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add -suppress-vcolor
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29cfd81978
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@ -66,6 +66,14 @@ MayaToEgg() :
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"egg object type of \"double-sided\" is set.",
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"egg object type of \"double-sided\" is set.",
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&MayaToEgg::dispatch_none, &_respect_maya_double_sided);
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&MayaToEgg::dispatch_none, &_respect_maya_double_sided);
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add_option
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("suppress-vcolor", "", 0,
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"Ignore vertex color for geometry that has a texture applied. "
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"(This is the way Maya normally renders internally.) The egg flag "
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"'vertex-color' may be applied to a particular model to override "
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"this setting locally.",
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&MayaToEgg::dispatch_none, &_suppress_vertex_color);
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add_option
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add_option
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("trans", "type", 0,
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("trans", "type", 0,
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"Specifies which transforms in the Maya file should be converted to "
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"Specifies which transforms in the Maya file should be converted to "
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@ -131,6 +139,7 @@ run() {
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converter._polygon_output = _polygon_output;
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converter._polygon_output = _polygon_output;
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converter._polygon_tolerance = _polygon_tolerance;
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converter._polygon_tolerance = _polygon_tolerance;
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converter._respect_maya_double_sided = _respect_maya_double_sided;
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converter._respect_maya_double_sided = _respect_maya_double_sided;
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converter._always_show_vertex_color = !_suppress_vertex_color;
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converter._transform_type = _transform_type;
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converter._transform_type = _transform_type;
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vector_string::const_iterator si;
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vector_string::const_iterator si;
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@ -40,6 +40,7 @@ protected:
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bool _polygon_output;
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bool _polygon_output;
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double _polygon_tolerance;
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double _polygon_tolerance;
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bool _respect_maya_double_sided;
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bool _respect_maya_double_sided;
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bool _suppress_vertex_color;
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MayaToEggConverter::TransformType _transform_type;
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MayaToEggConverter::TransformType _transform_type;
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vector_string _subsets;
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vector_string _subsets;
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};
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};
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