set ship.worldVelocity to zero when cleaning up physics

This commit is contained in:
Samir Naik 2004-10-27 01:45:30 +00:00
parent db1d179033
commit fb24918dd6

View File

@ -62,6 +62,7 @@ class ShipPilot(PhysicsWalker.PhysicsWalker):
self.isAirborne = 0
self.highMark = 0
self.ship = None
def setWalkSpeed(self, forward, jump, reverse, rotate):
assert(self.debugPrint("setWalkSpeed()"))
@ -75,13 +76,14 @@ class ShipPilot(PhysicsWalker.PhysicsWalker):
return (self.__speed, self.__rotationSpeed)
def setAvatar(self, ship):
self.ship = ship
if ship is None:
self.takedownPhysics()
self.ship = None
else:
#self.setupShip()
print "setAvatar, wallbitmask = %s" % self.wallBitmask
self.setupPhysics(ship)
self.ship = ship
#*# Debug:
if not hasattr(ship, "acceleration"):
@ -221,7 +223,9 @@ class ShipPilot(PhysicsWalker.PhysicsWalker):
del self.phys
for i in self.nodes:
i.removeNode()
if self.ship != None:
self.ship.worldVelocity = Vec3.zero()
def setupPhysics(self, avatarNodePath):
assert(self.debugPrint("setupPhysics()"))
if avatarNodePath is None: