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direct/src/level/CutScene.py
Executable file
162
direct/src/level/CutScene.py
Executable file
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"""CutScene.py"""
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import DirectObject
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import DirectNotifyGlobal
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import Entity
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from PandaModules import *
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from ShowBaseGlobal import *
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from IntervalGlobal import *
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from ClockDelta import *
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import ToontownGlobals
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import DirectNotifyGlobal
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import FSM
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import DistributedInteractiveEntity
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import DelayDelete
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import Localizer
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# effects #
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def nothing(self, track, subjectNodePath, duration):
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assert(self.debugPrint(
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"nothing(track=%s, subjectNodePath=%s, duration=%s)"%(
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track, subjectNodePath, duration)))
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return track
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def irisInOut(self, track, subjectNodePath, duration):
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assert(self.debugPrint(
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"irisInOut(track=%s, subjectNodePath=%s, duration=%s)"%(
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track, subjectNodePath, duration)))
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track.append(Sequence(
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Func(base.transitions.irisOut, 0.5),
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Func(base.transitions.irisIn, 1.5),
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Wait(duration),
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Func(base.transitions.irisOut, 1.0),
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Func(base.transitions.irisIn, 1.0),
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))
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return track
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def letterBox(self, track, subjectNodePath, duration):
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assert(self.debugPrint(
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"letterBox(track=%s, subjectNodePath=%s, duration=%s)"%(
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track, subjectNodePath, duration)))
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track.append(Sequence(
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#Func(base.transitions.letterBox, 0.5),
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Wait(duration),
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#Func(base.transitions.letterBox, 0.5),
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))
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return track
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# motions #
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def foo1(self, track, subjectNodePath, duration):
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assert(self.debugPrint(
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"foo1(track=%s, subjectNodePath=%s, duration=%s)"%(
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track, subjectNodePath, duration)))
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track.append(Sequence(
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Func(toonbase.localToon.stopUpdateSmartCamera),
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LerpPosHprInterval(node=camera,
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other=subjectNodePath,
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duration=0.0,
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pos=Point3(-2, -35, 7.5),
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hpr=VBase3(-7, 0, 0),
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blendType="easeInOut"),
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LerpPosHprInterval(node=camera,
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other=subjectNodePath,
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duration=duration,
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pos=Point3(2, -22, 7.5),
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hpr=VBase3(4, 0, 0),
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blendType="easeInOut"),
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LerpPosHprInterval(node=camera,
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other=subjectNodePath,
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duration=0.0,
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pos=Point3(0, -28, 7.5),
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hpr=VBase3(0, 0, 0),
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blendType="easeInOut"),
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Func(toonbase.localToon.startUpdateSmartCamera),
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))
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return track
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class CutScene(Entity.Entity, DirectObject.DirectObject):
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if __debug__:
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notify = DirectNotifyGlobal.directNotify.newCategory('CutScene')
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effects={
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"nothing": nothing,
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"irisInOut": irisInOut,
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"letterBox": letterBox,
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}
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motions={
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"foo1": foo1,
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}
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def __init__(self, level, entId):
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assert(self.debugPrint(
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"CutScene(level=%s, entId=%s)"
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%(level, entId)))
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DirectObject.DirectObject.__init__(self)
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Entity.Entity.__init__(self, level, entId)
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self.track = None
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self.setEffect(self.effect)
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self.setMotion(self.motion)
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self.subjectNodePath = render.attachNewNode("CutScene")
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self.subjectNodePath.setPos(self.pos)
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self.subjectNodePath.setHpr(self.hpr)
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#self.setSubjectNodePath(self.subjectNodePath)
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self.setStartStop(self.startStop)
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def destroy(self):
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assert(self.debugPrint("destroy()"))
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self.ignore(self.startStop)
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self.startStop = None
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Entity.Entity.destroy(self)
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#DirectObject.DirectObject.destroy(self)
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def setEffect(self, effect):
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assert(self.debugPrint("setEffect(effect=%s)"%(effect,)))
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self.effect=effect
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assert self.effects[effect]
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self.getEffect=self.effects[effect]
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def setMotion(self, motion):
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assert(self.debugPrint("setMotion(motion=%s)"%(motion,)))
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self.motionType=motion
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assert self.motions[motion]
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self.getMotion=self.motions[motion]
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def setSubjectNodePath(self, subjectNodePath):
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assert(self.debugPrint("setSubjectNodePath(subjectNodePath=%s)"%(subjectNodePath,)))
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self.subjectNodePath=subjectNodePath
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def startOrStop(self, start):
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assert(self.debugPrint("startOrStop(start=%s)"%(start,)))
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trackName = "cutSceneTrack-%d" % (id(self),)
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if start:
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if self.track:
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self.track.pause()
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self.track = None
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track = Parallel(name = trackName)
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track = self.getEffect(self, track, self.subjectNodePath, self.duration)
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track = self.getMotion(self, track, self.subjectNodePath, self.duration)
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track.start(0.0)
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self.track = track
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else:
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if self.track:
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self.track.pause()
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self.track = None
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def setStartStop(self, event):
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assert(self.debugPrint("setStartStop(event=%s)"%(event,)))
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if self.startStop:
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self.ignore(self.startStop)
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self.startStop = "switch-%s"%(event,)
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if self.startStop:
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self.accept(self.startStop, self.startOrStop)
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def getName(self):
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#return "CutScene-%s"%(self.entId,)
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return "switch-%s"%(self.entId,)
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def __init__(self, cr):
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"""constructor for the DistributedInteractiveEntity"""
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DistributedEntity.DistributedEntity.__init__(self, cr)
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assert(self.debugPrint("__init()"))
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assert(self.debugPrint("DistributedInteractiveEntity()"))
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self.fsm = FSM.FSM('DistributedInteractiveEntity',
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[State.State('off',
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@ -45,7 +45,7 @@ class DistributedInteractiveEntity(DistributedEntity.DistributedEntity):
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# self.generate will be called automatically.
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def generate(self):
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"""generate(self)
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"""
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This method is called when the DistributedEntity is introduced
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to the world, either for the first time or from the cache.
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"""
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