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Properly use default textures
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parent
6f6c626166
commit
f99b1bd350
@ -144,14 +144,12 @@ class Particles(ParticleSystem.ParticleSystem):
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self.renderer = SpriteParticleRenderer.SpriteParticleRenderer()
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if (self.renderer.getSourceType() ==
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SpriteParticleRenderer.SpriteParticleRenderer.STTexture):
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t = loader.loadTexture('phase_3/maps/eyes.jpg')
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if (t == None):
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print "Couldn't find default texture: evil_eye.rgb!"
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return None
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self.renderer.setTexture(t)
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# Use current default texture
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# See sourceTextureName SpriteParticleRenderer-extensions.py
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self.renderer.setTextureFromFile()
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else:
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# Use default model file and node
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# See SpriteParticleRenderer-extensions.py
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# Use current default model file and node
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# See sourceFileName and sourceNodeName in SpriteParticleRenderer-extensions.py
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self.renderer.setTextureFromNode()
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else:
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print "unknown renderer type: %s" % type
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@ -303,7 +301,7 @@ class Particles(ParticleSystem.ParticleSystem):
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file.write(targ + '.renderer.setAlphaMode(BaseParticleRenderer.' + aMode + ')\n')
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file.write(targ + '.renderer.setUserAlpha(%.2f)\n' % \
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self.renderer.getUserAlpha())
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if (self.rendererType == "Point"):
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if (self.rendererType == "PointParticleRenderer"):
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file.write('# Point parameters\n')
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file.write(targ + '.renderer.setPointSize(%.2f)\n' % \
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self.renderer.getPointSize())
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