObject.cxx"
#include "decalEffect.cxx"
#include "depthOffsetAttrib.cxx"
#include "depthTestAttrib.cxx"
#include "depthWriteAttrib.cxx"
#include "alphaTestAttrib.cxx"
#include "directionalLight.cxx"
#include "drawCullHandler.cxx"
#include "fadeLodNode.cxx"
#include "fadeLodNodeData.cxx"
#include "findApproxPath.cxx"
#include "findApproxLevelEntry.cxx"
#include "fog.cxx"
#include "fogAttrib.cxx"
#include "geomNode.cxx"
#include "geomTransformer.cxx"

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@ -1,49 +1,29 @@
#include "lensNode.cxx" #include "cullBin.cxx"
#include "light.cxx" #include "cullBinAttrib.cxx"
#include "lightAttrib.cxx" #include "cullBinBackToFront.cxx"
#include "lightLensNode.cxx" #include "cullBinFixed.cxx"
#include "lightNode.cxx" #include "cullBinFrontToBack.cxx"
#include "loader.cxx" #include "cullBinManager.cxx"
#include "loaderFileType.cxx" #include "cullBinStateSorted.cxx"
#include "loaderFileTypeBam.cxx" #include "cullBinUnsorted.cxx"
#include "loaderFileTypeRegistry.cxx" #include "cullFaceAttrib.cxx"
#include "lodNode.cxx" #include "cullHandler.cxx"
#include "materialAttrib.cxx" #include "cullResult.cxx"
#include "modelNode.cxx" #include "cullTraverser.cxx"
#include "modelPool.cxx" #include "cullTraverserData.cxx"
#include "modelRoot.cxx" #include "cullableObject.cxx"
#include "nodePathCollection.cxx" #include "decalEffect.cxx"
#include "nodePathComponent.cxx" #include "depthOffsetAttrib.cxx"
#include "nodePathLerps.cxx" #include "depthTestAttrib.cxx"
#include "pandaNode.cxx" #include "depthWriteAttrib.cxx"
#include "planeNode.cxx" #include "alphaTestAttrib.cxx"
#include "pointLight.cxx" #include "directionalLight.cxx"
#include "polylightNode.cxx" #include "drawCullHandler.cxx"
#include "polylightEffect.cxx" #include "fadeLodNode.cxx"
#include "portalNode.cxx" #include "fadeLodNodeData.cxx"
#include "portalClipper.cxx" #include "findApproxPath.cxx"
#include "renderAttrib.cxx" #include "findApproxLevelEntry.cxx"
#include "renderEffect.cxx" #include "fog.cxx"
#include "renderEffects.cxx" #include "fogAttrib.cxx"
#include "renderModeAttrib.cxx" #include "geomNode.cxx"
#include "renderState.cxx" #include "geomTransformer.cxx"
#include "rescaleNormalAttrib.cxx"
#include "sceneGraphAnalyzer.cxx"
#include "sceneGraphReducer.cxx"
#include "selectiveChildNode.cxx"
#include "sequenceNode.cxx"
#include "shadeModelAttrib.cxx"
#include "showBoundsEffect.cxx"
#include "spotlight.cxx"
#include "switchNode.cxx"
#include "texMatrixAttrib.cxx"
#include "texProjectorEffect.cxx"
#include "textureApplyAttrib.cxx"
#include "textureAttrib.cxx"
#include "texGenAttrib.cxx"
#include "textureCollection.cxx"
#include "textureStageCollection.cxx"
#include "transformState.cxx"
#include "transparencyAttrib.cxx"
#include "weakNodePath.cxx"
#include "workingNodePath.cxx"

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@ -0,0 +1,24 @@
#include "lensNode.cxx"
#include "light.cxx"
#include "lightAttrib.cxx"
#include "lightLensNode.cxx"
#include "lightNode.cxx"
#include "loader.cxx"
#include "loaderFileType.cxx"
#include "loaderFileTypeBam.cxx"
#include "loaderFileTypeRegistry.cxx"
#include "lodNode.cxx"
#include "materialAttrib.cxx"
#include "modelNode.cxx"
#include "modelPool.cxx"
#include "modelRoot.cxx"
#include "nodePathCollection.cxx"
#include "nodePathComponent.cxx"
#include "nodePathLerps.cxx"
#include "pandaNode.cxx"
#include "planeNode.cxx"
#include "pointLight.cxx"
#include "polylightNode.cxx"
#include "polylightEffect.cxx"
#include "portalNode.cxx"
#include "portalClipper.cxx"

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@ -0,0 +1,25 @@
#include "renderAttrib.cxx"
#include "renderEffect.cxx"
#include "renderEffects.cxx"
#include "renderModeAttrib.cxx"
#include "renderState.cxx"
#include "rescaleNormalAttrib.cxx"
#include "sceneGraphAnalyzer.cxx"
#include "sceneGraphReducer.cxx"
#include "selectiveChildNode.cxx"
#include "sequenceNode.cxx"
#include "shadeModelAttrib.cxx"
#include "showBoundsEffect.cxx"
#include "spotlight.cxx"
#include "switchNode.cxx"
#include "texMatrixAttrib.cxx"
#include "texProjectorEffect.cxx"
#include "textureApplyAttrib.cxx"
#include "textureAttrib.cxx"
#include "texGenAttrib.cxx"
#include "textureCollection.cxx"
#include "textureStageCollection.cxx"
#include "transformState.cxx"
#include "transparencyAttrib.cxx"
#include "weakNodePath.cxx"
#include "workingNodePath.cxx"

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@ -19,6 +19,7 @@
#include "sceneGraphReducer.h" #include "sceneGraphReducer.h"
#include "config_pgraph.h" #include "config_pgraph.h"
#include "accumulatedAttribs.h" #include "accumulatedAttribs.h"
#include "boundingSphere.h"
#include "modelNode.h" #include "modelNode.h"
#include "pointerTo.h" #include "pointerTo.h"
#include "plist.h" #include "plist.h"