add previously built-in object types

This commit is contained in:
David Rose 2004-11-27 18:27:33 +00:00
parent 6d3384b3db
commit fd2caab93f

View File

@ -60,4 +60,36 @@ egg-object-type-seq24 <Switch> { 1 } <Scalar> fps { 24 }
egg-object-type-seq12 <Switch> { 1 } <Scalar> fps { 12 } egg-object-type-seq12 <Switch> { 1 } <Scalar> fps { 12 }
egg-object-type-indexed <Scalar> indexed { 1 } egg-object-type-indexed <Scalar> indexed { 1 }
# These are just shortcuts to define the Model and DCS flags, which
# indicate nodes that should not be flattened out of the hierarchy
# during the conversion process. DCS goes one step further and
# indicates that the node's transform is important and should be
# preserved (DCS stands for Dynamic Coordinate System).
egg-object-type-model <Model> { 1 }
egg-object-type-dcs <DCS> { 1 }
# The following define various kinds of collision geometry. These
# mark the geometry at this level and below as invisible collision
# polygons, which can be used by Panda's collision system to detect
# collisions more optimally than regular visible polygons.
egg-object-type-barrier <Collide> { Polyset descend }
egg-object-type-sphere <Collide> { Sphere descend }
egg-object-type-tube <Collide> { Tube descend }
# As above, but these are flagged to be "intangible", so that they
# will trigger an event but not stop an object from passing through.
egg-object-type-trigger <Collide> { Polyset descend intangible }
egg-object-type-trigger-sphere <Collide> { Sphere descend intangible }
# "bubble" puts an invisible bubble around an object, but does not
# otherwise remove the geometry.
egg-object-type-bubble <Collide> { Sphere keep descend }
# "ghost" turns off the normal collide bit that is set on visible
# geometry by default, so that if you are using visible geometry for
# collisions, this particular geometry will not be part of those
# collisions--it is ghostlike.
egg-object-type-ghost <Scalar> collide-mask { 0 }
#end 20_panda.prc #end 20_panda.prc