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https://github.com/panda3d/panda3d.git
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@ -1,4 +1,4 @@
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#define OTHER_LIBS interrogatedb dconfig dtoolutil dtoolbase
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#define OTHER_LIBS dtool
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#begin lib_target
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#define TARGET audio
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@ -42,7 +42,7 @@ AnimControl(PartBundle *part, AnimBundle *anim, int channel_index) {
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////////////////////////////////////////////////////////////////////
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void AnimControl::
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play(const CPT_Event &stop_event) {
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assert(get_num_frames() > 0);
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nassertv(get_num_frames() > 0);
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if (get_play_rate() < 0.0) {
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play(get_num_frames()-1, 0, stop_event);
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@ -64,10 +64,10 @@ play(const CPT_Event &stop_event) {
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////////////////////////////////////////////////////////////////////
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void AnimControl::
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play(int from, int to, const CPT_Event &stop_event) {
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assert(get_num_frames() > 0);
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nassertv(get_num_frames() > 0);
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assert(from >= 0 && from < get_num_frames());
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assert(to >= 0 && to < get_num_frames());
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nassertv(from >= 0 && from < get_num_frames());
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nassertv(to >= 0 && to < get_num_frames());
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_as_of_time = ClockObject::get_global_clock()->get_time();
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_playing = true;
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@ -90,7 +90,7 @@ play(int from, int to, const CPT_Event &stop_event) {
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////////////////////////////////////////////////////////////////////
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void AnimControl::
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loop(bool restart) {
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assert(get_num_frames() > 0);
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nassertv(get_num_frames() > 0);
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_as_of_time = ClockObject::get_global_clock()->get_time();
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_playing = true;
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@ -118,10 +118,10 @@ loop(bool restart) {
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////////////////////////////////////////////////////////////////////
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void AnimControl::
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loop(bool restart, int from, int to) {
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assert(get_num_frames() > 0);
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nassertv(get_num_frames() > 0);
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assert(from >= 0 && from < get_num_frames());
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assert(to >= 0 && to < get_num_frames());
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nassertv(from >= 0 && from < get_num_frames());
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nassertv(to >= 0 && to < get_num_frames());
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_as_of_time = ClockObject::get_global_clock()->get_time();
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_playing = true;
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@ -194,9 +194,9 @@ stop() {
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////////////////////////////////////////////////////////////////////
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void AnimControl::
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pose(int frame) {
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assert(get_num_frames() > 0);
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nassertv(get_num_frames() > 0);
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assert(frame >= 0 && frame < get_num_frames());
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nassertv(frame >= 0 && frame < get_num_frames());
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_as_of_time = ClockObject::get_global_clock()->get_time();
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_playing = false;
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@ -267,7 +267,7 @@ remove_event(const string &event_name) {
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new_actions.insert(*ai);
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}
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}
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assert(p_removed == removed);
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nassertr(p_removed == removed, removed);
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_actions.swap(new_actions);
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}
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}
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@ -27,7 +27,7 @@ TypeHandle AnimGroup::_type_handle;
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////////////////////////////////////////////////////////////////////
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AnimGroup::
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AnimGroup(AnimGroup *parent, const string &name) : Namable(name) {
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assert(parent != NULL);
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nassertv(parent != NULL);
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parent->_children.push_back(this);
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_root = parent->_root;
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@ -52,7 +52,7 @@ get_num_children() const {
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////////////////////////////////////////////////////////////////////
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AnimGroup *AnimGroup::
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get_child(int n) const {
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assert(n >= 0 && n < _children.size());
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nassertr(n >= 0 && n < _children.size(), NULL);
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return _children[n];
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}
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@ -67,9 +67,9 @@ do_update(PartBundle *root, PartGroup *parent,
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++bci) {
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AnimControl *control = (*bci);
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int channel_index = control->get_channel_index();
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assert(channel_index >= 0 && channel_index < _channels.size());
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nassertv(channel_index >= 0 && channel_index < _channels.size());
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AnimChannelBase *channel = _channels[channel_index];
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assert(channel != (AnimChannelBase*)0L);
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nassertv(channel != (AnimChannelBase*)0L);
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needs_update = control->channel_has_changed(channel);
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}
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@ -123,7 +123,7 @@ pick_channel_index(list<int> &holes, int &next) const {
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++ii_next;
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int hole = (*ii);
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assert(hole >= 0 && hole < next);
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nassertv(hole >= 0 && hole < next);
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if (hole < _channels.size() ||
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_channels[hole] != (AnimChannelBase *)NULL) {
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// We can't accept this hole; we're using it!
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@ -161,7 +161,7 @@ bind_hierarchy(AnimGroup *anim, int channel_index) {
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_channels.push_back((AnimChannelBase*)0L);
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}
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assert(_channels[channel_index] == (AnimChannelBase*)0L);
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nassertv(_channels[channel_index] == (AnimChannelBase*)0L);
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if (anim == (AnimGroup*)0L) {
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// If we're binding to the NULL anim, it means actually to create
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@ -38,9 +38,9 @@ get_blend_value(const PartBundle *root) {
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AnimControl *control = (*blend.begin()).first;
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int channel_index = control->get_channel_index();
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assert(channel_index >= 0 && channel_index < _channels.size());
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nassertv(channel_index >= 0 && channel_index < _channels.size());
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ChannelType *channel = DCAST(ChannelType, _channels[channel_index]);
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assert(channel != NULL);
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nassertv(channel != NULL);
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channel->get_value(control->get_frame(), _value);
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@ -56,12 +56,12 @@ get_blend_value(const PartBundle *root) {
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for (cbi = blend.begin(); cbi != blend.end(); ++cbi) {
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AnimControl *control = (*cbi).first;
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float effect = (*cbi).second;
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assert(effect != 0.0);
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nassertv(effect != 0.0);
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int channel_index = control->get_channel_index();
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assert(channel_index >= 0 && channel_index < _channels.size());
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nassertv(channel_index >= 0 && channel_index < _channels.size());
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ChannelType *channel = DCAST(ChannelType, _channels[channel_index]);
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assert(channel != NULL);
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nassertv(channel != NULL);
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ValueType v;
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channel->get_value(control->get_frame(), v);
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@ -70,7 +70,7 @@ get_blend_value(const PartBundle *root) {
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net += effect;
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}
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assert(net != 0.0);
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nassertv(net != 0.0);
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_value /= net;
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} else if (root->get_blend_type() == PartBundle::BT_normalized_linear) {
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@ -87,12 +87,12 @@ get_blend_value(const PartBundle *root) {
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for (cbi = blend.begin(); cbi != blend.end(); ++cbi) {
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AnimControl *control = (*cbi).first;
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float effect = (*cbi).second;
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assert(effect != 0.0);
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nassertv(effect != 0.0);
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int channel_index = control->get_channel_index();
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assert(channel_index >= 0 && channel_index < _channels.size());
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nassertv(channel_index >= 0 && channel_index < _channels.size());
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ChannelType *channel = DCAST(ChannelType, _channels[channel_index]);
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assert(channel != NULL);
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nassertv(channel != NULL);
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ValueType v;
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channel->get_value_no_scale(control->get_frame(), v);
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@ -104,7 +104,7 @@ get_blend_value(const PartBundle *root) {
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net += effect;
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}
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assert(net != 0.0);
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nassertv(net != 0.0);
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_value /= net;
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scale /= net;
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AnimControl *control = (*blend.begin()).first;
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int channel_index = control->get_channel_index();
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assert(channel_index >= 0 && channel_index < _channels.size());
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nassertv(channel_index >= 0 && channel_index < _channels.size());
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ChannelType *channel = DCAST(ChannelType, _channels[channel_index]);
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assert(channel != NULL);
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nassertv(channel != NULL);
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channel->get_value(control->get_frame(), _value);
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@ -51,12 +51,12 @@ get_blend_value(const PartBundle *root) {
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for (cbi = blend.begin(); cbi != blend.end(); ++cbi) {
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AnimControl *control = (*cbi).first;
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float effect = (*cbi).second;
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assert(effect != 0.0);
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nassertv(effect != 0.0);
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int channel_index = control->get_channel_index();
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assert(channel_index >= 0 && channel_index < _channels.size());
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nassertv(channel_index >= 0 && channel_index < _channels.size());
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ChannelType *channel = DCAST(ChannelType, _channels[channel_index]);
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assert(channel != NULL);
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nassertv(channel != NULL);
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ValueType v;
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channel->get_value(control->get_frame(), v);
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@ -65,7 +65,7 @@ get_blend_value(const PartBundle *root) {
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net += effect;
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}
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assert(net != 0.0);
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nassertv(net != 0.0);
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_value /= net;
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}
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}
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////////////////////////////////////////////////////////////////////
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void PartBundle::
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set_control_effect(AnimControl *control, float effect) {
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assert(control->get_part() == this);
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nassertv(control->get_part() == this);
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if (effect == 0.0) {
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// An effect of zero means to eliminate the control.
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@ -184,7 +184,7 @@ set_control_effect(AnimControl *control, float effect) {
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////////////////////////////////////////////////////////////////////
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float PartBundle::
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get_control_effect(AnimControl *control) {
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assert(control->get_part() == this);
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nassertr(control->get_part() == this, 0.0);
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ChannelBlend::iterator cbi = _blend.find(control);
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if (cbi == _blend.end()) {
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@ -355,7 +355,7 @@ update() {
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////////////////////////////////////////////////////////////////////
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void PartBundle::
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control_activated(AnimControl *control) {
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assert(control->get_part() == this);
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nassertv(control->get_part() == this);
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// If (and only if) our blend type is BT_single, which means no
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// blending, then starting an animation implicitly enables it.
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////////////////////////////////////////////////////////////////////
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PartGroup::
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PartGroup(PartGroup *parent, const string &name) : Namable(name) {
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assert(parent != NULL);
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nassertv(parent != NULL);
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parent->_children.push_back(this);
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}
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@ -94,7 +94,7 @@ get_num_children() const {
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////////////////////////////////////////////////////////////////////
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PartGroup *PartGroup::
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get_child(int n) const {
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assert(n >= 0 && n < _children.size());
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nassertr(n >= 0 && n < _children.size(), NULL);
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return _children[n];
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}
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////////////////////////////////////////////////////////////////////
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void CharacterJoint::
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update_internals(PartGroup *parent, bool self_changed, bool) {
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assert(parent != NULL);
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nassertv(parent != NULL);
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bool net_changed = false;
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if (parent->is_of_type(CharacterJoint::get_class_type())) {
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recompute_bound() {
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// First, get ourselves a fresh, empty bounding volume.
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BoundedObject::recompute_bound();
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assert(_bound != (BoundingVolume *)NULL);
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nassertv(_bound != (BoundingVolume *)NULL);
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// Now actually compute the bounding volume by putting it around all
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// of our solids' bounding volumes.
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#include <pandabase.h>
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#include <getopt.h>
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#ifndef HAVE_GETOPT
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#include <gnu_getopt.h>
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#else
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#include <getopt.h>
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#endif
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#include <patchfile.h>
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#include <filename.h>
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#include "fog.h"
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#include <mathNumbers.h>
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#include <stddef.h>
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////////////////////////////////////////////////////////////////////
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@ -71,12 +73,12 @@ void Fog::compute_density(void) {
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break;
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case M_exponential:
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// Multiplier = ln(2^bits)
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opaque_multiplier = M_LN2 * _hardware_bits;
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opaque_multiplier = MathNumbers::ln2 * _hardware_bits;
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_density = opaque_multiplier / (_opaque + _opaque_offset);
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break;
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case M_super_exponential:
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// Multiplier = ln(squrt(2^bits))
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opaque_multiplier = 0.5f * M_LN2 * _hardware_bits;
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opaque_multiplier = 0.5f * MathNumbers::ln2 * _hardware_bits;
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opaque_multiplier *= opaque_multiplier;
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_density = opaque_multiplier / (_opaque + _opaque_offset);
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break;
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#include <math.h>
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const double MathNumbers::pi = 4.0 * atan(1);
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const double MathNumbers::ln2 = log(2);
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class EXPCL_PANDA MathNumbers {
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public:
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static const double pi;
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static const double ln2;
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};
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#endif
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recompute_bound() {
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// First, compute the bounding volume around all of our children.
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NodeRelation::recompute_bound();
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assert(_bound != (BoundingVolume *)NULL);
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nassertv(_bound != (BoundingVolume *)NULL);
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// Now, if we have a transform transition on the arc, apply it to
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// the bounding volume.
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