gobj: fix typo causing crash when preparing shader

This commit is contained in:
rdb 2018-10-16 21:13:27 +02:00
parent 82e2c39172
commit fbf939141b

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@ -1619,8 +1619,8 @@ begin_frame(GraphicsStateGuardianBase *gsg, Thread *current_thread) {
++qsi) {
Shader *shader = qsi->first;
ShaderContext *sc = shader->prepare_now(this, gsg);
if (qti->second != nullptr) {
qti->second->set_result(sc);
if (qsi->second != nullptr) {
qsi->second->set_result(sc);
}
}