*** empty log message ***

This commit is contained in:
Mark Mine 2000-11-14 01:15:43 +00:00
parent f8720f2230
commit fb03237f5a
2 changed files with 305 additions and 549 deletions

View File

@ -5,6 +5,8 @@ from whrandom import *
from Tkinter import *
from DirectGeometry import *
from SceneGraphExplorer import *
from tkSimpleDialog import askstring
from tkFileDialog import *
import Pmw
import Dial
import Floater
@ -217,6 +219,10 @@ class LevelEditor(NodePath, PandaObject):
def setGroupNum(self,num):
self.groupNum = num
def setGroupParentToSelected(self):
if self.direct.selected.last:
self.setGroupParent(self.direct.selected.last)
def setGroupParent(self,nodePath):
parentDNA = self.getDNAGroup(nodePath)
if parentDNA:
@ -950,246 +956,63 @@ class LevelEditor(NodePath, PandaObject):
PieMenu(self.direct, newColorMenu, self.updateColorIndex))
self.colorPaletteDictionary[menuName] = adjustedColorArray
def createColorMenusFromFile(self, prefix):
dict = self.createColorDictionaryFromFile(
'level_editor/' + prefix + 'Colors.txt')
self.colorPaletteDictionary[prefix + 'Colors'] = dict
self.createColorMenu(prefix + 'WallColors', dict['wallColors'])
self.createColorMenu(prefix + 'WindowColors', dict['windowColors'])
self.createColorMenu(prefix + 'DoorColors', dict['doorColors'])
self.createColorMenu(prefix + 'CorniceColors', dict['corniceColors'])
def createColorDictionaryFromFile(self, filename):
print 'Loading Color Palettes from: ' + filename
f = Filename(filename)
f.resolveFilename(getModelPath())
f = open(f.toOsSpecific(), 'r')
rawData = f.readlines()
f.close()
dict = {}
wallColors = []
windowColors = []
doorColors = []
corniceColors = []
for line in rawData:
l = string.strip(line)
if l:
if l[:4] == 'wall':
wallColors.append(eval(l[11:]))
elif l[:4] == 'wind':
windowColors.append(eval(l[13:]))
elif l[:4] == 'door':
doorColors.append(eval(l[11:]))
elif l[:4] == 'corn':
corniceColors.append(eval(l[14:]))
dict['wallColors'] = wallColors
dict['windowColors'] = windowColors
dict['doorColors'] = doorColors
dict['corniceColors'] = corniceColors
return dict
def printColorDictionary(self, dict):
for color in dict['wallColors']:
print ('wallColor: Vec4(%.2f, %.2f, %.2f, 1.0)' %
(color[0], color[1], color[2]))
for color in dict['windowColors']:
print ('windowColor: Vec4(%.2f, %.2f, %.2f, 1.0)' %
(color[0], color[1], color[2]))
for color in dict['doorColors']:
print ('doorColor: Vec4(%.2f, %.2f, %.2f, 1.0)' %
(color[0], color[1], color[2]))
for color in dict['corniceColors']:
print ('corniceColor: Vec4(%.2f, %.2f, %.2f, 1.0)' %
(color[0], color[1], color[2]))
def createColorMenus(self):
self.createColorMenu('toontownCentralWallColors', [
VBase4((193.0/255.0), (187.0/255.0), (163.0/255.0), 1.0),
VBase4((208.0/255.0), (232.0/255.0), (113.0/255.0), 1.0),
VBase4((230.0/255.0), (144.0/255.0), (86.0/255.0), 1.0),
VBase4((232.0/255.0), (137.0/255.0), (112.0/255.0), 1.0),
VBase4((232.0/255.0), (160.0/255.0), (113.0/255.0), 1.0),
VBase4((240.0/255.0), (90.0/255.0), (90.0/255.0), 1.0),
VBase4((254.0/255.0), (176.0/255.0), (124.0/255.0), 1.0),
VBase4((255.0/255.0), (106.0/255.0), (69.0/255.0), 1.0),
VBase4((255.0/255.0), (180.0/255.0), (69.0/255.0), 1.0),
VBase4((255.0/255.0), (213.0/255.0), (151.0/255.0), 1.0),
VBase4((255.0/255.0), (225.0/255.0), (205.0/255.0), 1.0),
VBase4((255.0/255.0), (234.0/255.0), (151.0/255.0), 1.0),
VBase4((255.0/255.0), (255.0/255.0), (151.0/255.0), 1.0),
VBase4((55.0/255.0), (244.0/255.0), (70.0/255.0), 1.0),
VBase4((27.0/255.0), (203.0/255.0), (56.0/255.0), 1.0),
VBase4((53.0/255.0), (185.0/255.0), (78.0/255.0), 1.0)
])
self.createColorMenu('toontownCentralWindowColors', [
VBase4((101.0/255.0), (156.0/255.0), (170.0/255.0), 1.0),
VBase4((150.0/255.0), (254.0/255.0), (124.0/255.0), 1.0),
VBase4((232.0/255.0), (160.0/255.0), (113.0/255.0), 1.0),
VBase4((255.0/255.0), (128.0/255.0), (96.0/255.0), 1.0),
VBase4((255.0/255.0), (151.0/255.0), (151.0/255.0), 1.0),
VBase4((255.0/255.0), (160.0/255.0), (96.0/255.0), 1.0),
VBase4((255.0/255.0), (234.0/255.0), (151.0/255.0), 1.0),
VBase4((33.0/255.0), (200.0/255.0), (133.0/255.0), 1.0),
VBase4((69.0/255.0), (255.0/255.0), (106.0/255.0), 1.0),
VBase4((82.0/255.0), (170.0/255.0), (152.0/255.0), 1.0)
])
self.createColorMenu('toontownCentralDoorColors', [
VBase4((190.0/255.0), (202.0/255.0), (141.0/255.0), 1.0),
VBase4((206.0/255.0), (155.0/255.0), (122.0/255.0), 1.0),
VBase4((255.0/255.0), (151.0/255.0), (151.0/255.0), 1.0),
VBase4((255.0/255.0), (160.0/255.0), (96.0/255.0), 1.0),
VBase4((255.0/255.0), (223.0/255.0), (96.0/255.0), 1.0)
])
self.createColorMenu('toontownCentralCorniceColors', [
VBase4((113.0/255.0), (232.0/255.0), (160.0/255.0), 1.0),
VBase4((240.0/255.0), (182.0/255.0), (168.0/255.0), 1.0),
VBase4((255.0/255.0), (191.0/255.0), (96.0/255.0), 1.0),
VBase4((255.0/255.0), (255.0/255.0), (151.0/255.0), 1.0),
VBase4((53.0/255.0), (185.0/255.0), (78.0/255.0), 1.0),
VBase4((201.0/255.0), (91.0/255.0), (48.0/255.0), 1.0),
VBase4((193.0/255.0), (187.0/255.0), (163.0/255.0), 1.0),
VBase4((208.0/255.0), (232.0/255.0), (113.0/255.0), 1.0),
VBase4((230.0/255.0), (144.0/255.0), (86.0/255.0), 1.0),
VBase4((232.0/255.0), (137.0/255.0), (112.0/255.0), 1.0),
VBase4((232.0/255.0), (160.0/255.0), (113.0/255.0), 1.0),
VBase4((240.0/255.0), (90.0/255.0), (90.0/255.0), 1.0),
VBase4((254.0/255.0), (176.0/255.0), (124.0/255.0), 1.0),
VBase4((255.0/255.0), (106.0/255.0), (69.0/255.0), 1.0),
VBase4((255.0/255.0), (180.0/255.0), (69.0/255.0), 1.0),
VBase4((255.0/255.0), (213.0/255.0), (151.0/255.0), 1.0),
VBase4((255.0/255.0), (225.0/255.0), (205.0/255.0), 1.0),
VBase4((255.0/255.0), (234.0/255.0), (151.0/255.0), 1.0),
VBase4((255.0/255.0), (255.0/255.0), (151.0/255.0), 1.0),
VBase4((55.0/255.0), (244.0/255.0), (70.0/255.0), 1.0),
VBase4((27.0/255.0), (203.0/255.0), (56.0/255.0), 1.0),
VBase4((53.0/255.0), (185.0/255.0), (78.0/255.0), 1.0)
])
self.createColorMenu('donaldsDockWallColors', [
VBase4((106.0/255.0), (63.0/255.0), (63.0/255.0), 1.0),
VBase4((160.0/255.0), (120.0/255.0), (60.0/255.0), 1.0),
VBase4((162.0/255.0), (61.0/255.0), (81.0/255.0), 1.0),
VBase4((182.0/255.0), (126.0/255.0), (88.0/255.0), 1.0),
VBase4((192.0/255.0), (115.0/255.0), (114.0/255.0), 1.0),
VBase4((206.0/255.0), (122.0/255.0), (122.0/255.0), 1.0),
VBase4((222.0/255.0), (176.0/255.0), (108.0/255.0), 1.0),
VBase4((236.0/255.0), (39.0/255.0), (39.0/255.0), 1.0),
VBase4((43.0/255.0), (116.0/255.0), (58.0/255.0), 1.0),
VBase4((92.0/255.0), (116.0/255.0), (56.0/255.0), 1.0)
])
self.createColorMenu('donaldsDockWindowColors', [
VBase4((0.0/255.0), (156.0/255.0), (93.0/255.0), 1.0),
VBase4((164.0/255.0), (238.0/255.0), (116.0/255.0), 1.0),
VBase4((202.0/255.0), (120.0/255.0), (120.0/255.0), 1.0),
VBase4((210.0/255.0), (210.0/255.0), (102.0/255.0), 1.0),
VBase4((224.0/255.0), (109.0/255.0), (109.0/255.0), 1.0),
VBase4((232.0/255.0), (87.0/255.0), (116.0/255.0), 1.0),
VBase4((255.0/255.0), (128.0/255.0), (96.0/255.0), 1.0)
])
self.createColorMenu('donaldsDockDoorColors', [
VBase4((115.0/255.0), (136.0/255.0), (115.0/255.0), 1.0),
VBase4((132.0/255.0), (156.0/255.0), (132.0/255.0), 1.0),
VBase4((152.0/255.0), (172.0/255.0), (138.0/255.0), 1.0),
VBase4((202.0/255.0), (120.0/255.0), (120.0/255.0), 1.0),
VBase4((220.0/255.0), (123.0/255.0), (59.0/255.0), 1.0),
VBase4((224.0/255.0), (109.0/255.0), (109.0/255.0), 1.0),
VBase4((232.0/255.0), (87.0/255.0), (87.0/255.0), 1.0),
VBase4((255.0/255.0), (151.0/255.0), (151.0/255.0), 1.0)
])
self.createColorMenu('donaldsDockCorniceColors', [
VBase4((146.0/255.0), (98.0/255.0), (86.0/255.0), 1.0),
VBase4((151.0/255.0), (255.0/255.0), (234.0/255.0), 1.0),
VBase4((192.0/255.0), (114.0/255.0), (114.0/255.0), 1.0),
VBase4((194.0/255.0), (145.0/255.0), (73.0/255.0), 1.0),
VBase4((240.0/255.0), (182.0/255.0), (168.0/255.0), 1.0),
VBase4((193.0/255.0), (187.0/255.0), (163.0/255.0), 1.0),
VBase4((208.0/255.0), (232.0/255.0), (113.0/255.0), 1.0),
VBase4((230.0/255.0), (144.0/255.0), (86.0/255.0), 1.0),
VBase4((232.0/255.0), (137.0/255.0), (112.0/255.0), 1.0),
VBase4((232.0/255.0), (160.0/255.0), (113.0/255.0), 1.0),
VBase4((240.0/255.0), (90.0/255.0), (90.0/255.0), 1.0),
VBase4((254.0/255.0), (176.0/255.0), (124.0/255.0), 1.0),
VBase4((255.0/255.0), (106.0/255.0), (69.0/255.0), 1.0),
VBase4((255.0/255.0), (180.0/255.0), (69.0/255.0), 1.0),
VBase4((255.0/255.0), (213.0/255.0), (151.0/255.0), 1.0),
VBase4((255.0/255.0), (225.0/255.0), (205.0/255.0), 1.0),
VBase4((255.0/255.0), (234.0/255.0), (151.0/255.0), 1.0),
VBase4((255.0/255.0), (255.0/255.0), (151.0/255.0), 1.0),
VBase4((55.0/255.0), (244.0/255.0), (70.0/255.0), 1.0),
VBase4((27.0/255.0), (203.0/255.0), (56.0/255.0), 1.0),
VBase4((53.0/255.0), (185.0/255.0), (78.0/255.0), 1.0)
])
self.createColorMenu('theBurrrghWallColors', [
VBase4((106.0/255.0), (63.0/255.0), (63.0/255.0), 1.0),
VBase4((160.0/255.0), (120.0/255.0), (60.0/255.0), 1.0),
VBase4((162.0/255.0), (61.0/255.0), (81.0/255.0), 1.0),
VBase4((182.0/255.0), (126.0/255.0), (88.0/255.0), 1.0),
VBase4((192.0/255.0), (115.0/255.0), (114.0/255.0), 1.0),
VBase4((206.0/255.0), (122.0/255.0), (122.0/255.0), 1.0),
VBase4((222.0/255.0), (176.0/255.0), (108.0/255.0), 1.0),
VBase4((236.0/255.0), (39.0/255.0), (39.0/255.0), 1.0),
VBase4((43.0/255.0), (116.0/255.0), (58.0/255.0), 1.0),
VBase4((92.0/255.0), (116.0/255.0), (56.0/255.0), 1.0)
])
self.createColorMenu('theBurrrghWindowColors', [
VBase4((0.0/255.0), (156.0/255.0), (93.0/255.0), 1.0),
VBase4((164.0/255.0), (238.0/255.0), (116.0/255.0), 1.0),
VBase4((202.0/255.0), (120.0/255.0), (120.0/255.0), 1.0),
VBase4((210.0/255.0), (210.0/255.0), (102.0/255.0), 1.0),
VBase4((224.0/255.0), (109.0/255.0), (109.0/255.0), 1.0),
VBase4((232.0/255.0), (87.0/255.0), (116.0/255.0), 1.0),
VBase4((255.0/255.0), (128.0/255.0), (96.0/255.0), 1.0)
])
self.createColorMenu('theBurrrghDoorColors', [
VBase4((115.0/255.0), (136.0/255.0), (115.0/255.0), 1.0),
VBase4((132.0/255.0), (156.0/255.0), (132.0/255.0), 1.0),
VBase4((152.0/255.0), (172.0/255.0), (138.0/255.0), 1.0),
VBase4((202.0/255.0), (120.0/255.0), (120.0/255.0), 1.0),
VBase4((220.0/255.0), (123.0/255.0), (59.0/255.0), 1.0),
VBase4((224.0/255.0), (109.0/255.0), (109.0/255.0), 1.0),
VBase4((232.0/255.0), (87.0/255.0), (87.0/255.0), 1.0),
VBase4((255.0/255.0), (151.0/255.0), (151.0/255.0), 1.0)
])
self.createColorMenu('theBurrrghCorniceColors', [
VBase4((146.0/255.0), (98.0/255.0), (86.0/255.0), 1.0),
VBase4((151.0/255.0), (255.0/255.0), (234.0/255.0), 1.0),
VBase4((192.0/255.0), (114.0/255.0), (114.0/255.0), 1.0),
VBase4((194.0/255.0), (145.0/255.0), (73.0/255.0), 1.0),
VBase4((240.0/255.0), (182.0/255.0), (168.0/255.0), 1.0),
VBase4((193.0/255.0), (187.0/255.0), (163.0/255.0), 1.0),
VBase4((208.0/255.0), (232.0/255.0), (113.0/255.0), 1.0),
VBase4((230.0/255.0), (144.0/255.0), (86.0/255.0), 1.0),
VBase4((232.0/255.0), (137.0/255.0), (112.0/255.0), 1.0),
VBase4((232.0/255.0), (160.0/255.0), (113.0/255.0), 1.0),
VBase4((240.0/255.0), (90.0/255.0), (90.0/255.0), 1.0),
VBase4((254.0/255.0), (176.0/255.0), (124.0/255.0), 1.0),
VBase4((255.0/255.0), (106.0/255.0), (69.0/255.0), 1.0),
VBase4((255.0/255.0), (180.0/255.0), (69.0/255.0), 1.0),
VBase4((255.0/255.0), (213.0/255.0), (151.0/255.0), 1.0),
VBase4((255.0/255.0), (225.0/255.0), (205.0/255.0), 1.0),
VBase4((255.0/255.0), (234.0/255.0), (151.0/255.0), 1.0),
VBase4((255.0/255.0), (255.0/255.0), (151.0/255.0), 1.0),
VBase4((55.0/255.0), (244.0/255.0), (70.0/255.0), 1.0),
VBase4((27.0/255.0), (203.0/255.0), (56.0/255.0), 1.0),
VBase4((53.0/255.0), (185.0/255.0), (78.0/255.0), 1.0)
])
self.createColorMenu('minniesMelodyLandWallColors', [
VBase4((106.0/255.0), (63.0/255.0), (63.0/255.0), 1.0),
VBase4((160.0/255.0), (120.0/255.0), (60.0/255.0), 1.0),
VBase4((162.0/255.0), (61.0/255.0), (81.0/255.0), 1.0),
VBase4((182.0/255.0), (126.0/255.0), (88.0/255.0), 1.0),
VBase4((192.0/255.0), (115.0/255.0), (114.0/255.0), 1.0),
VBase4((206.0/255.0), (122.0/255.0), (122.0/255.0), 1.0),
VBase4((222.0/255.0), (176.0/255.0), (108.0/255.0), 1.0),
VBase4((236.0/255.0), (39.0/255.0), (39.0/255.0), 1.0),
VBase4((43.0/255.0), (116.0/255.0), (58.0/255.0), 1.0),
VBase4((92.0/255.0), (116.0/255.0), (56.0/255.0), 1.0)
])
self.createColorMenu('minniesMelodyLandWindowColors', [
VBase4((0.0/255.0), (156.0/255.0), (93.0/255.0), 1.0),
VBase4((164.0/255.0), (238.0/255.0), (116.0/255.0), 1.0),
VBase4((202.0/255.0), (120.0/255.0), (120.0/255.0), 1.0),
VBase4((210.0/255.0), (210.0/255.0), (102.0/255.0), 1.0),
VBase4((224.0/255.0), (109.0/255.0), (109.0/255.0), 1.0),
VBase4((232.0/255.0), (87.0/255.0), (116.0/255.0), 1.0),
VBase4((255.0/255.0), (128.0/255.0), (96.0/255.0), 1.0)
])
self.createColorMenu('minniesMelodyLandDoorColors', [
VBase4((115.0/255.0), (136.0/255.0), (115.0/255.0), 1.0),
VBase4((132.0/255.0), (156.0/255.0), (132.0/255.0), 1.0),
VBase4((152.0/255.0), (172.0/255.0), (138.0/255.0), 1.0),
VBase4((202.0/255.0), (120.0/255.0), (120.0/255.0), 1.0),
VBase4((220.0/255.0), (123.0/255.0), (59.0/255.0), 1.0),
VBase4((224.0/255.0), (109.0/255.0), (109.0/255.0), 1.0),
VBase4((232.0/255.0), (87.0/255.0), (87.0/255.0), 1.0),
VBase4((255.0/255.0), (151.0/255.0), (151.0/255.0), 1.0)
])
self.createColorMenu('minniesMelodyLandCorniceColors', [
VBase4((146.0/255.0), (98.0/255.0), (86.0/255.0), 1.0),
VBase4((151.0/255.0), (255.0/255.0), (234.0/255.0), 1.0),
VBase4((192.0/255.0), (114.0/255.0), (114.0/255.0), 1.0),
VBase4((194.0/255.0), (145.0/255.0), (73.0/255.0), 1.0),
VBase4((240.0/255.0), (182.0/255.0), (168.0/255.0), 1.0),
VBase4((193.0/255.0), (187.0/255.0), (163.0/255.0), 1.0),
VBase4((208.0/255.0), (232.0/255.0), (113.0/255.0), 1.0),
VBase4((230.0/255.0), (144.0/255.0), (86.0/255.0), 1.0),
VBase4((232.0/255.0), (137.0/255.0), (112.0/255.0), 1.0),
VBase4((232.0/255.0), (160.0/255.0), (113.0/255.0), 1.0),
VBase4((240.0/255.0), (90.0/255.0), (90.0/255.0), 1.0),
VBase4((254.0/255.0), (176.0/255.0), (124.0/255.0), 1.0),
VBase4((255.0/255.0), (106.0/255.0), (69.0/255.0), 1.0),
VBase4((255.0/255.0), (180.0/255.0), (69.0/255.0), 1.0),
VBase4((255.0/255.0), (213.0/255.0), (151.0/255.0), 1.0),
VBase4((255.0/255.0), (225.0/255.0), (205.0/255.0), 1.0),
VBase4((255.0/255.0), (234.0/255.0), (151.0/255.0), 1.0),
VBase4((255.0/255.0), (255.0/255.0), (151.0/255.0), 1.0),
VBase4((55.0/255.0), (244.0/255.0), (70.0/255.0), 1.0),
VBase4((27.0/255.0), (203.0/255.0), (56.0/255.0), 1.0),
VBase4((53.0/255.0), (185.0/255.0), (78.0/255.0), 1.0)
])
self.createColorMenusFromFile('toontownCentral')
self.createColorMenusFromFile('donaldsDock')
self.createColorMenusFromFile('theBurrrgh')
self.createColorMenusFromFile('minniesMelodyLand')
# Use the toontown color set
self.useToontownCentralColors()
@ -1508,91 +1331,157 @@ class LevelEditor(NodePath, PandaObject):
return newWindowMenu
def initializeDonaldsDockStyleDictionary(self):
dictionary = {}
styleCount = 0
self.addStyle(dictionary, styleCount,
'wall_md_blank_ur',
Vec4(0.417323, 0.15711, 0.15711, 1.0),
'window_sm_square_ur',
Vec4(0.874016, 0.654655, 0.329041, 1.0),
'cornice_marble_ur',
Vec4(0.76378, 0.572086, 0.287541, 1.0))
def createStyleDictionaryFromFile(self, filename):
print 'Loading style from: ' + filename
styleData = self.getStyleData(filename)
styleDictionary = {}
styleCount = 0
while styleData:
style, styleData = self.getStyleFromStyleData(styleData)
styleDictionary[styleCount] = style
styleCount = styleCount + 1
return styleDictionary
def getStyleData(self, filename):
f = Filename(filename)
f.resolveFilename(getModelPath())
f = open(f.toOsSpecific(), 'r')
rawData = f.readlines()
f.close()
styleData = []
for line in rawData:
l = string.strip(line)
if l:
styleData.append(l)
return styleData
def getStyleFromStyleData(self, styleData):
style = {}
# Wall
style['wallTexture'] = string.strip(styleData[0][12:])
style['wallColor'] = eval(styleData[1][10:])
# Window Texture
texture = string.strip(styleData[2][14:])
if texture == 'None':
style['windowTexture'] = None
else:
style['windowTexture'] = texture
# Window Color
color = string.strip(styleData[3][12:])
if color == 'None':
style['windowColor'] = None
else:
style['windowColor'] = eval(color,globals())
# Cornice Texture
texture = string.strip(styleData[4][15:])
if texture == 'None':
style['corniceTexture'] = None
else:
style['corniceTexture'] = texture
# Cornice Color
color = string.strip(styleData[5][13:])
if color == 'None':
style['corniceColor'] = None
else:
style['corniceColor'] = eval(color,globals())
# Result
return style, styleData[6:]
def initializePieMenus(self):
# Clear out any old menus just in case
for key in self.pieMenuDictionary.keys():
oldMenu = self.pieMenuDictionary[key]
oldMenu.reparentTo(hidden)
oldMenu.removeNode()
# Get list of available attributes
self.initializeAttributeDictionary()
# Create pop-up pie menus
self.pieMenuDictionary['wallMenu'] = (
PieMenu(self.direct, self.createWallMenu(),
self.updateWallTextureNum))
self.pieMenuDictionary['windowMenu'] = (
PieMenu(self.direct, self.createWindowMenu(),
self.updateWindowTextureNum))
menu = PieMenu(self.direct, self.createOrientationMenu(),
self.updateOrientationNum)
# Clear angle offset on this menu
menu.setItemOffset(0.0)
self.pieMenuDictionary['orientationMenu'] = menu
menu = PieMenu(self.direct, self.createUpOrientationMenu(),
self.updateOrientationNum)
# Clear angle offset on this menu
menu.setItemOffset(0.0)
self.pieMenuDictionary['upOrientationMenu'] = menu
self.pieMenuDictionary['numWindowsMenu'] = (
PieMenu(self.direct, self.createNumWindowsMenu(),
self.updateNumWindows))
self.pieMenuDictionary['corniceMenu'] = (
PieMenu(self.direct,self.createCorniceMenu(),
self.updateCorniceTextureNum))
self.pieMenuDictionary['doorMenu'] = (
PieMenu(self.direct,self.createDoorMenu(),
self.updateDoorTextureNum))
self.pieMenuDictionary['wallWidthMenu'] = (
PieMenu(self.direct,self.createWallWidthMenu(),
self.updateWallWidthSF))
self.pieMenuDictionary['propTypesMenu'] = (
PieMenu(self.direct,self.createPropTypesMenu(),
self.updatePropNum))
self.pieMenuDictionary['toontownCentralStyleMenu'] = (
PieMenu(self.direct,self.createStyleMenuWith(
self.attributeDictionary['toontownCentralStyleDictionary']),
self.updateWallStyleNum))
self.pieMenuDictionary['donaldsDockStyleMenu'] = (
PieMenu(self.direct,self.createStyleMenuWith(
self.attributeDictionary['donaldsDockStyleDictionary']),
self.updateWallStyleNum))
self.pieMenuDictionary['theBurrrghStyleMenu'] = (
PieMenu(self.direct,self.createStyleMenuWith(
self.attributeDictionary['theBurrrghStyleDictionary']),
self.updateWallStyleNum))
self.pieMenuDictionary['minniesMelodyLandStyleMenu'] = (
PieMenu(self.direct,self.createStyleMenuWith(
self.attributeDictionary['minniesMelodyLandStyleDictionary']),
self.updateWallStyleNum))
self.pieMenuDictionary['styleMenu'] = (
self.pieMenuDictionary['toontownCentralStyleMenu'])
# Create several differnt color palette menus
self.createColorMenus()
def initializeStyleDictionary(self):
# Create a dictionary for toontownCentral
dictionary = self.createStyleDictionaryFromFile(
'level_editor/toontownCentralStyles.txt')
# Store this dictionary in the self.attributeDictionary
self.attributeDictionary['toontownCentralStyleDictionary'] = dictionary
styleCount = styleCount + 1
self.addStyle(dictionary, styleCount,
'wall_sm_wood_ur',
Vec4(0.874016, 0.610097, 0.610097, 1.0),
'window_sm_shuttered_ur',
Vec4(0.874016, 0.548402, 0.329041, 1.0),
None,
None)
styleCount = styleCount + 1
self.addStyle(dictionary, styleCount,
'wall_sm_wood_ur',
Vec4(0.913386, 0.540868, 0.540868, 1.0),
'window_porthole_ur',
Vec4(0.0778138, 0.472441, 0.314961, 1.0),
'cornice_horizontal_ur',
Vec4(1.0, 0.501961, 0.376471, 1.0))
styleCount = styleCount + 1
self.addStyle(dictionary, styleCount,
'wall_sm_wood_ur',
Vec4(0.913386, 0.540868, 0.540868, 1.0),
'window_porthole_ur',
Vec4(0.0778138, 0.472441, 0.314961, 1.0),
'cornice_shingles_ur',
Vec4(0.732283, 0.511163, 0.511163, 1.0))
styleCount = styleCount + 1
self.addStyle(dictionary, styleCount,
'wall_md_blank_ur',
Vec4(0.384314, 0.305635, 0.187618, 1.0),
'window_sm_round_ur',
Vec4(0.779528, 0.489115, 0.293469, 1.0),
'cornice_dental_ur',
Vec4(0.574803, 0.38771, 0.340374, 1.0))
styleCount = styleCount + 1
self.addStyle(dictionary, styleCount,
'wall_bricks_dr',
Vec4(0.629921, 0.471823, 0.237147, 1.0),
'window_sm_shuttered_ur',
Vec4(1.0, 0.627451, 0.376471, 1.0),
None,
None)
styleCount = styleCount + 1
self.addStyle(dictionary, styleCount,
'wall_md_board_ur',
Vec4(0.929134, 0.153034, 0.153034, 1.0),
'window_porthole_ur',
Vec4(0.0, 0.532747, 0.317894, 1.0),
'cornice_shingles_ur',
Vec4(0.944882, 0.715146, 0.659565, 1.0))
styleCount = styleCount + 1
self.addStyle(dictionary, styleCount,
'wall_lg_brick_ur',
Vec4(0.166003, 0.440945, 0.276671, 1.0),
'window_md_curtains_ur',
Vec4(0.17258, 0.637795, 0.450208, 1.0),
None,
None)
styleCount = styleCount + 1
self.addStyle(dictionary, styleCount,
'wall_md_board_ur',
Vec4(0.929134, 0.153034, 0.153034, 1.0),
'window_porthole_ur',
Vec4(0.0, 0.532747, 0.317894, 1.0),
None,
None)
# Create a dictionary for donaldsDock
dictionary = self.createStyleDictionaryFromFile(
'level_editor/donaldsDockStyles.txt')
# Store this dictionary in the self.attributeDictionary
self.attributeDictionary['donaldsDockStyleDictionary'] = dictionary
# Create a dictionary for theBurrrgh
dictionary = self.createStyleDictionaryFromFile(
'level_editor/theBurrrghStyles.txt')
# Store this dictionary in the self.attributeDictionary
self.attributeDictionary['theBurrrghStyleDictionary'] = dictionary
# Create a dictionary for minniesMelodyLand
dictionary = self.createStyleDictionaryFromFile(
'level_editor/minniesMelodyLandStyles.txt')
# Store this dictionary in the self.attributeDictionary
self.attributeDictionary['minniesMelodyLandStyleDictionary'] = dictionary
# Record active style dictionary
self.styleDictionary = (
self.attributeDictionary['toontownCentralStyleDictionary'])
def initializeTheBurrrghStyleDictionary(self):
dictionary = {}
@ -1766,196 +1655,6 @@ class LevelEditor(NodePath, PandaObject):
# Store this dictionary in the self.attributeDictionary
self.attributeDictionary['minniesMelodyLandStyleDictionary'] = dictionary
def initializePieMenus(self):
# Clear out any old menus just in case
for key in self.pieMenuDictionary.keys():
oldMenu = self.pieMenuDictionary[key]
oldMenu.reparentTo(hidden)
oldMenu.removeNode()
# Get list of available attributes
self.initializeAttributeDictionary()
# Create pop-up pie menus
self.pieMenuDictionary['wallMenu'] = (
PieMenu(self.direct, self.createWallMenu(),
self.updateWallTextureNum))
self.pieMenuDictionary['windowMenu'] = (
PieMenu(self.direct, self.createWindowMenu(),
self.updateWindowTextureNum))
menu = PieMenu(self.direct, self.createOrientationMenu(),
self.updateOrientationNum)
# Clear angle offset on this menu
menu.setItemOffset(0.0)
self.pieMenuDictionary['orientationMenu'] = menu
menu = PieMenu(self.direct, self.createUpOrientationMenu(),
self.updateOrientationNum)
# Clear angle offset on this menu
menu.setItemOffset(0.0)
self.pieMenuDictionary['upOrientationMenu'] = menu
self.pieMenuDictionary['numWindowsMenu'] = (
PieMenu(self.direct, self.createNumWindowsMenu(),
self.updateNumWindows))
self.pieMenuDictionary['corniceMenu'] = (
PieMenu(self.direct,self.createCorniceMenu(),
self.updateCorniceTextureNum))
self.pieMenuDictionary['doorMenu'] = (
PieMenu(self.direct,self.createDoorMenu(),
self.updateDoorTextureNum))
self.pieMenuDictionary['wallWidthMenu'] = (
PieMenu(self.direct,self.createWallWidthMenu(),
self.updateWallWidthSF))
self.pieMenuDictionary['propTypesMenu'] = (
PieMenu(self.direct,self.createPropTypesMenu(),
self.updatePropNum))
self.pieMenuDictionary['toontownCentralStyleMenu'] = (
PieMenu(self.direct,self.createStyleMenuWith(
self.attributeDictionary['toontownCentralStyleDictionary']),
self.updateWallStyleNum))
self.pieMenuDictionary['donaldsDockStyleMenu'] = (
PieMenu(self.direct,self.createStyleMenuWith(
self.attributeDictionary['donaldsDockStyleDictionary']),
self.updateWallStyleNum))
self.pieMenuDictionary['theBurrrghStyleMenu'] = (
PieMenu(self.direct,self.createStyleMenuWith(
self.attributeDictionary['theBurrrghStyleDictionary']),
self.updateWallStyleNum))
self.pieMenuDictionary['minniesMelodyLandStyleMenu'] = (
PieMenu(self.direct,self.createStyleMenuWith(
self.attributeDictionary['minniesMelodyLandStyleDictionary']),
self.updateWallStyleNum))
self.pieMenuDictionary['styleMenu'] = (
self.pieMenuDictionary['toontownCentralStyleMenu'])
# Create several differnt color palette menus
self.createColorMenus()
def initializeStyleDictionary(self):
self.initializeToontownCentralStyleDictionary()
self.initializeDonaldsDockStyleDictionary()
self.initializeTheBurrrghStyleDictionary()
self.initializeMinniesMelodyLandStyleDictionary()
self.styleDictionary = (
self.attributeDictionary['toontownCentralStyleDictionary'])
def initializeToontownCentralStyleDictionary(self):
dictionary = {}
styleCount = 0
self.addStyle(dictionary, styleCount,
'wall_md_pillars_ur',
Vec4(1.0, 0.917, 0.592, 1.0 ),
'window_sm_pointed_ur',
Vec4(0.396, 0.611, 0.666, 1.0 ),
'cornice_stone_ur',
Vec4(1.0, 1.0, 0.592, 1.0 ))
styleCount = styleCount + 1
self.addStyle(dictionary, styleCount,
'wall_md_pillars_ur',
Vec4(1.0, 1.0, 0.592157, 1.0),
'window_sm_pointed_ur',
Vec4(0.142751, 0.527559, 0.295847, 1.0),
'cornice_stone_ur',
Vec4(1.0, 1.0, 0.592157, 1.0))
styleCount = styleCount + 1
self.addStyle(dictionary, styleCount,
'wall_lg_brick_ur',
Vec4(1.0, 0.415686, 0.270588, 1.0),
'window_porthole_ur',
Vec4(0.306315, 0.627451, 0.370542, 1.0),
None,
None)
styleCount = styleCount + 1
self.addStyle(dictionary, styleCount,
'wall_sm_cement_ur',
Vec4(1.0, 0.882353, 0.803922, 1.0),
'window_porthole_ur',
Vec4(0.0972673, 0.590551, 0.393701, 1.0),
None,
None)
styleCount = styleCount + 1
self.addStyle(dictionary, styleCount,
'wall_md_dental_ur',
Vec4(0.996078, 0.894118, 0.486275, 1.0),
'window_md_curved_ur',
Vec4(1.0, 0.87451, 0.376471, 1.0),
None,
None)
styleCount = styleCount + 1
self.addStyle(dictionary, styleCount,
'wall_md_pillars_ur',
Vec4(0.996078, 0.690196, 0.486275, 1.0),
'window_porthole_ur',
Vec4(0.31706, 0.535433, 0.361155, 1.0),
None,
None)
styleCount = styleCount + 1
self.addStyle(dictionary, styleCount,
'wall_md_pillars_ur',
Vec4(0.996078, 0.690196, 0.486275, 1.0),
'window_porthole_ur',
Vec4(0.31706, 0.535433, 0.361155, 1.0),
'cornice_brick_ur',
Vec4(0.31706, 0.535433, 0.361155, 1.0))
styleCount = styleCount + 1
self.addStyle(dictionary, styleCount,
'wall_lg_brick_ur',
Vec4(0.996078, 0.690196, 0.486275, 1.0),
'window_sm_curved_ur',
Vec4(0.996078, 0.996078, 0.486275, 1.0),
None,
None)
styleCount = styleCount + 1
self.addStyle(dictionary, styleCount,
'wall_md_blank_ur',
Vec4(1.0, 0.415686, 0.270588, 1.0),
'window_sm_curved_ur',
Vec4(1.0, 0.87451, 0.376471, 1.0),
'cornice_marble_ur',
Vec4(1.0, 0.74902, 0.376471, 1.0))
styleCount = styleCount + 1
self.addStyle(dictionary, styleCount,
'wall_sm_brick_ur',
Vec4(1.0, 0.67451, 0.592157, 1.0),
'window_sm_pointed_ur',
Vec4(0.88189, 0.439216, 0.145252, 1.0),
None,
None)
styleCount = styleCount + 1
self.addStyle(dictionary, styleCount,
'wall_md_blank_ur',
Vec4(1.0, 0.705882, 0.270588, 1.0),
'window_sm_pointed_ur',
Vec4(0.110236, 0.669291, 0.333333, 1.0),
'cornice_stone_ur',
Vec4(0.944882, 0.711441, 0.559518, 1.0))
styleCount = styleCount + 1
self.addStyle(dictionary, styleCount,
'wall_md_dental_ur',
Vec4(0.909804, 0.630415, 0.444156, 1.0),
'window_sm_round_ur',
Vec4(1.0, 0.270588, 0.270588, 1.0),
None,
None)
self.attributeDictionary['toontownCentralStyleDictionary'] = dictionary
#XXXX
def addDNAGroup(self,dnaGroup):
# Add hook to allow placement of a new dna Group of this type
# by simply hitting the space bar
@ -2443,7 +2142,41 @@ class LevelEditor(NodePath, PandaObject):
self.initDNAGroupWithParentType(newDNAGroup, self.groupParent, type)
def loadDNAFile(self, filename):
def loadSpecifiedDNAFile(self):
f = Filename('dna')
f.resolveFilename(getModelPath())
path = f.toOsSpecific()
if not os.path.isdir(path):
print 'LevelEditor Warning: Invalid default DNA directory!'
print 'Using: C:\\'
path = 'C:\\'
dnaFilename = askopenfilename(
defaultextension = '.dna',
filetypes = (('DNA Files', '*.dna'),('All files', '*')),
initialdir = path,
title = 'Load DNA File',
parent = self.panel.component('hull'))
if dnaFilename:
self.loadDNAFromFile(dnaFilename)
def saveToSpecifiedDNAFile(self):
f = Filename('/alpha/DIRECT/LevelEditor/DNAFiles')
f.resolveFilename(getModelPath())
path = f.toOsSpecific()
if not os.path.isdir(path):
print 'LevelEditor Warning: Invalid DNA save directory!'
print 'Using: C:\\'
path = 'C:\\'
dnaFilename = askopenfilename(
defaultextension = '.dna',
filetypes = (('DNA Files', '*.dna'),('All files', '*')),
initialdir = path,
title = 'Save DNA File as',
parent = self.panel.component('hull'))
if dnaFilename:
self.outputDNA(dnaFilename)
def loadDNAFromFile(self, filename):
# Out with the old, in with the new
self.resetLevel()
# Get rid of default group and root node
@ -2454,10 +2187,12 @@ class LevelEditor(NodePath, PandaObject):
self.dnaStore.resetDNAGroups()
# Now load in new file
self.groupParent = loadDNAFile(self.dnaStore, filename)
self.groupParent = loadDNAFile(self.dnaStore, filename,
getDefaultCoordinateSystem())
# Make sure the topmost level object gets put under level objects dna
self.groupParentDNA = self.dnaStore.findDNAGroup(self.groupParent.getBottomArc())
self.groupParentDNA = self.dnaStore.findDNAGroup(
self.groupParent.getBottomArc())
self.levelObjectsDNA.add(self.groupParentDNA)
# No level objects node found, just add the whole thing
@ -2470,9 +2205,11 @@ class LevelEditor(NodePath, PandaObject):
nodePath.reparentTo(self.levelObjects)
else:
# There is a LevelObjects node, add its children
# Before reparenting children, try to set groupNum to something reasonable
# Before reparenting children, try to set groupNum to
# something reasonable
self.groupNum = newLevelObjects.getNumChildren()
# Go ahead and get rid of the default parent (since there is probably one in the dnafile
# Go ahead and get rid of the default parent
# (since there is probably one in the dnafile
self.preRemoveNodePath(self.groupParent)
self.removeNodePath(self.groupParent)
@ -3187,6 +2924,18 @@ class LevelEditorPanel(Pmw.MegaToplevel):
menuBar = Pmw.MenuBar(menuFrame, hotkeys = 1, balloon = balloon)
menuBar.pack(side = LEFT, expand = 1, fill = X)
menuBar.addmenu('Level Editor', 'Level Editor Operations')
menuBar.addmenuitem('Level Editor', 'command',
'Load DNA from specified file',
label = 'Load DNA...',
command = self.levelEditor.loadSpecifiedDNAFile)
menuBar.addmenuitem('Level Editor', 'command',
'Save DNA data to specified file',
label = 'Save DNA As...',
command = self.levelEditor.saveToSpecifiedDNAFile)
menuBar.addmenuitem('Level Editor', 'command',
'Save DNA File',
label = 'Save DNA',
command = self.levelEditor.outputDNADefaultFile)
menuBar.addmenuitem('Level Editor', 'command',
'Exit Level Editor Panel',
label = 'Exit',
@ -3218,7 +2967,6 @@ class LevelEditorPanel(Pmw.MegaToplevel):
landmarkBuildingsPage = notebook.add('Landmark Bldgs')
# suitBuildingsPage = notebook.add('Suit Buildings')
propsPage = notebook.add('Props')
colorPage = notebook.add('Set Color')
sceneGraphPage = notebook.add('SceneGraph')
self.addStreetButton = Button(
@ -3234,7 +2982,7 @@ class LevelEditorPanel(Pmw.MegaToplevel):
label_text = 'Street type:',
label_width = 12,
label_anchor = W,
entry_width = 24,
entry_width = 30,
selectioncommand = self.setStreetModuleType,
scrolledlist_items = map(lambda s: s[7:],
levelEditor.getCatalogCodes(
@ -3257,7 +3005,7 @@ class LevelEditorPanel(Pmw.MegaToplevel):
label_width = 12,
label_anchor = W,
label_text = 'Toon bldg type:',
entry_width = 24,
entry_width = 30,
selectioncommand = self.setFlatBuildingType,
scrolledlist_items = ('random20', 'random30',
'toonTenTen', 'toonTwenty',
@ -3287,7 +3035,7 @@ class LevelEditorPanel(Pmw.MegaToplevel):
label_width = 12,
label_anchor = W,
label_text = 'Landmark Building type:',
entry_width = 24,
entry_width = 30,
selectioncommand = self.setLandmarkType,
scrolledlist_items = map(lambda s: s[14:],
levelEditor.getCatalogCodes(
@ -3312,7 +3060,7 @@ class LevelEditorPanel(Pmw.MegaToplevel):
label_width = 12,
label_anchor = W,
label_text = 'Prop type:',
entry_width = 24,
entry_width = 30,
selectioncommand = self.setPropType,
scrolledlist_items = map(lambda s: s[5:],
levelEditor.getCatalogCodes('prop'))
@ -3324,56 +3072,64 @@ class LevelEditorPanel(Pmw.MegaToplevel):
# Compact down notebook
notebook.setnaturalsize()
self.colorEntry = VectorWidgets.ColorEntry(
hull, text = 'Select Color',
command = self.updateSelectedObjColor)
self.colorEntry.pack(fill = 'x')
buttonFrame = Frame(hull)
self.fGrid = IntVar()
self.fGrid.set(0)
self.gridButton = Checkbutton(buttonFrame,
text = 'Show Grid',
variable = self.fGrid,
command = self.toggleGrid)
self.gridButton.pack(side = 'left', fill = 'x')
self.fMapViz = IntVar()
self.fMapViz.set(0)
self.mapSnapButton = Checkbutton(buttonFrame,
text = 'Map Viz',
width = 6,
variable = self.fMapViz,
command = self.toggleMapViz)
self.mapSnapButton.pack(side = 'left', expand = 1, fill = 'x')
self.fXyzSnap = IntVar()
self.fXyzSnap.set(1)
self.xyzSnapButton = Checkbutton(buttonFrame,
text = 'XyzSnap',
width = 6,
variable = self.fXyzSnap,
command = self.toggleXyzSnap)
self.xyzSnapButton.pack(side = 'left', fill = 'x')
self.xyzSnapButton.pack(side = 'left', expand = 1, fill = 'x')
self.fHprSnap = IntVar()
self.fHprSnap.set(1)
self.hprSnapButton = Checkbutton(buttonFrame,
text = 'HprSnap',
width = 6,
variable = self.fHprSnap,
command = self.toggleHprSnap)
self.hprSnapButton.pack(side = 'left', fill = 'x')
self.hprSnapButton.pack(side = 'left', expand = 1, fill = 'x')
self.fGrid = IntVar()
self.fGrid.set(0)
self.gridButton = Checkbutton(buttonFrame,
text = 'Show Grid',
width = 6,
variable = self.fGrid,
command = self.toggleGrid)
self.gridButton.pack(side = 'left', expand = 1, fill = 'x')
buttonFrame.pack(expand = 1, fill = 'x')
buttonFrame2 = Frame(hull)
self.groupButton = Button(
buttonFrame2,
text = 'Create new level group',
text = 'New level group',
command = self.levelEditor.createNewLevelGroup)
self.groupButton.pack(side = 'left', fill = 'x')
self.groupButton.pack(side = 'left', expand = 1, fill = 'x')
self.saveButton = Button(
buttonFrame2,
text = 'Save DNA',
command = self.levelEditor.outputDNADefaultFile)
self.saveButton.pack(side = 'left', fill = 'x')
self.fMapViz = IntVar()
self.fMapViz.set(0)
self.mapSnapButton = Checkbutton(buttonFrame,
text = 'Map Viz',
variable = self.fMapViz,
command = self.toggleMapViz)
self.mapSnapButton.pack(side = 'left', fill = 'x')
buttonFrame2.pack(fill = 'x')
text = 'Set Group Parent',
command = self.levelEditor.setGroupParentToSelected())
self.saveButton.pack(side = 'left', expand = 1, fill = 'x')
self.colorEntry = VectorWidgets.ColorEntry(
colorPage, text = 'Select Color',
command = self.updateSelectedObjColor)
self.colorEntry.pack(fill = 'x')
buttonFrame2.pack(fill = 'x')
self.sceneGraphExplorer = SceneGraphExplorer(
parent = sceneGraphPage,

View File

@ -83,7 +83,7 @@ class EntryScale(Pmw.MegaWidget):
width = 5,
anchor = W,
font = "Arial 8")
self.minLabel.pack(side='left', expand = 1, fill = 'x')
self.minLabel.pack(side='left', fill = 'x')
# Create the scale component.
self.scale = self.createcomponent('scale', (), None,
@ -107,7 +107,7 @@ class EntryScale(Pmw.MegaWidget):
width = 5,
anchor = E,
font = "Arial 8")
self.maxLabel.pack(side='left', expand = 1, fill = 'x')
self.maxLabel.pack(side='left', fill = 'x')
self.minMaxFrame.pack(expand = 1, fill = 'both')
# Check keywords and initialise options based on input values.