Working version checked in. TODO: Lots of documentation. Finish implementation of javascript callback methods.

This commit is contained in:
Bei Yang 2010-03-23 23:06:00 +00:00
parent d45bd5d3cd
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// Filename: WebBrowserTexture.cxx
// Created by: bei yang (Mar 2010)
//
//
////////////////////////////////////////////////////////////////////
//
// PANDA 3D SOFTWARE
// Copyright (c) Carnegie Mellon University. All rights reserved.
//
// All use of this software is subject to the terms of the revised BSD
// license. You should have received a copy of this license along
// with this source code in a file named "LICENSE."
//
////////////////////////////////////////////////////////////////////
#include "config_awesomium.h"
#include "WebBrowserTexture.h"
TypeHandle WebBrowserTexture::_type_handle;
////////////////////////////////////////////////////////////////////
// Function: WebBrowserTexture::WebBrowserTexture
// Access: Published
// Description: Copy constructor for web browser texture. The behavior
// of copying a webtexture is that will be the same
// as a standard texture copy. However, the content
// will remain the system until set_web_view is called.
////////////////////////////////////////////////////////////////////
WebBrowserTexture::WebBrowserTexture(const WebBrowserTexture &copy):
Texture(copy)
{
//this kind of assumes that the previous texture
//was initialized properly
_aw_web_view = copy._aw_web_view;
_update_active = copy._update_active;
_flip_texture_active = copy._flip_texture_active;
}
////////////////////////////////////////////////////////////////////
// Function: WebBrowserTexture::WebBrowserTexture
// Access: Published
// Description: This initializes a web browser texture with the given
// AwWebView class.
////////////////////////////////////////////////////////////////////
WebBrowserTexture::WebBrowserTexture(const string &name, AwWebView* aw_web_view):
Texture(name),
_update_active(true),
_flip_texture_active(false)
{
set_web_view(aw_web_view);
set_minfilter(FT_linear);
set_magfilter(FT_linear);
}
////////////////////////////////////////////////////////////////////
// Function: WebBrowserTexture::~WebBrowserTexture
// Access: Published
// Description: Standard destructor... doesn't do anything. All
// destructing happens in parent texture class.
////////////////////////////////////////////////////////////////////
WebBrowserTexture::~WebBrowserTexture()
{
//do nothing
}
////////////////////////////////////////////////////////////////////
// Function: WebBrowserTexture::~WebBrowserTexture
// Access: Published
// Description: Standard destructor... doesn't do anything. All
// destructing happens in parent texture class.
////////////////////////////////////////////////////////////////////
bool WebBrowserTexture::get_keep_ram_image() const {
return true;
}
////////////////////////////////////////////////////////////////////
// Function: WebBrowserTexture::reload_ram_image
// Access: Protected, Virtual
// Description: A WebBrowserTexture must always keep its ram image.
// This is essentially a sub.
////////////////////////////////////////////////////////////////////
void WebBrowserTexture::do_reload_ram_image() {
// A MovieTexture should never dump its RAM image.
// Therefore, this is not needed.
}
////////////////////////////////////////////////////////////////////
// Function: WebBrowserTexture::has_cull_callback
// Access: Public, Virtual
// Description: Should be overridden by derived classes to return
// true if cull_callback() has been defined. Otherwise,
// returns false to indicate cull_callback() does not
// need to be called for this node during the cull
// traversal.
//
// This one returns true because it uses
// the cull traverser method to do the texture udpate.
////////////////////////////////////////////////////////////////////
bool WebBrowserTexture::has_cull_callback() const {
return true;
}
////////////////////////////////////////////////////////////////////
// Function: WebBrowserTexture::set_web_view
// Access: Published
// Description: Sets the internal AwWebView of this texture.
// After calling this, the texture will automatically
// set it's width and height to match the AwWebView
// at the next time it is culled and rendered.
////////////////////////////////////////////////////////////////////
void WebBrowserTexture::set_web_view(AwWebView* aw_web_view){
_aw_web_view = aw_web_view;
}
////////////////////////////////////////////////////////////////////
// Function: WebBrowserTexture::get_web_view
// Access: Published
// Description: Gets the current internal AwWebView of this texture.
////////////////////////////////////////////////////////////////////
AwWebView* WebBrowserTexture::get_web_view() const{
return _aw_web_view;
}
////////////////////////////////////////////////////////////////////
// Function: WebBrowserTexture::set_update_active
// Access: Published
// Description: Gives the ability to toggle updating this texture
// or not. This can be disabled to improve performance
// so that only the one that needs to be active is
// active.
////////////////////////////////////////////////////////////////////
void WebBrowserTexture::set_update_active(bool active_flag){
_update_active = active_flag;
}
////////////////////////////////////////////////////////////////////
// Function: WebBrowserTexture::get_update_active
// Access: Published
// Description: Gets whether or not this texture is updating
// itself every time it is rendered.
////////////////////////////////////////////////////////////////////
bool WebBrowserTexture::get_update_active() const{
return _update_active;
}
////////////////////////////////////////////////////////////////////
// Function: WebBrowserTexture::set_flip_texture_active
// Access: Published
// Description: This toggles on/off automatic flipping of the
// of the texture at a source level. Awesomium renders
// things that are flipped vertically. This enables
// automatic flipping of that.
//
// Since it is doing byte manipulation, this can get
// rather slow. Turning this on should be avoided.
// Instead, flipping should be taken care of via UV
// coordinates or shaders.
////////////////////////////////////////////////////////////////////
void WebBrowserTexture::set_flip_texture_active(bool active_flag){
_flip_texture_active = active_flag;
}
////////////////////////////////////////////////////////////////////
// Function: WebBrowserTexture::get_flip_texture_active
// Access: Published
// Description: Returns whether automatic texture flipping is
// enabled.
////////////////////////////////////////////////////////////////////
bool WebBrowserTexture::get_flip_texture_active() const {
return _flip_texture_active;
}
////////////////////////////////////////////////////////////////////
// Function: WebBrowserTexture::cull_callback
// Access: Public, Virtual
// Description: This function will be called during the cull
// traversal to update the WebBrowserTexture. This
// method calls the render method of AwWebView but
// does not call the update method of AwWebCore.
////////////////////////////////////////////////////////////////////
bool WebBrowserTexture::cull_callback(CullTraverser *trav, const CullTraverserData &data) const{
//see if we are in a state where udpates can happen. else just return
if( !_update_active ) return true;
if( _aw_web_view == NULL ) return true;
//do we even need to update?
if( !_aw_web_view->is_dirty() ) return true;
//see if we're the same size, if not we need to make sure this texture
//matches the webview
if( _aw_web_view->get_width() != get_x_size() || _aw_web_view->get_height() != get_y_size() || get_texture_type() != TT_2d_texture){
//these casts are so dirty especially when the method itself is
//labled as const. Really Texture::cull_callback should be not const
//first clean up
((WebBrowserTexture*)this)->clear_ram_mipmap_images();
((WebBrowserTexture*)this)->clear_ram_image();
//now set up the texture again
((WebBrowserTexture*)this)->setup_2d_texture( _aw_web_view->get_width(), _aw_web_view->get_height(), T_unsigned_byte, F_rgba );
//should be good to go at this point
}
//get the pointer
PTA_uchar ram_image = ((WebBrowserTexture*)this)->modify_ram_image();
unsigned char* cp_data = ram_image.p();
//render it
_aw_web_view->render((void*)cp_data, get_x_size()*4, 4);
if(_flip_texture_active){
//flips the texture around... this is super slow. Really this should
//never be enabled. However beginners might find this useful
size_t width = get_x_size();
size_t height = get_y_size();
for(size_t i=0; i < height/2; i++){
for(size_t j=0; j < width; j++){
unsigned char tmp[4];
size_t a_pos = j+width*i;
size_t b_pos = j + width*(height-i-1);
memcpy(tmp,&cp_data[4*a_pos], 4); //tmp = a
memcpy(&cp_data[4*a_pos], &cp_data[4*b_pos], 4); //a = b
memcpy(&cp_data[4*b_pos], tmp, 4); //b = tmp
}
}
}
//success
return true;
}

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// Filename: WebBrowserTexture.h
// Created by: Bei Yang (03Aug2010)
//
////////////////////////////////////////////////////////////////////
//
// PANDA 3D SOFTWARE
// Copyright (c) Carnegie Mellon University. All rights reserved.
//
// All use of this software is subject to the terms of the revised BSD
// license. You should have received a copy of this license along
// with this source code in a file named "LICENSE."
//
////////////////////////////////////////////////////////////////////
#ifndef WebBrowserTexture_H
#define WebBrowserTexture_H
#include "pandabase.h"
#include "texture.h"
#include "awWebView.h"
////////////////////////////////////////////////////////////////////
// Class : WebBrowserTexture
// Description : A Wrapper class for Awesomium webview. This
// implements most of Awesomium's features and
// updates on the cull_traverser callback much
// much like a movie texture.
//
// The use of class means that you will have to
// follow Awesomium license agreement give below
// http://www.khrona.com/products/awesomium/licensing/
////////////////////////////////////////////////////////////////////
class EXPCL_PANDAAWESOMIUM WebBrowserTexture : public Texture {
protected:
AwWebView* _aw_web_view;
bool _update_active;
bool _flip_texture_active;
//Constructors & Destructors ------------
private:
WebBrowserTexture(const WebBrowserTexture &copy);
PUBLISHED:
WebBrowserTexture(const string &name, AwWebView* aw_web_view = NULL);
virtual ~WebBrowserTexture();
//methods --------------
protected:
bool get_keep_ram_image() const;
void do_reload_ram_image();
public:
virtual bool has_cull_callback() const;
virtual bool cull_callback(CullTraverser *trav, const CullTraverserData &data) const;
PUBLISHED:
void set_web_view(AwWebView* aw_web_view);
AwWebView* get_web_view() const;
void set_update_active(bool active_flag);
bool get_update_active() const;
void set_flip_texture_active(bool active_flag);
bool get_flip_texture_active() const;
//Type handles ----------------
public:
static TypeHandle get_class_type() {
return _type_handle;
}
static void init_type() {
Texture::init_type();
register_type(_type_handle, "WebBrowserTexture",
Texture::get_class_type());
}
virtual TypeHandle get_type() const {
return get_class_type();
}
virtual TypeHandle force_init_type() {init_type(); return get_class_type();}
private:
static TypeHandle _type_handle;
};
#endif