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Better handling of -omittex:
-- now don't even try to load the shaders, in addition to not copying the textures
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@ -268,6 +268,7 @@ copy_maya_file(const Filename &source, const Filename &dest,
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_curr_idx++;
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_curr_idx++;
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}
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}
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if (!_omit_tex) {
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// Get all the shaders so we can determine the set of textures.
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// Get all the shaders so we can determine the set of textures.
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_shaders.clear();
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_shaders.clear();
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collect_shaders();
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collect_shaders();
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@ -280,6 +281,7 @@ copy_maya_file(const Filename &source, const Filename &dest,
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}
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}
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}
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}
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}
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}
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}
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// Now write out the Maya file.
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// Now write out the Maya file.
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if (!_maya->write(dest)) {
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if (!_maya->write(dest)) {
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