mirror of
https://github.com/panda3d/panda3d.git
synced 2025-10-03 10:22:45 -04:00
Fixed fmod looping bug again
This commit is contained in:
parent
184ff2a257
commit
fc25635bbc
@ -119,8 +119,8 @@ FmodAudioSound(AudioManager *manager, Filename file_name, bool positional) {
|
||||
|
||||
// Some WAV files contain a loop bit. This is not handled
|
||||
// consistently. Override it.
|
||||
_sound->setMode(FMOD_LOOP_OFF);
|
||||
_sound->setLoopCount(-1);
|
||||
_sound->setMode(FMOD_LOOP_OFF);
|
||||
|
||||
//This is just to collect the defaults of the sound, so we don't
|
||||
//Have to query FMOD everytime for the info.
|
||||
|
@ -1082,6 +1082,8 @@ open_raw_mice()
|
||||
GraphicsWindowInputDevice device =
|
||||
GraphicsWindowInputDevice::pointer_only(full_id);
|
||||
_input_devices.push_back(device);
|
||||
glxdisplay_cat.info() << "Raw mouse " <<
|
||||
inf._input_device_index << " detected: " << full_id << "\n";
|
||||
any_mice = true;
|
||||
} else {
|
||||
close(fd);
|
||||
|
Loading…
x
Reference in New Issue
Block a user